2.6.1 (Aequus)
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2.6.1 | ||
---|---|---|
"April Fool's Suprise Content Patch" | ||
Release date | April 1, 2023 | |
Version chronology | ||
← Previous | Next → | |
2.6 | 2.7 | |
Useful links | ||
Version history • All patches |
The 2.6.1 update of Aequus focused on implementing more content, balancing, bug fixes, and other general features. The "Shop Quotes Mod" is now also no longer a dependancy from this point foward.
Additions
- Added Trapper Bones, and a related banner
- Added a new config option for "Early Wires", since the new Trapper Bones enemy grants access to wiring early!
- Removed the recipe for the Dart Trap Hat, as it is now obtained from this enemy
- Added the Saving Grace, found in Tortoise Cases
- Added Nettlebane
- Added the Wind Fan
- Added a new moss type... Radon Moss
- Added Gem Deposits, found randomly in the Snow biome
- Added the Omni Gem, found randomly on the Jungle side of the world
- Replaced the usage of Ultimate Energy in some dye recipes, opting for the Omni Gem since its much easier to obtain
- Added the Mono Gem, found randomly on the Snow side of the world
- Added the Golden Trashcan, Crabson's new Expert Mode drop, consuming it permanently upgrades your trash can to grant you 25% of your trashed item's sell value
- Added the Junk Jet, dropped from Crabson, and is also craftable if you don't get it first try
- Added the Veinfracture Potion, crafted with Specular Fish and other ingredients
- Added the Core Fragment, dropped by Starite enemies
- Starite enemies no longer drop their items directly, and are now crafted with the previously added material
- Added the Possessed Shard
- Updated the Bound Bow, Hitscanner, and Ghastly Blaster recipes to use the Possessed Shard instead of their annoying materials
- Added the Soultaker armor set
Added an ability to Aequus' moss plants, they now grant nearby enemies a Special Ability, and a Prefix to their name
- Argon Mushroom
- Grants enemies the Gargantuan ability
- Enemy takes NO knockback
- Enemy has 50% increased HP
- Enemy is 40% larger
- Enemy moves 20% slower
- Krypton Mushroom, now named Krypton Bush, and resprited
- Grants enemies the Defensive ability
- Enemy has +6 defense (-3 flat damage)
- Enemy summons an orbiting Krypton Shield to take damage for them
- Xenon Mushroom, now named Xenon Fungus, and resprited
- Grants enemies the Emissive ability
- Enemy moves 20% faster
- Enemy emits spores around them, which linger behind
- Neon Twister
- Grants enemies the Mystic ability
- Enemy gains a magic projectile which it slows down to cast
World Gen
- Added "Weird" and "Tall" Cave variants
- Added a proper entrance to the Crab Crevice, no longer requiring you to mine downwards through the ocean
Misc
- Added a new service from the Exporter...
- Potions with a Potion Pollen prefix now have a glowy aura to differentiate themselves from regular potions
- Added placed versions of Soul Gems (both empty and filled)
- Added the Monohue Dye, sold by the Sky Merchant
- Added White, Black, and Pink Pearl Shards
- The Pearls found in the Crab Crevice now drop 1-2 Pearl Shards instead of a full pearl
- Every Crab Crevice enemy now has a chance to drop White, Black and Pink Pearl Shards, with better ones being more uncommon
- Changed the recipe of the Hypnotic Pearl
- Added a Relic for Ultra Starite
- Added trophies for Dust Devil and Ultra Starite
- Added many pieces of flavor text for items
- Gave many items new tooltips which hints on how to obtain them
- Added Research support for Empty Soul Gems
- Added a boss head for the Ultra Starite
- Added setbonuses for the Moonluna Hat and the various Magic/Gem Robes
Changes
- Blood Mimics now run away once the Blood Moon is over
- Reworked the Seraphim armor set
- Demon Siege's progress bar now tells you the time before the event is over instead of a "Cleared" percentage
- Glimmer's progress bar now tells you the distance from the center instead of a "Cleared" percentage
- Green Jellyfish and Angler Fish now spawn in the Crab Crevice in Pre-Hardmode, with weakened stats (Configurable)
- Sentry Squid can now be found in chests in the Crab Crevice
- Red Sprite, Space Squid, and Ultra Starite now drop heart pickups when defeated like some other minibosses
- Loot dropped by Aequus' space enemies now float, no longer falling down
- Jeweled Furniture is now sold by the Exporter at all times instead of after you've completed the Pirate Invasion
- Transformed the Precision Gloves into the Laser Reticle, giving it a new sprite and ability: 50% increased accuracy on all ranged weapons
- Omega Starite can now drop the Raygun, Gamestar, or Maxwell's Notebook, their recipes are kept incase you don't get the one you wanted
- Omega Starite now only drops the Ultimate Sword if you killed it during the Glimmer Event, again
- Dust Devil now drop the Phase Disc, or Wind Fan, their recipes are kept incase you don't get the one you wanted
- Attaching to an enemy with the Meathook now makes that enemy vulnerable and take 10% extra damage, dealing damage also plays a sound while they're vulnerable
- Surge Rod now plays sounds when damaging an enemy
- Changed the sound for when you perform a critical strike with High Steaks
- Reworked the Nightfall weapon
- The Exporter no longer sells Fool's Gold Ring, Faulty Coin, Forged Card, Gold Ring, Lucky Coin, and Discount Card
- The Skeleton Key is now sold by the Exporter in Hardmode instead of after Skeletron
- The Exporter now sells various Water Chest / Crab Crevice chest items
- The Exporter now sells the Gold Chest and Water Chest, making them renewable
- The Occultist now sells the Shadow Chest, making it renewable
- The Carpenter now sells the Ivy Chest and Web Covered Chest, making them renewable
- Added recipes for all of Aequus' Hardmode chests, making them all renewable
- Adjusted the Hueshift Dye's shader, resprited it, no longer is sold by the Sky Merchant, and is now crafted.
- Adjusted the gfx of the Dwarf Starite, and made them connect together to form constellations
- Trying to catch an Oblivision now provides an Unholy Tearstone instead of nothing
- Bloody Tearstones are now only dropped by Blood Moon fishing enemies
- Renamed the "Super Long Leech" to "Leech Hook" since that is just a more fitting name
- The Leech Hook and Meathook can no longer attack Target Dummies at all
- Adjusted the recipes of the Venom and Super Dart Trap Hats to include previous Dart Trap Hats in their recipes
- Super Starite, Hyper Starite, and Ultra Starite now inflict Silenced instead of Cursed, since Cursed greatly hinders melee, which may need to stay close to starite enemies, they also now inflict Blue Fire and Blackout in Classic Mode, and greatly lowered the durations of the debuffs applied by Starite enemies
- Bread of Cthulhu now inflicts Confused, and has a chance to drop the Trifold Map, making it obtainable in Pre-Hardmode
- Vraines now inflict Slow, and has a chance to drop the Fast Clock, making it obtainable in Pre-Hardmode
- Soldier Crabs now inflict Broken Armor, and has a chance to drop the Armor Polish, making it obtainable in pre-Hardmode
- White Slime now inflicts Weak, and has a chance to drop the Vitamins, making it obtainable in Pre-Hardmode
- Crab Fish now inflicts Darkness, and has a chance to drop the Blindfold, making it obtainable in Pre-Hardmode
- The Hitscanner now generates in Tortoise Cases
- Modified the recipe of the Hitscanner to use Jungle items
- The Cindera no longer floats upwards in liquids if it is already above the player, granting it more subtle anti-cheat
- The "Underground Forest" can no longer generate on top of Marble, Granite, Sand, Ice, or Mushroom Grass
- Minor buffs to the Fertilizer/Chlorophyte Boxes to make them actually usable again
- The Celeste Torus and Stormcloak (and Golden Trashcan) are now effected by Calamity's expert mode exclusives change
- Made the tooltips of the Pylon Drones more descriptive
- Increased the size of Ultra Starite's core hitbox, this exclusively makes it easier to deal damage to it
- All Starites no longer instantly die when the sun rises, instead taking heavy damage over time
- Killing a Starite, Super Starite, or Hyper Starite in this state will still let them drop loot
- Ultra Starite and Omega Starite will not drop any rewards when killed during daytime
- Overhauled how Aequus handles pre-hardmode mimic spawns, hopefully preventing them from spawning in custom underground biomes, the Dungeon, and Corruption/Crimson chasms, and also generally increased their spawnrate
- Reworked Orbiting Meteors
- No longer takes knockback, instead it just moves slower the lower its health is
- Decreased its HP from 250/500/750 to 110/220/330
- Decreased defense from 45 to 32
- Damage increased from 2 to 20, for trolling
- Its defense now also decreases the lower its HP
- When below 50% HP, it begins to glow and take Damage over Time (which scales the lower its HP is)
- Now spawns a large, damaging explosion when killed
- Now drops a few pieces of Meteorite ore after defeating the Evil bosses, although pushing it out of the sky is more preferred
- Now drops Alt ores instead of the world's current ores
- Now spawns on the other 3rds of the world during nighttime, instead of anywhere during very short timeframes
- Slight rework to the Friendship Magick
- No longer makes enemies a minion, instead it just makes them friendly and unable to hurt anything (They also don't die in 10 seconds)
- Now crafted with Zombie Scepter instead of the Revenant scepter
- Upgraded gfx and made it act and look more like the Resonance Scepter, which it was inspired by
- Reworked the Forged Card
- Previous effect was basically a weird version of Discount Card, granting a flat -1 gold on all purchases, however not below 1/5th of the item's buy price to prevent resell exploits
- Now makes items sell for 5% more money
- Reworked the Fool's Gold Ring
- Previous effect was quite lackluster, "Grants minor improvements to stats when picking up a coin"
- New ability: After picking up a total of 10 gold coins worth of money, the next enemy you kill will have incredibly increased droprates! (Then it resets)
- Note: It still only procs on coins dropped by enemies, selling and other money gaining actions will be ignored by this accessory
- Reworked the Faulty Coin
- Due to 1.4's resell feature, this accessory gained an insanely easy to pull off exploit, since its ability was "10% chance to not consume coins"
- Now grants 1 platinum when equipped, in order to unequip it, you must pay back the 1 platinum, increased money while in debt to the coin
Balancing
- Nerfed the Defense, Damage, HP, and coins dropped from Mimics in Pre-Hardmode
- Moved Steak Eyes to post-Plantera, making its recipe require Ectoplasm instead of Souls of Night
- Nerfed the Raygun
- The weapon no longer hits twice on targets which you deal direct shots to, this effectively halved its dps against single targets
- Damage increased from 25 to 32
- Halved the damage of the explosion, and its damage is reduced by 25% every hit
- Buffed the Baozhu
- Damage increased from 40 to 43
- Critical strike chance increased from 15% to 45%
- Item animation increased from 26 to 28 (Slower attack speed)
- Lowered gravity so it has an effective longer range
- Buffed Hitscanner
- Added +5 armor penetration
- Now shoots 1 always accurate bullet, since all shotguns do that
- Buffed Bound Bow
- Damage increased from 68 to 72
- Item animation decreased from 30 to 26 (Faster attack speed)
- Buffed the Snowflake Cannon
- Damage increased from 30 to 50
- Item animation decreased from 18 to 16 (Faster attack speed)
Resprites
Fixes
- The non-town NPC Occultist is now called "Occultist" instead of "Occultist Hostile"
- Fixed regular underground enemies spawning in the Crab Crevice sometimes
- Fixed a bug where destroyed chests would cause Aequus to throw a worldgen error
- Fixed the Occultist occasionally floating in the air, awake, when she shouldn't be
- All passive summoner damage helmet projs are now properly flagged as summon instead of classless
- The Aetherial Crown no longer turns you bald
- Glint-In-Your-Eye is now placeable in vanity slots, since for some reason having it flagged as vanity doesn't automatically do that
- Fixed a small issue where the High Steaks' coin effect was blocked by accessories which show up on your waist (like Mana Flower)
- Fixed the Carpenter using its Party dialogue while in a Graveyard
- Fixed the passive glimmer event only occuring in space, because I confused "Dirt Layer" and "Overworld"
- Hopefully fixed things trying to target Oblivisions, since they're passive entities still
- Fixed a small oversight regarding the Swag Looking Eye pet where its Icicles don't have dyes applied to them
- The Unholy Core's effect should now work in multiplayer
- Fixed the Shimmer Fish only setting the quest fish to the Brick Fish instead of randomizing it
- Fixed an issue where the Sky Merchant kept falling downwards when trying to set its level to be the same as nearby players
- Fixed the Crab Crevice being able to generate inside of the Dungeon
- Fixed multiple issues regarding the Bound Bow
- Fixed the Trapper Imp's anti-cheat not working
- Fixed Gravity Blocks mysteriously duplicating blocks in Multiplayer
Removals
- Removed Tub of Cookie Dough, since it was just the Astral Cookie with double buff duration
- Removed the Thievery system from the Exporter, as it wasn't really interesting
- Removed all of the various Slot Machines
- Removed the Mendshroom
- Removed the Crabax
- Removed the Silk Pickaxe and Hammer
- Removed the Liquid Gun
- Removed Horrific and Frolic Energy
- All recipes used to craft various pumpkin/frost moon items are removed
- Pumpking's Cloak and Cursor are now a 1/15 drop from Pumpking after wave 15
- Headless is now a 1/20 drop from Headless Horsemen
- Ice Queen's Spirit is now a 1/15 drop from Ice Queen after wave 15
- Santa NK1's Cursor is now a 1/15 drop from Santa NK1 after wave 15
- Eye Glint is now a 1/15 drop from Everscream after wave 15
Categories:
- Aequus
- Aequus/Patches