0.3.0 (Charred Mod)
Jump to navigation
Jump to search
Charred Mod v0.3.0 adds a new damage class, various new mechanics, reworks the Corrupted Seeker and Doomsayer, added tons of new content, and made tons of changes to existing features.
Additions
Damage Class
- Added the Chemist Damage Class
Tiles
- Added the Doom Shard, Chemistry Station, and Chemist Lab
Enemies
- Added the Doom Illusion, Doom Saucer, and Charred Mod/Doom BiteDoom Bite
Buffs
- Added Fighter's Fury, Warrior's Fury, and Gladiator's Fury
- Added Mana Burst and Mana Burst Deluxe
- Added Cracked and Chemist Spark
Debuffs
- Added Drenched, Jammed, Crystalized, Stung, Venom, Hypothermia, Scorched, Meltdown, Fruity, Healing, Strange Growth, Shocked
- Added Purifying
Items
Boss/Event Summons
- Added Suspicious Looking Bulb and Damaged Martian Probe
Crafting Materials
- Added the Resin, Empty Flask, Packed Gel, Corrupted Chunk, Honey-Dripping Stinger, Purified Chunk, Plantera's Petal, Jack-o-Chunk, Charred Mod/Below-Frozen ShardBelow-Frozen Shard, Lihzahrd Heart, and Lunar Cloth
Potions
Banners
- Added the Doom Illusion Banner and Doom Saucer Banner
Weapons
Melee
- Added the Purified Blade and Blade of Duality
- Re-added the Doom Sword
Ranged
- Added the Purified Jet and Jet of Duality
Magic
- Added the Purified Eye and Eye of Duality
Summon
- Added the Purified Rod, Rod of Duality, and Wyvern Bait
Chemist
- Added the Star Bomb, Liquid Cloud Flask, Lethal Jam, Stinger Orb, Cold Breeze, Fiery Breaker, Fruitlobber, Mechanical Meltdown, Elemental Blast, Healing Orb, Chlorophyte Seed, Chemist Staff, and Martian Flask
Armor
- Added the Charred Mod/Corrupted ArmorCorrupted Armor, Charred Mod/Purified ArmorPurified Armor, and Charred Mod/Armor of DualityArmor of Duality
- Added the Charred Mod/Slimy ArmorSlimy Armor, Charred Mod/Honeycomb ArmorHoneycomb Armor, Charred Mod/Cracked ArmorCracked Armor, and Charred Mod/Overgrown ArmorOvergrown Armor
Accessories
Melee
- Added the Fighter's Glove, Handle of Fury, Gladiator's Badge, Warrior's Glove, and Gladiator's Glove
- Added the Solar Gauntlet
Ranged
- Added the Bag of Gunpowder and Lunar Quiver
Magic
- Added the Mana Gem and Avenger Cuffs
Chemist
- Added the Everlasting Water, Weakening Mixture, Bone Mask, Everlasting Mixture, Crystal Cluster, Crystal Necklace, Crystal Ring, Geode Crown
Mobility
- Added the Shield of Corruption, Shield of Purity, Shield of Duality, and Insignia of Momentum
Defensive
- Added the Molten Diving Gear, Reflective Shield, Crown of the Pig, and Honey Veil
Expert
- Added the Purified Gem, Gelatin of Nature, and Gem of Duality
Miscellaneous
- Added the Crystal Shard Necklace and Thorny Necklace
Minions
Accessory Minions
- Added the Purified Gem and Gem of Duality
Weapon Minions
- Added the Purified Spirit, Spirit of Duality (Melee), and Spirit of Duality (Ranged)
Vanilla Changes
General
- If no bosses are alive, the player respawns in 3 seconds
- The player now shows green combat text whenever they heal from life regeneration
- Additionally, the player now shows blue combat text whenever they gain mana from mana regeneration
- The combat texts pop up every 0.25 seconds and alternate between life and mana
- All weapons, accessories, and armor pieces display what class they're for or what type they are
- Melee weapons that only shoot projectiles are labeled "Melee", melee weapons that swing or thrust the weapon and shoot a projectile are labeled "Mixed Melee", and melee weapons that only swing or thrust the weapon are labeled "True Melee"
Journey Mode
- Difficulty Slider
- Now accounts for Expert-specific stat adjustments when changing the difficulty between 1x and 2x
- Outside of For the worthy, now accounts for FTW's stat adjustments when changing the difficulty between 2x and 3x
- Does not disable the adjusted stat changes over 2x yet
- Increased Placement Reach
- Now increases item placement range by 12 tiles
Bosses
- Master Mode
- Bosses no longer have the 15% health reduction
- Bosses now trigger their For the worthy
- Loot
- Treasure Bags are now dropped on all gamemodes, however the loot will vary depending on the world's difficulty
- Master Mode pets drop from Treasure Bags
- Loot obtained in Treasure Bags no longer drop in Classic Mode
- Check this page for specifics
- King Slime
- No longer deals contact damage while teleporting
- Eater of Worlds
- Now turns the biome to Corruption for all nearby players
- Brain of Cthulhu
- No longer deals contact damage in phase 1
- No longer deals contact damage while teleporting in phase 2
- Now turns the biome to Crimson for all nearby players
- Queen Bee
- No longer deals contact damage when attempting to summon bees
- Now turns the biome to Jungle for all nearby players
- Skeletron
- Head no longer deals contact damage when not spinning
- Hands no longer deal contact damage when head is spinning
- Deerclops
- No longer deals contact damage
- Now turns the biome to Snow for all nearby players
- Wall of Flesh
- Eyes no longer deal contact damage
- Queen Slime
- No longer deals contact damage while teleporting
- Now turns the biome to Hallow for all nearby players
- The Twins
- No longer deals contact damage when not dashing
- The Destroyer
- Probes no longer deal contact damage
- Skeletron Prime
- Head no longer deals contact damage when not spinning
- Prime Cannon and Prime Laser no longer deal contact damage
- Plantera
- Hooks no longer deal contact damage
- Now turns the biome to Jungle for all nearby players
- Golem
- Head no longer deals contact damage
- Empress of Light
- No longer deals contact damage when not dashing
- Now turns the biome to Hallow for all nearby players
- Lunatic Cultist
- No longer deals contact damage
- Moon Lord
- No longer deals contact damage
Enemies
- Numerous enemies no longer deal contact damage
- Dark Mage and Ogre drop their unused boss bags now
- Master Mode
- Health and damage boosts in Master Mode reduced from 3x to 2.5x
- Debuffs
- Enemy debuff immunities reworked massively, now depends on various enemy trait tags that are given to independent enemies
Debuffs
- General
- Damaging debuffs display different damage numbers and have separate hit timers
- Damaging debuffs cut the player's life regen in half
- All damaging debuffs now have damage and hit rate stats, and all existing debuffs have been changed with these stats
- Poisoned
- Deals 1 damage
- Hits 2 times per second
- On Fire!
- Deals 1 damage
- Damage dealt is doubled to Ice enemies
- Hits 4 times per second
- Hellfire
- Deals 5 damage
- Damage dealt is doubled to Ice enemies
- Hits 3 times per second
- Damage and hit rate is the same as On Fire! if inflicted on a player
- Frostburn
- Deals 2 damage
- Damage dealt is doubled to Ice enemies
- Hits 4 times per second
- Frostbite
- Deals 10 damage
- Damage dealt is doubled to Ice enemies
- Hits 2.5 times per second
- Damage and hit rate is the same as Frostburn if inflicted on a player
- Cursed Inferno
- Deals 10 damage to enemies and 5 damage to players
- Hits 2.4 times per second
- Damage dealt is doubled to Ice enemies
- Acid Venom
- Deals 15 damage to enemies and 5 damage to players
- Hits 2 times per second to enemies and 3 times per second to players
- Shadowflame (Enemy only)
- Deals 5 damage
- Damage dealt is doubled to Ice enemies
- Hits 3 times per second to enemies
- Oiled (Enemy only)
- Damage is based on a value, which is boosted by individual fire debuffs
- On Fire! adds 2, Frostburn adds 4, Hellfire and Shadowflame adds 8, Cursed Inferno adds 12, and Frostbite adds 13
- Fire enemies add an extra 5 to that value
- The value is then quadrupled and has 12 added to it
- Ice enemies double the value
- Damage dealt is equal to 1/6 the value
- Hit rate is equal to the value divided by 2x the damage
- Penetrated (Enemy only)
- Deals 3 damage per Javelin
- Hits 1 time per second
- Damage dealt is reduced by 1/4 of the enemy's defense
- Ignores 4 enemy defense
- Tentacle Spike (Enemy only)
- Deals 3 damage per Spike
- Hits 1 time per second
- Damage dealt is reduced by 1/4 of the enemy's defense
- Ignores 4 enemy defense
- Daybroken (Enemy only)
- Deals 25 damage per Spear or 25 damage if no Spears are stuck
- Damage dealt is doubled to Ice enemies
- Hits 4 time per second
- Damage dealt is reduced by 1/4 of the enemy's defense
- Ignores 20 enemy defense
- Celled (Enemy only)
- Deals 10 damage per Cell
- Hits 2 times per second
- Damage dealt is reduced by 1/4 of the enemy's defense
- Ignores 20 enemy defense
- Dryad's Bane (Enemy only)
- Deals 4 damage at base
- Damage is increased by .4 if Eye of Cthulhu is defeated, .4 if Eater of Worlds or Brain of Cthulhu is defeated, .4 if Skeletron is defeated, .4 if Queen Bee is defeated, 1.6 if Wall of Flesh is defeated, .6 for each Mechanical boss defeated, .6 if Plantera is defeated, .6 if Golem is defeated, .6 if Lunatic Cultist is defeated, and boosted further by town npc difficulty scaling
- Damage is rounded down before inflicted
- Hits 3 times per second
- Life Drain (Enemy only)
- Deals 5 damage
- Hits 5 times per second
- Slimed (Enemy only)
- Damage is based on a value, which is boosted by individual fire debuffs
- On Fire! adds 2, Frostburn adds 4, Hellfire and Shadowflame adds 8, Cursed Inferno adds 12, and Frostbite adds 13
- Fire enemies add an extra 5 to that value
- The value is then increased by 3
- Ice enemies double the value
- Damage dealt is equal to half the value
- Hit rate is equal to the value divided by 2x the damage
- This debuff is triggered automatically on Slimes if they have any of the fire debuffs
- Suffocation (Player only)
- Deals 5 damage
- Hits 4 times per second
- Electrified (Player only)
- Deals 1 damage
- Hits 4 times per second
- Damage boost now only triggers if the player's horizontal speed is greater than 0, instead of if the horizontal movement keys are pressed
- The Tongue (Player only)
- Deals 5 damage
- Hits 10 times per second
- Starving (Players only)
- Deals 1 damage per second for every 50 maximum health the player has
- Damage is increased to 1 per 25 maximum health if the player is in the Snow or Desert biomes
- Hits 1 time per second
- Now disables all life regeneration
- Poisoned
- Bleeding (Players only)
- Now truly disables all life regeneration
Items
Boss Summons
- All boss and event summons are non-consumable
- Slime Crown
- Gel requirement increased from 20 to 100
- Suspicious Looking Eye
- Lens requirement increased from 6 to 15
- Worm Food
- Now works outside of the Corruption
- Bloody Spine
- Now works outside of the Crimson
- Abeemination
- Now works outside of the Jungle
- Honey Block requirement increased from 5 to 10
- Stinger requirement increased from 1 to 5
- Hive requirement increased from 5 to 10
- Bottled Honey requirement increased from 1 to 5
- Deer Thing
- Now works outside of the Snow
- Flinx Fur requirement increased from 3 to 10
- Demonite Ore/Crimtane Ore requirement increased from 5 to 25
- Lens requirement increased from 1 to 5
- Gelatin Crystal
- Now works outside of the Hallow
- Now has a recipe
- 25 Crystal Shards and 25 Packed Gel at a Crystal Ball
- Mechanical Eye
- Lens requirement increased from 3 to 10
- Iron Bar/Lead Bar requirement increased from 5 to 10
- Soul of Light requirement increased from 6 to 10
- Mechanical Worm
- Rotten Chunk/Vertebra requirement increased from 6 to 10
- Iron Bar/Lead Bar requirement increased from 5 to 10
- Soul of Night requirement increased from 6 to 10
- Mechanical Skull
- Bone requirement increased from 30 to 100
- Iron Bar/Lead Bar requirement increased from 5 to 10
- Soul of Light and Soul of Night requirement increased from 3 to 5
- Truffle Worm
- Now has a recipe
- 1 Worm + 10 Glowing Mushrooms at a Crystal Ball
- Now has a recipe
Crates
- Wooden Crate & Pearlwood Crate
- Primary loot table expanded to include Spear, Blowpipe, Wooden Boomerang, Glowstick, Throwing Knife, Wand of Sparking, and Step Stool
- Primary loot chance to drop increased from 1/45 to 1/10
- Pearlwood Crates now have a 2% chance to drop an Extractinator
- Golden Crate & Titanium Crate
- Now has a loot table that's guaranteed to drop
- Band of Regeneration, Cloud in a Bottle, Hermes Boots, Mace, Shoe Spikes, Lucky Horseshoe, and Flare Gun (which also drops Flares)
- Now has a loot table that's guaranteed to drop
- Jungle Crate & Bramble Crate
- Now has a 1/6 chance to drop both the Living Mahogany Wand and Rich Mahogany Leaf Wand
- Now has a 1/10 chance to drop a Bee Minecart
- Now has a 1/4 chance to drop a Honey Dispenser
- Frozen Crate & Boreal Crate
- Now has a 1/7 chance to drop an Ice Machine
- Oasis Crate & Mirage Crate
- Now has a 1/7 chance to drop an Encumbering Stone
- Now has a 1/15 chance to drop a Desert Minecart
- Obsidian Crate & Hellstone Crate
- Now has a 1/20 chance to drop a Demonic Hellcart
- Ocean Crate & Seaside Crate
- Now has a 1/10 chance to drop a Beach Ball
- Hardmode Crates
- All hardmode crates, excluding Pearlwood Crates, now have a 1/3 chance to drop either Greater Healing Potions or Greater Mana Potions
- Pearlwood Crates now have a 1/3 chance to drop either Healing Potions or Mana Potions
Potions
- Inferno Potion
- Now benefits from debuff stat boosts
- Inflicts Hellfire on hit
- Lesser Healing Potion
- Replaced the 2 Bottles with 2 Bottled Water in the recipe
- Healing Potion
- Now gives 2 potions from the recipe
- Greater Healing Potion
- Replaced the 3 Bottled Water with 3 Healing Potions in the recipe
- Restoration Potion
- Heal strength reduced from 90 to 80
- Recipe no longer uses Bottled Water, Mushrooms, or Pink Gel, instead it now uses Lesser Restoration Potions
- Lesser Mana Potion
- Mana restored increased from 50 to 100
- Now has a recipe
- 1 Fallen Star, 10 Gel, and Bottled Water at a Bottle
- Mana Potion
- Mana restored increased from 100 to 200
- Lesser Mana Potion requirement increased from 2 to 10
- Now gives 10 potions from the recipe
- Greater Mana Potion
- Mana restored increased from 200 to 300
- Now has a recipe
- 15 Mana Potions, 3 Crystal Shards, and 1 Unicorn Horn at a Bottle
- Super Mana Potion
- Mana restored increased from 300 to 400
- Recipe has been changed due to Greater Mana Potion change
- 25 Greater Mana Potions and 1 of each Lunar Fragment at a Bottle
- Bottled Honey
- Heal strength reduced from 80 to 50
- Grants the Honey Buff for 15 seconds when consumed
- Honeyfin
- Heal strength reduced from 120 to 100
- Grants the Honey Buff for 15 seconds when consumed
Weapons
Melee
- Zenith requires a Doom Core to make
- Jousting Lances
- Stand-still damage increased from 10% to 33%
- Damage gained per 5 mph increased from 12.8% to 16.67%
- Any damage bonus past base damage is set to the 0.6th power
Ranged
- Flamethrower weapons now use local immunity frames and gain up to 50% increased projectile size as it travels
- Flamethrower damage reduced from 35 to 26
- Elf Melter damage reduced from 60 to 45
Summon
- Non-whip summon weapons have a use time of 0.25 seconds
- All sentries now benefit from whip bonuses
- Whips
- Leather Whip
- Damage reduced from 14 to 7
- Snapthorn
- Damage reduced from 18 to 9
- Spinal Tap
- Damage reduced from 29 to 14
- Firecracker
- Damage reduced from 40 to 20
- Cool Whip
- Damage reduced from 50 to 25
- Durendal
- Damage reduced from 55 to 27
- Dark Harvest
- Damage reduced from 100 to 50
- Kaleidoscope
- Damage reduced from 180 to 90
- Morning Star
- Damage reduced from 180 to 90
- Knockback reduced from 11 to 5.5
- Use time reduced from 0.75 seconds to 0.5 seconds
- Leather Whip
Accessories
- Magic Cuffs & Celestial Cuffs
- Grants the mana regeneration effects of the Mana Regeneration Band
- Shiny Stone
- No longer cuts negative life regen in half while standing still
- Instead, grants life regen equal to half of debuff damage taken
- Gravity Globe
- Now allows the player to control the strength of gravity using the up and down arrows
- Gravity strength has a minimum of 10% and a maximum of 300%
Armor
- Bee armor
- Royal Bee
- Dash trigger is wide verically
- Dash now has a bit of vertical aim
- Set bonus text updated to account for the Royal Bee minion
- Royal Bee
- Spider armor
- Webbed Spider
- Damage increased from 30 to 40
- Has an easier time reaching its target
- Fixed bug where it would fly off if there was a wall between it and the webbed enemy
- Set bonus text updated to account for the Webbed Spider minion
- Webbed Spider
- Tiki armor
- Tiki Mask
- Spirit attack chance to inflict Confused reduced from 100% to 50%
- Set bonus text updated to account for the Tiki Mask minion
- Tiki Mask
- Spooky armor
- Set bonus text updated to account for the Spooky Tree minion
- Nebula armor
- Set bonus no longer cancels out negative life regeneration
Mod Changes
Doom
- Now a subworld, entered through the use of a Charred Mod/Doom GlareDoom Glare
- The player spawns on the doom platform
- Generates stars in the sky that contains Doom Shards
- Generates with a low terrain at the bottom of the subworld
- Now has a dark red shader and background active
Bosses
Corrupted Seeker
Stats
- Expert health decreased from 6000 to 4500 / 5625
- Contact damage reduced from 50 / 100 to 40 / 60 / 75
- Ranged damage reduced from 60 / 120 to 40 / 60 / 75
- Defense decreased from 16 to 12
- In For the worthy, boss and projectile size increased by 10%
- The entire fight has been reworked.
Doomsayer
- Health increased from 250k/500k/625k to 350k/700k/875k
- No longer has damage reduction at any point in the fight
- Has various For the worthy changes
- Doomsayer's size is increased by 30%
- Arenas for all attacks besides the star and last stand attacks have massively reduced size
- Star and last stand attacks have slightly smaller arena sizes
- The entire fight has been reworked
Enemies
- Mini-Seeker
- Health increased from 100/200 to 250/400/500
- Defense decreased from 8 to 6
- Flees once the Corrupted Seeker is dead
- Doom Slime
- Doom Chaser
- Now chases the player in phases
- Starts completely stationary and nearly invisible, and begins chasing the player if they're within 15 tiles or if they have 75% / 90% health remaining
- In phase 1, they slowly chase the player if they're within 15 tiles, and transitions to phase 2 if they chase the player for 2 seconds total or if they have 50% / 75% health remaining
- In phase 2, they have double chase speed and range, become slightly visible when chasing, and transitions to phase 3 if they chase the player for an additional 3 seconds or if they have 30% / 50% health remaining
- In phase 3, they have unlimited chase range, doubled chase speed, loses accuracy, becomes very visible, and they transition to phase 4 after 5 seconds or if they have 10% / 25% health remaining
- In phase 4, they have 50% increased chase speed, even less accuracy, and fully visible
- Doom Chunk drop count reduced from 3-4 / 4-5 to 1 / 1-2
- Now chases the player in phases
- Doom Orb
- Now follows a new attack pattern
- Laser Attack
- Has an extremely high movement speed as it chases the player, trying to get within 25 tiles of them to shoot a laser
- Moves onto the Dash Attack after shooting 5 lasers
- Dash Attack
- Pauses when it's within 15 tiles of the player, charging up a dash for 0.25 seconds
- The dash hits anything within a 28.125 tile line
- Moves onto the Ray Attack after dashing 3 times
- Ray Attack
- Pauses when it's within 25 tiles of the player, charging up a laser for a second
- Stays stationary as the laser is shot for a second, then repeats the pattern
- Laser Attack
- Doom Chunk drop count reduced from 2-3 / 3-4 to 1 / 1-2
- Now follows a new attack pattern
Buffs
- Cozy Flames
- Flat life regeneration bonus reduced from 2 to 1
- Multiplicative life regeneration bonus reduced from +20% to +15%
- Very Happy
- Flat and multiplicative movement speed bonus reduced from +20% to +15%
Debuffs
- Corrupting
- Deals 1 damage
- Hits 6 times per second
- Impending Doom
- Deals 2 damage
- Damage is tripled if the target has more than 50% health, otherwise damage is doubled if the target has more than 25% health
- Hits 5 times per second
- Debuff is ineffective is the target has less than 10% health
- Doomsayer Wrath
- Now truly disables all life regeneration
Items
- Purified Nut
- No longer consumable
- Fallen Star requirement increased from 1 to 10
Weapons
Melee
- Corrupted Blade
- Corrupted Blade projectiles now arc similar to the Corrupted Seeker's blades
- After missing the player, they have lock-on movement towards the player, slowing gaining speed over time
- Doom-a-rang
- Now requires 75 Doom Shards instead of 15 Doom Chunks
- Added an inventory animation
Ranged
- Corrupted Jet
- Damage reduced from 12 to 11
- Chance to inflict Corrupting increased from 6.67% to 20%
- Now loses 10% damage every hit
- Doom Rifle
- Now requires 75 Doom Shards instead of 15 Doom Chunks
- Added an inventory animation
- Fixed an issue where 2 darts were shot at the same time
- Doom Arrow
- Now obtainable
Magic
- Corrupted Eye
- Inflicts Corrupting for 2-3 seconds
- Cooldown reduced from 0.75 seconds to 0.5 seconds
- Now benefits from speed modifiers
- Doom Staff
- Now requires 75 Doom Shards instead of 15 Doom Chunks
- Added an inventory animation
Summoner
- Corrupted Rod
- Damage reduced from 20 to 13
- Broken Doom Orb
- Now requires 75 Doom Shards instead of 15 Doom Chunks
- Added an inventory animation
Accessories
Magic
- Charm of the Cosmos
- Renamed to Charm of the Cosmos
- No longer grants increased mana regeneration, maximum health, maximum mana, or reduced Mana Sickness
- Now grants the effects of the Star Cloak, Honey Comb, and Cross Necklace
- Replaced the previous recipes with 2 separate recipes
- Charm of Myths and Honey Veil at an Ancient Manipulator
Summoner
- Defender's Badge
- Renamed to Badge of Eternia
Mobility
- Balloon Bag
- Counts as wings and allows slow fall
- Now requires 5 Chlorophyte Bars
- Now requires a Mythril Anvil instead of a Tinkerer's Workshop
- Doom Boots
- Now requires 50 Doom Shards instead of 10 Doom Chunks
- Inherits and enhances the Obsidian Rose's effects
- Replaced the previous recipe with 2 separate recipes
Expert
- Corrupted Gem
- Fixed a rotation issue while moving and dashing
- Eye of Doom
- No longer improves the Doom Armor set bonus
- No longer weakens the effects of Impending Doom and Doomsayer Wrath
- The Doom Star is now active at all times and centered on the player
- Doom Star stats reworked
- Damage reduced from 200 to 125, boosted further by melee and true melee damage bonuses
- Can now land critical strikes based on melee crit chance
- Base size increased by 25%, boosted further by melee speed and melee size bonuses
- Base hit rate increased from 6 times per second to 7.5 times per second
- Hit rate and spin speed increases based on the player's missing health
Armor
Stormy Armor
- Stormy Shoes description fixed
- Stormyfish
- Damage reduced from 20 to 10
- Acceleration and max vertical move speed increased
- Now moves freely through tiles
- Now inflicts Wet on hit
Doom Armor
- Doom Mask, Doom Helmet, and Doom Headgear removed
- Doom Hood now provides 25% increased damage, hit rate, and duration to debuffs inflicted on enemies
- Doom Breastplate now provides a 10% resistance to damage and defense loss from debuffs and debuffs inflicted on the player have 10% reduced duration
- Doom Greaves now provide 30% increased movement speed, 10% increased jump speed, and slightly increased jump height
- Set bonus radiates doom energy, dealing 75 damage every 0.33 seconds within a 25 tile radius, damage and speed boosted by debuff stat bonuses
- Doom Chunk requirement replaced with 50/100/75 Doom Shards
Removed Content
Items
Melee
- Ichor Gauntlet, Cursed Inferno Gauntlet, Truly Evil Gauntlet, and Doom Gauntlet were removed
Ranged
- Sniper's Quiver, Ultimate Quiver, and Doom Quiver were removed
Magic
- Cuffs of Cosmos and Cuffs of Universes were removed
Summoner
- Leader's Scroll was removed
Mobility
- Worm Shield, Shield of Confusion, Truly Evil Shield, Frostshard Boots, Hellspark Boots, Hellshard Boots, and Spiked Frog Leg were removed
Defensive
- Defender's Gear was removed
Categories:
- Pages setting LuaCache keys
- Charred Mod
- Charred Mod/Patches