Saving Grace (Aequus)
< Aequus
Saving Grace
Statistics
Type | |
---|---|
Damage | 94 (Magic) |
Knockback | 0 (No knockback) |
Mana | 80 |
Critical chance | 4% |
Use time | 50 (Extremely slow) |
Tooltip | Cast healing spores which heal allies by 10% of the projectile damage Healing an ally grants 20 mana Cannot be used while under mana sickness |
Rarity | ![]() |
Sell | 3 |
Research | 1 required |
The Saving Grace is a Hardmode magic weapon found in Tortoise Cases and Bramble Crates. When used, it shoots 3 orbs in a spread pattern. The two orbs which shoot away from the cursor deal halved damage. All 3 orbs quickly slow to a complete stop, and create a large green aura. Players which enter this aura are healed for 10% of the weapon's damage, and the original caster of the healing orb is given 20 mana back.
Due to the high damage, and local immunity frames, this weapon also performs well as a shotgun-type magic weapon. Dealing heavy damage when all 3 orbs hit.
The weapon cannot be used if you are under the effects of the Mana Sickness debuff.
Its best modifier is Mythical.