Version 0.5.1 was released to make a fair number general changes & fixes.
Changes
General
Re-factored all of the code for the mod to make it easier to work on future updates.
Added partial support for legacy versions (0.4.1 and below) by checking player inventories for items with the old naming conventions and swapping them for their updated version.
Temporarily disabled Calamity Mod support due to unstable behaviour.
New players are no longer given a Scooper upon creation.
Added a server config option to allow server hosts to stop Sprinklers from providing their effects to players other than the owner.
Collectors
General
Improved the visual effects of the Electro-Magnet , Honey Dipper , Golden Rake , Porcelain Dipper and the Tide Popper
Changed the damage calculations of Collectors that fire a randomised number of projectiles to be based on the lowest possible number of projectiles that can be fired in one volley . This should make their damage overall more consistent.
Vacuum
Enabled autoswing
Solved networking issues, and re-introduced the ability to toggle the item magnet effects with secondary fire.
Super-Scooper
Decreased the maximum number of Super Dirt Block projectiles that can be fired from 4 to 3 .
Pulsar
Dark Energy Implosion projectiles now emit a lower-pitched sound when charged.
Electro-Magnet
Decreased critical strike damage from 200% to 150% of original damage.
Hitting an enemy that is wet with an Electro Beam projectile will now always result in a critical strike .
Honey Dipper
Decreased healing from direct hits from Damage ÷ 4 to Damage ÷ 5 .
Decreased the healing cap of Honey Storm projectile hits from 50 to 30 .
Honey Storm projectiles can no longer travel through terrain below the player.
Decreased Honey Storm projectile spread from 8° to 5° .
Golden Rake
Increased the hit cooldown of the Thrown Rake projectile from 5 to 10 frames.
Golden Rake Cooldown no longer counts as an ability cooldown.
Improved shoot pattern to be more consistent.
Spark Staff
Decreased critical strike damage from 200% to 150% of original damage.
Hitting an enemy that is wet will now always result in a critical strike .
Porcelain Dipper
Decreased the maximum number of Porcelain Storm projectiles that can be fired from 6 to 5 .
Increased the minimum number of Porcelain Storm projectiles that can be fired from 2 to 4 .
Tide Popper
Secondary fire can now be used to toggle whether or not the homing AI of the Tidal Raindrop projectiles prioritises targeting enemies hit by the lance that created them
Increased drop chance from Duke Fishron from 0.15% / 0.3% / 0.45% to 1.67% / 3.33% / 5%
Belts
General
Fixed a bug where multiple Belts could be equipped at once if done so from vanity slots.
Belt Bag
Increased hive damage bonus from 6% to 15%
Increased hive critical strike chance bonus from 2% to 5%
Mondo Belt Bag
Increased hive damage bonus from 8% to 24%
Increased hive critical strike chance bonus from 4% to 8%
Fixed a bug where Mondo Boost could be activated if equipped in a vanity slot
Sprinklers
General
Sprinklers can now aim towards nearby enemies.
Sprinklers now apply the wet status to hit enemies.
Sprinkler Boost and Supreme Saturation application range is now displayed on the respective Sprinkler's ability tooltip.
Basic Sprinkler
Burst projectile count decreased from 6 to 3
Value increased from 1 (buy) / 20 (sell) to 2 (buy) / 40 (sell)
Abilities
General
Ability buffs are no longer hidden if their cooldowns / extra buffs are active.
Porcelain Power
Updated the sprite for Porcelain Power Cooldown . Old sprite was:
Mondo Boost
Changed hive damage bonus to be a flat 12 per charge level rather than a multiplier.
Increased charge decay healing from 10 per charge level to (10 + 1.5% missing life) per charge level
Decreased Mondo Boost Cooldown duration from 30 to 18 seconds.
Mondo Boost Cooldown now starts after the Mondo Boost Aura dissipates, rather than upon triggering.
Mondo Boost Aura now ignores the config option for hiding other the ability indicators of other players.
Tidal Pearls of Fortune
Updated the buff sprite. Old sprite was: .
Updated the sprite for Receding Tides . Old sprite was: .
Tidal Surge shoot spread decreased from 30° to 15° .
Tidal Surge now prioritises targeting bosses.
Tidal Surge now attempts to compensate for the movement of the target when firing.
Receding Tides duration decreased from 35 to 30 seconds.
Receding Tides now starts when Tidal Surge ends, rather than upon triggering.
0.5.1
Release date
March 22, 2023
Version history
Items with Crafting Bases Rare Bomber Bee Brave Bee Hasty Bee Looker Bee Stubborn Bee Epic Commander Bee Demo Bee Exhausted Bee Honey Bee Shocked Bee Legendary Baby Bee Carpenter Bee Lion Bee Music Bee Buzz Bomb Buzz Bomb+ Haste Honey Gift Focus Token Link Pollen Mark Honey Mark Honey Mark+ Baby Love Melody