0.7 (Awakened Light)

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The update that overhauled a lot of the mod's content and ported it to 1.4.4.9.

Additions

Changes

General

Enemies

Bosses

Balance

Recipes

Renames

  • Renamed Multidimension Mod to Awakened Light.
  • Renamed Reincarnated Soul to Mad Titan's Soul.
  • Renamed Geode to Ore Geode.
  • Renamed Burning Saber to Hellfire Saber.
  • Renamed Shapeshifter Plushie to Chelia Plushie.
  • Renamed Mystic Stone to Mystic Geode.
  • Renamed Eye of Desire to Eye of the Greed.
  • Renamed Lost Gen Servants, Blight to Servants of Blight.
  • Renamed Eclipse Reaper to Hidden Sun Soulreaper.
  • Renamed Shinorian to Hex Rapier.
  • Renamed Dark Matter Clump to Void Matter.
  • Renamed Dark Matter Hamaxe to Void Matter Axe.
  • Renamed Dark Matter Impacter to Void Matter Impacter.
  • Renamed Astral Titan's Eye Jewel to Creation Titan's Eye Jewel.
  • Renamed Black Dragon Bow to Flames of Demise.
  • Renamed Great Moonlight to False Moonlight.
  • Renamed Lonely Sword to Rising Light.

Reworks

  • Reworked Sheol Saber, it now spawns a demon flame cloud on enemy hits.
  • Reworked Skeletal Greatsword, it now shoots 4 normal short range bones instead of 1 crossbone.
  • Reworked Frostborn Blade, it now fires 3 icicles on each swing.
  • Reworked Cursed Maw, it now shoots a rotating curse ball. The ball erupts into many small flames upon hitting an enemy.
  • Reworked Storm Scepter, it now summons only 1 droplet at a time instead of 4 at once. The speed at which the droplets are summoned has been increased to compensate.
  • Reworked Healthy Cap, it now increases the amount of health healed by Mushrooms from 15 to 60.
  • Reworked Geodes, they can now be thrown like the vanilla Geode and drop their loot on impact. They have recieved damage values. They are no longer obtained as enemy drops and instead drop from blocks in their respective biomes.
  • Reworked Mystic Geode, it now adds unique effects to thrown Geodes, makes them drop as items instead of their loot and increases the chance of digging up a Geode.
  • Reworked all shortsword to use the 1.4 shortsword style.
  • Reworked Hidden Sun Soulreaper, it now fires a single projectile that decelerates. Hitting enemies with the weapon itself inflicts fully powered Madness.
  • Reworked Lifelight, it now charges on swing. When the weapon reaches 10 charges, its inventory sprite and use sound will change. Right-clicking with a full charge will throw the blade skywards and after a couple seconds, several light blade will come back down.
  • Reworked Xiphias Gladius, it now functions like a super fast shortsword.
  • Reworked Regal Saber, it now grows on every swing until it resets on the 4th.
  • Reworked Fishron Cleaver, it now sprays a blast of bubbles on every swing instead of summoning razorblades on hit.
  • Reworked Oceanic Glowshard, it is now a thrown projectile that follows the cursor.
  • Reworked Darklings, they will now curiously approach the player without attacking. Should they lose health from any source, they will start shooting.
  • Reworked Ice Drake Juvenile, they will now spawn sleeping and can be approached safely. They can be interacted with which opens a chat window with a Feed option. Clicking the option will cause it to play a burp sound and drop an item. Should the player have a Golden Delight in their inventory, the Feed option is replaced with an Adopt option. Clicking it will despawn turn the drake into a town pet.
  • Reworked Potion of Life, it now drastically increases life regeneration for 10 seconds, but also decreases movement speed by 50%.
  • Reworked Nero Armor, on top of its previous bonuses it now also increases whip range by 40%. Pressing the Armor Ability Hotkey will summon a Nero Construct at the cursor position. All helmets now give the same summon class specific effects.
  • Reworked Darkshot Bow, it now fires gravity immune Void Arrows. Void Arrows warp back to the player on impact with enemies, they keep their direction and velocity they had on impact.
  • Reworked Rising Light, it's no longer a sword and instead functions like a flail.

Resprites

Fixes

  • Fixed Iceblossom tiles producing dirt dust instead of ice dust.
  • Fixed gel clouds not being properly aligned with the dust they produce.
  • Fixed an oversight with the Royal Belt jump height increase, it gave the Shiny Red Balloon jump boost previously on top of its own boost. Increased the belts own jump boost to cpmensate for the other effect now missing.
  • Fixed an issue where Glowmasks on items were not properly aligned with the item.
  • Fixed an oversight with the Cold Desert Shield and Desert Necklace, typos in their code made them give a 40% damage increase instead of the intended 4%.
  • Fixed Socks being crafted at a Gold Coin Pile. :|

Removals