Electro-Magnet (Bee Swarm Simulator Mod)
Jump to navigation
Jump to search
Electro-Magnet
Statistics
Type | Weapon |
---|---|
Damage | 34 (Hive) |
Pollen collection | • 116 • 87 (Electro Blast) |
Knockback | 2 (Very weak) |
Critical chance | 4% |
Use time | 24 (Fast) |
Velocity | 64 |
Tooltip | • Fires a concentrated beam of energy that can pierce two enemies • This beams damage and pollen collection is reduced after every hit |
Has Ability | Electro-Charged |
Rarity | |
Buy / Sell | 1,200,000 / 12 |
The Electro-Magnet is a Hardmode collector that can be purchased from the Pro Bear after defeating any Mechanical Boss. It is used like a staff, and has the Electro-Charged ability.
When used, it fires an Electro Beam at high velocity that can hit up to 3 times before dissipating. Each hit charges the Electro-Charged ability, and when it reaches maximum stacks, they are all consumed to fire an empowered Electro Beam that has improved stats & creates Electro Blasts on every enemy it hits.
Its best modifier is Connoisseur's.
Notes
- Every time an Electro Beam hits an enemy, its damage and pollen collection stats are decreased.
- This is not the case if the Electro Beam is empowered.
- The Electro-Magnet has a 50% decrease to critical strike damage & pollen, but every hit on a target with the Wet debuff is guaranteed to critically strike.
History
- 1.0:
- Increased sell price from 10 to 12
- Decreased damage from 46 to 34
- 0.5.1:
- Decreased critical strike damage from 200% to 150% of original damage.
- Hitting an enemy that is wet with an Electro Beam projectile will now always result in a critical strike.
- 0.5: Introduced
Categories:
- Bee Swarm Simulator Mod
- Bee Swarm Simulator Mod/Items of rarity 5
- Bee Swarm Simulator Mod/Weapon items
- Bee Swarm Simulator Mod/Entities patched in 1.0
- Bee Swarm Simulator Mod/Entities patched in 0.5.1
- Bee Swarm Simulator Mod/Entities introduced in 0.5
- Bee Swarm Simulator Mod/Collectors