0.3.0 (Charred Mod)

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Charred Mod v0.3.0 adds a new damage class, various new mechanics, reworks the Corrupted Seeker and Doomsayer, added tons of new content, and made tons of changes to existing features.

Additions

Damage Class

  • Added the Chemist Damage Class

Tiles

  • Added the Charred Mod/Doom ShardDoom Shard, Charred Mod/Chemistry StationChemistry Station, and Charred Mod/Chemist LabChemist Lab

Enemies

Buffs

Debuffs

  • Added Charred Mod/DrenchedDrenched, Charred Mod/JammedJammed, Charred Mod/CrystalizedCrystalized, Charred Mod/StungStung, Charred Mod/VenomVenom, Charred Mod/HypothermiaHypothermia, Charred Mod/ScorchedScorched, Charred Mod/MeltdownMeltdown, Charred Mod/FruityFruity, Charred Mod/HealingHealing, Charred Mod/Strange GrowthStrange Growth, Charred Mod/ShockedShocked
  • Added Charred Mod/PurifyingPurifying

Items

Boss/Event Summons

Crafting Materials

Potions

Banners

Weapons

Melee
Ranged
Magic
Summon
Chemist
  • Added the Charred Mod/Star BombStar Bomb, Charred Mod/Liquid Cloud FlaskLiquid Cloud Flask, Charred Mod/Lethal JamLethal Jam, Charred Mod/Stinger OrbStinger Orb, Charred Mod/Cold BreezeCold Breeze, Charred Mod/Fiery BreakerFiery Breaker, Charred Mod/FruitlobberFruitlobber, Charred Mod/Mechanical MeltdownMechanical Meltdown, Charred Mod/Elemental BlastElemental Blast, Charred Mod/Healing OrbHealing Orb, Charred Mod/Chlorophyte SeedChlorophyte Seed, Charred Mod/Chemist StaffChemist Staff, and Charred Mod/Martian FlaskMartian Flask

Armor

Accessories

Melee
Ranged
Magic
Chemist
Mobility
Defensive
Expert
Miscellaneous

Minions

Accessory Minions

Weapon Minions

Vanilla Changes

General

  • If no bosses are alive, the player respawns in 3 seconds
  • The player now shows green combat text whenever they heal from life regeneration
  • Additionally, the player now shows blue combat text whenever they gain mana from mana regeneration
  • The combat texts pop up every 0.25 seconds and alternate between life and mana
  • All weapons, accessories, and armor pieces display what class they're for or what type they are
    • Melee weapons that only shoot projectiles are labeled "Melee", melee weapons that swing or thrust the weapon and shoot a projectile are labeled "Mixed Melee", and melee weapons that only swing or thrust the weapon are labeled "True Melee"

Journey Mode

  • Difficulty Slider
    • Now accounts for Expert-specific stat adjustments when changing the difficulty between 1x and 2x
    • Outside of For the worthy, now accounts for FTW's stat adjustments when changing the difficulty between 2x and 3x
    • Does not disable the adjusted stat changes over 2x yet
  • Increased Placement Reach
    • Now increases item placement range by 12 tiles

Bosses

  • Master Mode
    • Bosses no longer have the 15% health reduction
    • Bosses now trigger their For the worthy
  • Loot
    • Treasure Bags are now dropped on all gamemodes, however the loot will vary depending on the world's difficulty
    • Master Mode pets drop from Treasure Bags
    • Loot obtained in Treasure Bags no longer drop in Classic Mode
    • Check this page for specifics
  • King SlimeKing Slime
    • No longer deals contact damage while teleporting
  • Eater of WorldsEater of Worlds
    • Now turns the biome to Corruption for all nearby players
  • Brain of CthulhuBrain of Cthulhu
    • No longer deals contact damage in phase 1
    • No longer deals contact damage while teleporting in phase 2
    • Now turns the biome to Crimson for all nearby players
  • Queen BeeQueen Bee
    • No longer deals contact damage when attempting to summon bees
    • Now turns the biome to Jungle for all nearby players
  • SkeletronSkeletron
    • Head no longer deals contact damage when not spinning
    • Hands no longer deal contact damage when head is spinning
  • DeerclopsDeerclops
    • No longer deals contact damage
    • Now turns the biome to Snow for all nearby players
  • Wall of FleshWall of Flesh
    • Eyes no longer deal contact damage
  • Queen SlimeQueen Slime
    • No longer deals contact damage while teleporting
    • Now turns the biome to Hallow for all nearby players
  • The Twins The TwinsThe Twins
    • No longer deals contact damage when not dashing
  • The DestroyerThe Destroyer
    • Probes no longer deal contact damage
  • Skeletron PrimeSkeletron Prime
    • Head no longer deals contact damage when not spinning
    • Prime Cannon and Prime Laser no longer deal contact damage
  • PlanteraPlantera
    • Hooks no longer deal contact damage
    • Now turns the biome to Jungle for all nearby players
  • GolemGolem
    • Head no longer deals contact damage
  • Empress of LightEmpress of Light
    • No longer deals contact damage when not dashing
    • Now turns the biome to Hallow for all nearby players
  • Lunatic CultistLunatic Cultist
    • No longer deals contact damage
  • Moon LordMoon Lord
    • No longer deals contact damage

Enemies

  • Numerous enemies no longer deal contact damage
  • Dark Mage and Ogre drop their unused boss bags now
  • Master Mode
    • Health and damage boosts in Master Mode reduced from 3x to 2.5x
  • Debuffs
    • Enemy debuff immunities reworked massively, now depends on various enemy trait tags that are given to independent enemies

Debuffs

  • General
    • Damaging debuffs display different damage numbers and have separate hit timers
    • Damaging debuffs cut the player's life regen in half
    • All damaging debuffs now have damage and hit rate stats, and all existing debuffs have been changed with these stats
      • PoisonedPoisoned
        • Deals 1 damage
        • Hits 2 times per second
      • On Fire!On Fire!
        • Deals 1 damage
        • Damage dealt is doubled to Ice enemies
        • Hits 4 times per second
      • HellfireHellfire
        • Deals 5 damage
        • Damage dealt is doubled to Ice enemies
        • Hits 3 times per second
        • Damage and hit rate is the same as On Fire! if inflicted on a player
      • FrostburnFrostburn
        • Deals 2 damage
        • Damage dealt is doubled to Ice enemies
        • Hits 4 times per second
      • Frost armorFrostbite
        • Deals 10 damage
        • Damage dealt is doubled to Ice enemies
        • Hits 2.5 times per second
        • Damage and hit rate is the same as Frostburn if inflicted on a player
      • Cursed InfernoCursed Inferno
        • Deals 10 damage to enemies and 5 damage to players
        • Hits 2.4 times per second
        • Damage dealt is doubled to Ice enemies
      • VenomAcid Venom
        • Deals 15 damage to enemies and 5 damage to players
        • Hits 2 times per second to enemies and 3 times per second to players
      • ShadowflameShadowflame (Enemy only)
        • Deals 5 damage
        • Damage dealt is doubled to Ice enemies
        • Hits 3 times per second to enemies
      • OiledOiled (Enemy only)
        • Damage is based on a value, which is boosted by individual fire debuffs
        • On Fire! adds 2, Frostburn adds 4, Hellfire and Shadowflame adds 8, Cursed Inferno adds 12, and Frostbite adds 13
        • Fire enemies add an extra 5 to that value
        • The value is then quadrupled and has 12 added to it
        • Ice enemies double the value
        • Damage dealt is equal to 1/6 the value
        • Hit rate is equal to the value divided by 2x the damage
      • PenetratedPenetrated (Enemy only)
        • Deals 3 damage per Javelin
        • Hits 1 time per second
        • Damage dealt is reduced by 1/4 of the enemy's defense
        • Ignores 4 enemy defense
      • Tentacle SpikeTentacle Spike (Enemy only)
        • Deals 3 damage per Spike
        • Hits 1 time per second
        • Damage dealt is reduced by 1/4 of the enemy's defense
        • Ignores 4 enemy defense
      • DaybrokenDaybroken (Enemy only)
        • Deals 25 damage per Spear or 25 damage if no Spears are stuck
        • Damage dealt is doubled to Ice enemies
        • Hits 4 time per second
        • Damage dealt is reduced by 1/4 of the enemy's defense
        • Ignores 20 enemy defense
      • Stardust Cell StaffCelled (Enemy only)
        • Deals 10 damage per Cell
        • Hits 2 times per second
        • Damage dealt is reduced by 1/4 of the enemy's defense
        • Ignores 20 enemy defense
      • Dryad's BaneDryad's Bane (Enemy only)
        • Deals 4 damage at base
        • Damage is increased by .4 if Eye of Cthulhu is defeated, .4 if Eater of Worlds or Brain of Cthulhu is defeated, .4 if Skeletron is defeated, .4 if Queen Bee is defeated, 1.6 if Wall of Flesh is defeated, .6 for each Mechanical boss defeated, .6 if Plantera is defeated, .6 if Golem is defeated, .6 if Lunatic Cultist is defeated, and boosted further by town npc difficulty scaling
        • Damage is rounded down before inflicted
        • Hits 3 times per second
      • Life DrainLife Drain (Enemy only)
        • Deals 5 damage
        • Hits 5 times per second
      • SlimedSlimed (Enemy only)
        • Damage is based on a value, which is boosted by individual fire debuffs
        • On Fire! adds 2, Frostburn adds 4, Hellfire and Shadowflame adds 8, Cursed Inferno adds 12, and Frostbite adds 13
        • Fire enemies add an extra 5 to that value
        • The value is then increased by 3
        • Ice enemies double the value
        • Damage dealt is equal to half the value
        • Hit rate is equal to the value divided by 2x the damage
        • This debuff is triggered automatically on Slimes if they have any of the fire debuffs
      • SuffocationSuffocation (Player only)
        • Deals 5 damage
        • Hits 4 times per second
      • ElectrifiedElectrified (Player only)
        • Deals 1 damage
        • Hits 4 times per second
        • Damage boost now only triggers if the player's horizontal speed is greater than 0, instead of if the horizontal movement keys are pressed
      • The TongueThe Tongue (Player only)
        • Deals 5 damage
        • Hits 10 times per second
      • HungerStarving (Players only)
        • Deals 1 damage per second for every 50 maximum health the player has
        • Damage is increased to 1 per 25 maximum health if the player is in the Snow or Desert biomes
        • Hits 1 time per second
        • Now disables all life regeneration
  • BleedingBleeding (Players only)
    • Now truly disables all life regeneration

Items

Boss Summons

Crates

Potions

Weapons

Melee
  • ZenithZenith requires a Charred Mod/Doom CoreDoom Core to make
  • Jousting Lances
    • Stand-still damage increased from 10% to 33%
    • Damage gained per 5 mph increased from 12.8% to 16.67%
    • Any damage bonus past base damage is set to the 0.6th power
Ranged
  • Flamethrower weapons now use local immunity frames and gain up to 50% increased projectile size as it travels
  • FlamethrowerFlamethrower damage reduced from 35 to 26
  • Elf MelterElf Melter damage reduced from 60 to 45
Summon
  • Non-whip summon weapons have a use time of 0.25 seconds
  • All sentries now benefit from whip bonuses
  • Whips

Accessories

  • Magic CuffsMagic Cuffs & Celestial CuffsCelestial Cuffs
  • Shiny StoneShiny Stone
    • No longer cuts negative life regen in half while standing still
    • Instead, grants life regen equal to half of debuff damage taken
  • Gravity GlobeGravity Globe
    • Now allows the player to control the strength of gravity using the up and down arrows
    • Gravity strength has a minimum of 10% and a maximum of 300%

Armor

  • Bee armorBee armor
    • Charred Mod/Royal BeeRoyal Bee
      • Dash trigger is wide verically
      • Dash now has a bit of vertical aim
    • Set bonus text updated to account for the Royal Bee minion
  • Spider armorSpider armor
    • Charred Mod/Webbed SpiderWebbed Spider
      • Damage increased from 30 to 40
      • Has an easier time reaching its target
      • Fixed bug where it would fly off if there was a wall between it and the webbed enemy
    • Set bonus text updated to account for the Webbed Spider minion
  • Tiki armorTiki armor
    • Charred Mod/Tiki MaskTiki Mask
      • Spirit attack chance to inflict Confused reduced from 100% to 50%
    • Set bonus text updated to account for the Tiki Mask minion
  • Spooky armorSpooky armor
    • Set bonus text updated to account for the Spooky Tree minion
  • Nebula armorNebula armor
    • Set bonus no longer cancels out negative life regeneration

Mod Changes

Doom

  • Now a subworld, entered through the use of a Charred Mod/Doom GlareDoom Glare
  • The player spawns on the doom platform
  • Generates stars in the sky that contains Charred Mod/Doom ShardDoom Shards
  • Generates with a low terrain at the bottom of the subworld
  • Now has a dark red shader and background active

Bosses

Charred Mod/Corrupted SeekerCorrupted Seeker

Stats
  • Expert health decreased from 6000 to 4500 / 5625
  • Contact damage reduced from 50 / 100 to 40 / 60 / 75
  • Ranged damage reduced from 60 / 120 to 40 / 60 / 75
  • Defense decreased from 16 to 12
  • In For the worthy, boss and projectile size increased by 10%
  • The entire fight has been reworked.

Charred Mod/DoomsayerDoomsayer

  • Health increased from 250k/500k/625k to 350k/700k/875k
  • No longer has damage reduction at any point in the fight
  • Has various For the worthy changes
    • Doomsayer's size is increased by 30%
    • Arenas for all attacks besides the star and last stand attacks have massively reduced size
    • Star and last stand attacks have slightly smaller arena sizes
  • The entire fight has been reworked

Enemies

  • Mini-Seeker (Charred Mod).gifMini-Seeker
  • Doom Slime (Charred Mod).gifDoom Slime
    • Now jumps automatically if it's 3 tiles below the player
    • Doom Chunk drop count reduced from 1-2 / 2-3 to 1 / 1-2
  • Doom Chaser (Charred Mod).gifDoom Chaser
    • Now chases the player in phases
      • Starts completely stationary and nearly invisible, and begins chasing the player if they're within 15 tiles or if they have 75% / 90% health remaining
      • In phase 1, they slowly chase the player if they're within 15 tiles, and transitions to phase 2 if they chase the player for 2 seconds total or if they have 50% / 75% health remaining
      • In phase 2, they have double chase speed and range, become slightly visible when chasing, and transitions to phase 3 if they chase the player for an additional 3 seconds or if they have 30% / 50% health remaining
      • In phase 3, they have unlimited chase range, doubled chase speed, loses accuracy, becomes very visible, and they transition to phase 4 after 5 seconds or if they have 10% / 25% health remaining
      • In phase 4, they have 50% increased chase speed, even less accuracy, and fully visible
    • Doom Chunk drop count reduced from 3-4 / 4-5 to 1 / 1-2
  • Doom Orb (Charred Mod).gifDoom Orb
    • Now follows a new attack pattern
      • Laser Attack
        • Has an extremely high movement speed as it chases the player, trying to get within 25 tiles of them to shoot a laser
        • Moves onto the Dash Attack after shooting 5 lasers
      • Dash Attack
        • Pauses when it's within 15 tiles of the player, charging up a dash for 0.25 seconds
        • The dash hits anything within a 28.125 tile line
        • Moves onto the Ray Attack after dashing 3 times
      • Ray Attack
        • Pauses when it's within 25 tiles of the player, charging up a laser for a second
        • Stays stationary as the laser is shot for a second, then repeats the pattern
    • Doom Chunk drop count reduced from 2-3 / 3-4 to 1 / 1-2

Buffs

  • Charred Mod/Lihzahrd FlamepitCozy Flames
    • Flat life regeneration bonus reduced from 2 to 1
    • Multiplicative life regeneration bonus reduced from +20% to +15%
  • Charred Mod/SkyflowerVery Happy
    • Flat and multiplicative movement speed bonus reduced from +20% to +15%

Debuffs

  • Charred Mod/CorruptingCorrupting
    • Deals 1 damage
    • Hits 6 times per second
  • Charred Mod/Impending DoomImpending Doom
    • Deals 2 damage
    • Damage is tripled if the target has more than 50% health, otherwise damage is doubled if the target has more than 25% health
    • Hits 5 times per second
    • Debuff is ineffective is the target has less than 10% health
  • Charred Mod/Doomsayer WrathDoomsayer Wrath
    • Now truly disables all life regeneration

Items

Weapons

Melee
  • Charred Mod/Corrupted BladeCorrupted Blade
    • Corrupted Blade projectiles now arc similar to the Corrupted Seeker's blades
    • After missing the player, they have lock-on movement towards the player, slowing gaining speed over time
  • Charred Mod/Doom-a-rangDoom-a-rang
Ranged
Magic
Summoner

Accessories

Magic
Summoner
Mobility
Expert
  • Charred Mod/Corrupted GemCorrupted Gem
    • Fixed a rotation issue while moving and dashing
  • Charred Mod/Eye of DoomEye of Doom
    • No longer improves the Charred Mod/Doom ArmorDoom Armor set bonus
    • No longer weakens the effects of Charred Mod/Impending DoomImpending Doom and Charred Mod/Doomsayer WrathDoomsayer Wrath
    • The Doom Star is now active at all times and centered on the player
    • Doom Star stats reworked
      • Damage reduced from 200 to 125, boosted further by melee and true melee damage bonuses
      • Can now land critical strikes based on melee crit chance
      • Base size increased by 25%, boosted further by melee speed and melee size bonuses
      • Base hit rate increased from 6 times per second to 7.5 times per second
      • Hit rate and spin speed increases based on the player's missing health

Armor

Charred Mod/Stormy ArmorStormy Armor
  • Charred Mod/Stormy ArmorStormy Shoes description fixed
  • Charred Mod/Stormy ArmorStormyfish
    • Damage reduced from 20 to 10
    • Acceleration and max vertical move speed increased
    • Now moves freely through tiles
    • Now inflicts Wet on hit
Charred Mod/Doom ArmorDoom Armor
  • Charred Mod/Doom ArmorDoom Mask, Charred Mod/Doom ArmorDoom Helmet, and Charred Mod/Doom ArmorDoom Headgear removed
  • Charred Mod/Doom ArmorDoom Hood now provides 25% increased damage, hit rate, and duration to debuffs inflicted on enemies
  • Charred Mod/Doom ArmorDoom Breastplate now provides a 10% resistance to damage and defense loss from debuffs and debuffs inflicted on the player have 10% reduced duration
  • Charred Mod/Doom ArmorDoom Greaves now provide 30% increased movement speed, 10% increased jump speed, and slightly increased jump height
  • Set bonus radiates doom energy, dealing 75 damage every 0.33 seconds within a 25 tile radius, damage and speed boosted by debuff stat bonuses
  • Charred Mod/Doom ChunkDoom Chunk requirement replaced with 50/100/75 Charred Mod/Doom ShardDoom Shards

Removed Content

Items

Melee
Ranged
Magic
Summoner
Mobility
Defensive