Necromancy (Aequus)
NOTE: In the current version of Aequus for 1.4.4, Necromancy is temporarily disabled pending a rework. NONE OF THE CONTENT DESCRIBED HERE IS AVAILABLE IN-GAME.
Necromancy is a subclass of Summoner that converts and creates enemies to fight for the player. The friendly versions of enemies are normally called "Ghosts" or "Ghost minions". Ghosts share the same AI and attacks as their normal counterparts, however they deal a different amount of damage, have different movement speed, and are transparent with a colored aura. Ghost minions do not take damage, instead having a set duration that causes them to immediately disappear when it expires; they still treat this duration as health, however, and any appropriate thresholds for altered behavior will still apply.
Necromancy weapons are divided into two categories, Scepters and Candles. Scepters allow you to convert specific tiers of enemies into ghost, while Candles allow you to directly summon a specific enemy. Additionally, some minions may allow enemies to convert into a ghost on death. Any ghost minions will grant the Necromancy buff to the player; canceling it by right-clicking on it will instantly kill all of the player's ghosts.
By default, a player can only have a single ghost summoned at once. Various boosts can raise the player's ghost capacity ("slots"), allowing multiple simultaneous ghosts. With ghost cap boosts in effect, the same ghost can be summoned multiple times, or several different ghosts can be summoned. If the ghost cap later drops below the number of ghosts in use, the weakest ghosts are chosen and dismissed until the number of ghosts is below the current cap. Ghosts vanish when their player leaves the world, and are not re-summoned when the player re-enters that or another world.
File:Revenant (Aequus).png Scepters
Necromancy Scepters are unlike typical summon weapons, and instead act more like a traditional magic weapon. They consume mana and shoot a projectile, when this projectile hits an enemy, it will apply a debuff which deals damage over time. If the enemy is killed with the debuff applied, it will then be converted into a ghost. Damaging an enemy with multiple scepters will only stack their damage over time, and the highest tier scepter will take priority when calculating conversions. A converted enemy will still count as "killed", dropping any usual items and contributing towards banner drops; ghosts drop nothing when they expire.
Similarly to Whips, hitting an enemy with a Scepter's projectile will cause your minions to target it. Scepters themselves cannot activate whip tag effects, but ghost minions can.
Pre-Hardmode
Item | Tier | Damage | Movement Speed | Source | Notes |
---|---|---|---|---|---|
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1 | Weapon: 10 Debuff: 16 per second Ghost: 20 |
+25% | ||
Aequus/RevenantRevenant | 2 |
|
+100% | ![]() ![]() |
• Debuff deals more damage over time to low health enemies |
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2.33 |
|
+0% | • Heals enemies and friendly NPCs 1/5 of their life every 0.5 seconds • Has a 1/5 chance to convert enemies with full life into ghosts. • Ghosts created will not use any ghost slots, and will only live 1/10th of their full lifespan |
Hardmode
Item | Tier | Damage | Movement Speed | Source | Notes |
---|---|---|---|---|---|
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3 |
|
+125% | ![]() ![]() ![]() ![]() ![]() ![]() |
• Summons a swarm of locusts on hit which apply a damage over time debuff which can stack up to 20 damage per second • Using the Hive Pack allows for larger locusts to spawn, which deal more damage and apply more damage over time |
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4 |
|
+125% | • The enemy hit will spawn a large skull which explodes into several bolts which will apply the Insurgency's conversion debuff • Enemies with the Insurgency's conversion debuff will randomly spawn bolts which inflict the debuff • The weapon is a huge nod to the Insurgent boss from the Split Mod |
Candles
Candles are more like traditional summon weapons, creating a ghost minion at the location of your mouse cursor. When used they create a ritual point which takes 5 seconds to complete, only one per candle type can be summoned at once, and summoning more than one ritual will refresh the timer. Taking a hit will clear all rituals.
Pre-Hardmode
Item | Ghost | Damage | Source | Notes |
---|---|---|---|---|
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20 | - | |
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14 | ![]() |
- |
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16 | ![]() |
- |
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40 | ![]() ![]() |
• Visually appears to look like a Water Candle, however it doesn't increase enemy spawnrates when held |
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40 | ![]() |
- |
Hardmode
Item | Ghost | Damage | Source | Notes |
---|---|---|---|---|
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120 | - | |
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120 | - |
Minions
Pre Hardmode
Item | Tier | Damage | Ghost Movement Speed | Source | Notes |
---|---|---|---|---|---|
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1 |
|
+0% | 8 ![]() ![]() ![]() ![]() |
|
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2 |
|
+0% |
|
Hardmode
Item | Tier | Damage | Ghost Movement Speed | Source | Notes |
---|---|---|---|---|---|
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3 |
|
+0% |
|
Boosting Items
In addition to the weapons themselves, Aequus provides a number of additional items that empower the player's necromancy abilities, including armor and accessories.
Armor
Item | Effects | Hardmode |
---|---|---|
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|
✗ |
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|
✓ |
Accessories
Item | Effects | Hardmode |
---|---|---|
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|
✗ |
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|
✗ |
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|
✗ |
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✗ |
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✗ | |
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|
✗ |
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|
✗ |
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|
✗ |
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|
✗ |
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|
✓ |