Spiky Bomb Launcher (Storm's Additions Mod)

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Spiky Bomb Launcher
  • Spiky Bomb Launcher item sprite
Auto-use
Stack digit 1.png
Statistics
Type
Damage100 (Ranged)
Knockback3 (Very weak)
Critical chance4%
Use time20 (Very fast)
TooltipFires out up to 16 Spiky Bombs that stick to surfaces, the oldest bomb will automatically explode upon firing a 17th one

Bombs near the cursor can be detonated by pressing right click, holding down right click while holding the weapon will detonate all bombs
Bombs are shot further depending on your cursor distance
Can be used to launch yourself into the air, also works on enemies and Town NPCs

Uses rockets as ammo
RarityRarity level: 8
Sell5
 Obtained from
The Spiky Bomb launcher launching bombs and manually detonating.
Using the Spiky Bomb Launcher to sticky jump

Spiky Bomb Launcher is a hardmode unique launcher dropped from any of the ranged post Plantera skeletons that converts all rockets into Spiky Bombs which stick to any tile. Mines near the cursor can be detonated by right clicking regardless of held weapon, and holding down right click while holding the weapon will cause all placed mines to explode. Mines that can be detonated have red dust particles around them.
It can also be used to sticky jump, being close to a bomb when it detonates will launch the player away from the bomb, and it can also be used to launch Town NPCs without damaging them. Enemies can also be launched when they are damaged by the spiky bombs.

Notes

  • A counter appears above the player's had when firing bombs, indicating how many have been fired out, at 16 mines it says "MAX"
  • When detonating all mines, a line is drawn between the player and every placed mine
  • The bombs cannot be detonated until at least 30 frames after being summoned.
  • A maximum of 16 bombs can exist at any time, launching a 17th will cause the oldest bomb to be automatically detonated.
  • The screen will shake if the bombs are manually detonated.
  • Flames appear under the Player's/Town NPC's feet for 1 second after being launched, and half a second for enemies.

Trivia

  • This weapon is an obvious reference to the Sticky Launcher from Team Fortress 2, along with the Sticky Jumping mechanic, although it inflicts no self damage.
    • The weapon's internal name is also "StickyLauncher" which solidifies this reference.
    • However the version in this mod acts more like the Scottish Resistance in which certain targeted bombs can be detonated without affecting others.