Guide:Class Setups (Cerebral Mod)

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This page is in the process of being re-edited. It should be separated from the Progression. This will focused on optimized setups per progression point, while the Progression page is for everything obtainable per progression point.


Pre-bosses

Not including shadow orbs or crimson hearts, sky, or jungle, this is a great setup for the early game. Although both the Ruby and Diamond Rifts are listed, both are not needed, just shown based on if the world you're in generated with gold or platinum ore.

Pre-evil bosses

This includes exploring the sky islands, breaking open shadow orbs and crimson hearts, and having fought the Goblin Army and using the Tinkerer's Worktable. Both evils are listed based on what world you're on, but the Shadow Orbit and Clot Bomber are different enough from each other to work well having both of you can access both evil biome items.

Pre-Skeletron

Pre-Wall of Flesh

Early Hardmode

Post-Mech boss

Pre-Plantera

Pre-Golem

Pre-Lunar Events

Weapons from the previous stage still work well here as well, just not listed here again. New weapons obtainable between defeating Golem and taking on the Cultist are listed.

Endgame