The Alchemist is a new class added in the Orchid Mod. The Alchemist class' weapons, armor, and accessories attack by mixing different elements to add effects onto a base attack, which can cause reactions that are activated with catalysts. The class inflicts chemical damage.
The class is developed within the bounds of a vanilla pre-hardmode Terraria playthrough, with content available throughout pre-hardmode. This includes
2 armor sets,
9 accessories,
36 weapon and
5 catalysts.
Mechanics
Mixing
The Alchemist mixes different elements to attack. There are 6 elements: Fire, Water, Nature, Air, Light, and Dark. Each weapon adds to the attack's effect. You cannot mix two of the same element.
Chemical Damage
The Alchemist's weapons hit with a specific damage type called chemical damage. Accessories and armor can be used to augment chemical damage output, and generic 'damage' buffs still increase the Alchemist's damage.
Hidden Reactions
Hidden reactions are special reactions that can be triggered and have a cooldown. Hidden reactions each have a special effect and can only be triggered with certain mixtures.
Catalytic Reactions
Specific weapons or combinations can create catalytic elements that, when popped with a catalyst, activate special effects.
The catalyst used can have various use styles, and trigger its own effects when used successfully.
Useful Links
Accessories
Armor
Armor Sets
Appearance
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Set
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Head
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Chest
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Legs
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Sum
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Bonuses / Effects / Notes
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Cost / Source / Crafted At
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Pre-Hardmode
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Phosphorescent armor |
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02
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03
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03
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08
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- Maximum potency increased by 2
- 10% increased potency regeneration
- Set Bonus: Maximum number of simultaneous alchemical elements increased by 1.
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Lily armor |
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06
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07
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07
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020
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- 10% increased chemical damage
- Maximum potency increased by 3
- 20% increased potency regeneration
- 20% increased alchemic main projectile velocity
- Maximum number of simultaneous alchemical elements increased by 1
- Set Bonus: Trigerring[sic] enough catalytic reactions creates a catalytic flower bud.
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Buffs
Icon
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Name
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Source
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Effect
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Buff Tooltip
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Duration
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Meteor Agility
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Meteor Toolbelt
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Gives knockback immunity and increases movement speed by 20%
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Immune to knockback, 20% increased movement speed
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10 seconds
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Mushroom Spores
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Glowing Mushroom Extract
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Alchemist weapons produce more spores
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Alchemist attacks will create more spores
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Infinite while in Glowing Mushroom Extract's mushroom aura. Lasts 5 sec. after exiting the aura
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Lesser Attractite Aura
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Attractite Flask
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Applies attractite like Attractite Flask but to all nearby enemies: spores will chase the closest with the debuff.
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Applies attractite to nearby enemies
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60 seconds
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Stardust Confusion
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Stardust Samples
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Sunflowers spawned by Forest Samples will apply Confused on hit.
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Sunflowers created by Forest Samples apply confusion
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60 seconds
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Misty Steps
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Blood Mist Flask
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Periodically releases a cloud of blood mist while moving. It deals 8 base damage and ignores damage bonuses
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Periodically releases blood mist while moving
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60 seconds
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Demon Reek
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Demon Breath
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Demon Breath's projectiles will go diagonally once after their usual horizontal/vertical trajectory
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Demon Breath will create more projectiles
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60 seconds
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Permanent Freeze
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Flash Freeze
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Freezes projectiles just like Flash Freeze and slows enemies around you
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Constantly freezes various alchemical projectiles and slows enemies around you
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60 seconds
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Purifying Lilies
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Jungle Lily Extract
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Cleanses most common early-game debuffs and blooms jungle lilies in a big area
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Each alchemical attack using 2 or more elements will release a purifying aura
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60 seconds
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Human Beehive
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Royal Jelly
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Attacking with 3 or more elements will summon bees from the player position
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Attacking with 3 or more elements will summon bees
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60 seconds
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Reactive Elements
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Reactive Vials
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Increses the damage of the next mixture by 10%
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10% increased chemical damage for the next chemical mixture
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10 seconds
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Burning Samples
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Gelatinous Samples
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Mixture containing Gelatinous Samples and a Fire element will release damaging embers.
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Using slimy samples with a fire element will release damaging embers.
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60 seconds
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Stellar Talc Orbit
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Stellar Talc
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Makes the stars from Stellar Talc orbit the player instead of the hitted target
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Stellar Talc projectiles will orbit the user
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60 seconds
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Spirited Droplets
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Spirited Water
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Chemical attacks will release Spirited Water's spirited water flames.
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Chemical attacks will release spirited water flames.
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60 seconds
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Debuffs
Icon
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Name
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Source
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Effect
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Tooltip
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Duration
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Attraction
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Attractite Flask
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Causes some alchemist projectiles to home in on affected enemies
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Attracts nearby alchemist projectiles like spores
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Varies based on number of elements in the reaction
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Experimental drawback
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Hidden Reactions
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Prevents you from doing alchemic hidden reactions
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You cannot use alchemist hidden reactions
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5-30 seconds depending on reaction
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Slime Slow
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Slimy Flask
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Reduces movement speed of affected enemies
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Reduces Movement Speed
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Varies based on number of elements in the reaction (5, 10, 15 sec.)
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Alchemist Weapons
Fire ingredients
Pre-Hardmode Fire ingredients
Water ingredients
Pre-Hardmode Water
ingredients
Air ingredients
Pre-Hardmode Air ingredients
Nature ingredients
Pre-Hardmode Nature ingredients
Catalysts
Other
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Other Alchemist Items