Impending Doom (Charred Mod)

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Impending Doom is a debuff that causes the afflicted entity to take varying damage each second for the duration of the debuff. The debuff stops dealing damage at 10% remaining health for both the player and enemies.

Causes

From Player

From Duration Chance
Charred Mod/Doom SwordDoom Sword 2-3 seconds (Sword) / 0.5-1 second (Chunks) 100%
Charred Mod/Doom-a-rangDoom-a-rang 2-3 seconds (Boomerang) / 0.5-1 second (Chunks) 100%
Charred Mod/Doom RifleDoom Rifle 4-6 seconds 100%
Charred Mod/Doom StaffDoom Staff 2-3 seconds 100%
Charred Mod/Broken Doom OrbBroken Doom Orb 2-3 seconds 100%
Charred Mod/Eye of DoomEye of Doom 0.5-1 second 100%
Charred Mod/Doom ArmorDoom Armor set bonus 2 seconds 100%

From Enemy

From Debuff Chance
Charred Mod/Doom SlimeDoom Slime 0.5-1.5 / 1-3 / 1.25-3.75 seconds 50% / 80%
Charred Mod/Doom ChaserDoom Chaser 0.5-1.5 / 1-3 / 1.25-3.75 seconds 50% / 80%
Charred Mod/Doom OrbDoom Orb 0.5-1.5 / 1-3 / 1.25-3.75 seconds (Contact)
0.5-1 / 1-2 / 1.25-2.5 seconds (Ray)
2-3 / 4-6 / 5-7.5 seconds (Laser)
50% / 80% (Contact)
100% (Ray & Laser)
Charred Mod/Doom IllusionDoom Illusion 0.5-1.5 / 1-3 / 1.25-3.75 seconds 50% / 80%
Charred Mod/Doom SaucerDoom Saucer 0.5-1.5 / 1-3 / 1.25-3.75 seconds (Doom Bites)
1-1.5 / 2-3 / 2.5-3.75 seconds (Doom Missile)
50% / 80% (Doom Bites)
100% (Doom Missile)
Charred Mod/DoomsayerDoomsayer 0.5-1 / 1-2 / 1.25-2.5 seconds 100%

Immune NPCs

Charred Mod/Doom SlimeDoom Slime Charred Mod/Doom ChaserDoom Chaser Charred Mod/Doom OrbDoom Orb Charred Mod/Doom IllusionDoom Illusion Charred Mod/Doom SaucerDoom Saucer Charred Mod/DoomsayerDoomsayer

History

  • 0.3.0:
    • Reworked with the new damaging debuff system.
      • Damage changed from percentage-based to 6 (50%+), 4 (25%+), and 2 (10%+).
      • Hits 5 times per second.
    • No longer gets weakened from Doom Armor or Eye of Doom.
  • 0.1.0: Introduced.