Impending Doom (Charred Mod)
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Impending Doom is a debuff that causes the afflicted entity to take varying damage each second for the duration of the debuff. The debuff stops dealing damage at 10% remaining health for both the player and enemies.
Causes
From Player
From | Duration | Chance |
---|---|---|
Doom Sword | 2-3 seconds (Sword) / 0.5-1 second (Chunks) | 100% |
Doom-a-rang | 2-3 seconds (Boomerang) / 0.5-1 second (Chunks) | 100% |
Doom Rifle | 4-6 seconds | 100% |
Doom Staff | 2-3 seconds | 100% |
Broken Doom Orb | 2-3 seconds | 100% |
Eye of Doom | 0.5-1 second | 100% |
Doom Armor set bonus | 2 seconds | 100% |
From Enemy
From | Debuff | Chance |
---|---|---|
Doom Slime | 0.5-1.5 / 1-3 / 1.25-3.75 seconds | 50% / 80% |
Doom Chaser | 0.5-1.5 / 1-3 / 1.25-3.75 seconds | 50% / 80% |
Doom Orb | 0.5-1.5 / 1-3 / 1.25-3.75 seconds (Contact) 0.5-1 / 1-2 / 1.25-2.5 seconds (Ray) 2-3 / 4-6 / 5-7.5 seconds (Laser) |
50% / 80% (Contact) 100% (Ray & Laser) |
Doom Illusion | 0.5-1.5 / 1-3 / 1.25-3.75 seconds | 50% / 80% |
Doom Saucer | 0.5-1.5 / 1-3 / 1.25-3.75 seconds (Doom Bites) 1-1.5 / 2-3 / 2.5-3.75 seconds (Doom Missile) |
50% / 80% (Doom Bites) 100% (Doom Missile) |
Doomsayer | 0.5-1 / 1-2 / 1.25-2.5 seconds | 100% |
Immune NPCs
Doom Slime | Doom Chaser | Doom Orb | Doom Illusion | Doom Saucer | Doomsayer |
History
Categories:
- Pages setting LuaCache keys
- Charred Mod
- Charred Mod/Entities patched in 0.3.0
- Charred Mod/Entities introduced in 0.1.0