Debuffs (Charred Mod)
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From the Player
Name | From | Effect | Tooltip |
---|---|---|---|
Drenched | Liquid Cloud Flask | After 5 seconds, target loses 10 health every second. For the next 10 seconds, damage is increased by 1 per second. Afterwards, for the next 5 seconds, damage is increased by 2 per second. Damage dealt caps at 30. If the target is inflicted with Wet, the damage grows twice per second. This effect persists after the debuff wears off, but loses damage 5x as fast as it gained it, or, if the target is inflicted with Wet, they'll keep the damage until Wet wears off. | Drenched in water, be careful of drowning! |
Jammed | Lethal Jam | Target loses 2 health 2 times per second for every jam stuck on the target, with a maximum of 10 jam. Ignores 4 enemy defense. | Life-draining jam is jamming the enemy |
Crystalized | Crystal Cluster, Geode Crown | Target loses 5 health 3 times per second for every crystal stuck on the target, with a maximum of 3 crystals. Ignores 8 enemy defense. If the Geode Crown is equipped, the crystals are replaced with geodes that cause the target to lose 10 health and geodes ignore 12 enemy defense. | Sharp crystals damaging the enemy |
Stung | Stinger Orb | Target loses 5 health 5 times per second for every stinger stuck on the target, with a maximum of 5 stingers. Ignores 8 enemy defense | Pointy stingers inflict venom into the foe |
Venom | Stinger Orb | Target loses 25 health 3 times per second. | Deeply poisoned, losing lots of life |
Hypothermia | Cold Breeze, Elemental Blast | Target loses 25 health 5 times per second. Removes most fire debuffs when applied, and if attemping to reapply the fire debuffs, Hypothermia's duration is increased slightly. | Very powerful freeze that badly injures you |
Scorched | Fiery Breaker | Target loses 10 health 10 times per second. | A deep burn that... well, burns |
Meltdown | Mechanical Meltdown | Target loses 15 health 10 times per second. | A molten burn that avoids Hypothermia |
Fruity | Fruitlobber, Elemental Blast | Target loses 20 defense. | Fruit that reduces enemy defense by 20 |
Purifying | Purified Blade, Purified Jet, Purified Eye, Purified Rod, Purified Gem, Shield of Purity, Blade of Duality, Jet of Duality, Eye of Duality, Rod of Duality, Gem of Duality, and Shield of Duality | Target loses 4 health 6 times per second and 15 defense. For players only, if paired with Corrupting, the player will lose 10% damage, with an additional 1% damage being lost per second of Corrupting and 1/3 second of Purifying, and they'll lose 2% movement speed per buff the player has, capped at -40% movement speed. | You're quickly being purified! |
Healing | Healing Orb | Target loses 20 health 3 times over 5 seconds. Every hit causes the target to drop a heart. This debuff ignores all debuff boosters that the player has. | Converts enemy health to hearts |
Strange Growth | Chlorophyte Seed | Target loses 0.25% of their maximum health every second. | A patch of chlorophyte growing on the foe |
Shocked | Martian Flask | Target loses 10 health 20 times per second. | Electricity zapping through the veins |
From Enemies
Name | From | Effect | Tooltip |
---|---|---|---|
Corrupting | Corrupted Seeker, Mini-Seeker, Corrupted Blade, Corrupted Jet, Corrupted Eye, Corrupted Rod, Corrupted Gem, Shield of Corruption, Blade of Duality, Jet of Duality, Eye of Duality, Rod of Duality, Gem of Duality, and Shield of Duality | Target loses 1 health 6 times per second and 5 defense. | You're slowly being corrupted! |
Impending Doom | Doomsayer, Doom Slime, Doom Orb, Doom Chaser, Doom Illusion, Doom Saucer, Doom Sword, Doom-a-rang, Doom Rifle, Doom Staff, Broken Doom Orb, and Eye of Doom star | Target loses 2 health 5 times per second if the target has more than 10% health remaining. Damage is increased to 6 if the target has 50% or more health, or 4 if the target has 25% or more health. | Your body prepares for impending doom |
Doomsayer Wrath | Doomsayer during Last Stands | Target's positive health regen is disabled | Watch your step |