Super Charged Rifle (Storm's Additions Mod)
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Super Charged Rifle
Statistics
Type | |
---|---|
Damage | 80 (Ranged) |
Knockback | 3 (Very weak) |
Critical chance | 4% |
Use time | 20 (Very fast) |
Tooltip | Can be charged up by holding down left click Fully charged fires a more powerful bullet that deals double knockback and triple damage Converts musket balls to high velocity bullets When fully charged it coverts them to a special variant that inflicts confusion and has no damage fall off Right Click to zoom out |
Inflicts Debuff | Confused |
Debuff duration | 1-3 seconds |
Rarity | |
Buy / Sell | 20 / 4 |
The Super Charged Rifle is a hardmode gun purchased from the Arms Dealer for 20 once all 3 mech bosses have been defeated. It shoots out a single bullet each use, but can be charged to fire out a more powerful bullet that deals triple damage and double knockback. It converts musket balls into high velocity bullets if not charged, and a special variant if charged, which pierces 3 times, inflicts confused for 1-3 seconds and has no damage fall off. It can also be used to zoom by holding right click.
Notes
- It takes 40 frames to charge the weapon, plus the 20 frame cooldown between shots, meaning a fully charged bullet can be fired every second.
- When the weapon is fully charged a ammo crate sound plays and a small spark appears at the end of the barrel.
- when fully charged a yellow laser sight appears out of the end of the gun, the length of the laser increases when zooming.
- The zoom range is increased if the player has the Rifle Scope equipped.
- It also converts High velocity Bullets into the Super variant at max charge if the player is using them as ammo.
Trivia
- The color scheme is the same as the Clockwork Assault rifle.