Guide:Class Setups (Cerebral Mod)
This page is in the process of being re-edited. It should be separated from the Progression. This will focused on optimized setups per progression point, while the Progression page is for everything obtainable per progression point.
Pre-bosses
Not including shadow orbs or crimson hearts, sky, or jungle, this is a great setup for the early game. Although both the Ruby and Diamond Rifts are listed, both are not needed, just shown based on if the world you're in generated with gold or platinum ore.
Pre-evil bosses
This includes exploring the sky islands, breaking open shadow orbs and crimson hearts, and having fought the Goblin Army and using the Tinkerer's Worktable. Both evils are listed based on what world you're on, but the Shadow Orbit and Clot Bomber are different enough from each other to work well having both of you can access both evil biome items.
Pre-Skeletron
Pre-Wall of Flesh
Early Hardmode
- Snowman Boulder
- Psi Cannonball
- Super Spitting Sandfish
- Psi Rockets
- Liquid Nitrogen Canister
- Ichor Canister
- Prism Rift
- Shadowflame Rift
- Cursed Bouncer
- Cursed Twirler
- Ichor Twirler
- Rainbow Twirler
- Blizzard Twirler
- Pixie Jar
- Forbidden Gust
- Cursed Flame Orbit
- Ichor Bomber
- Giant Gear
- Titanium Sawblade
- Adamantite Sawblade
- Orichalcum Sawblade
- Mythril Sawblade
- Palladium Sawblade
- Cobalt Sawblade
- Cerebral Mod/Adept SawbladeAdept Sawblade
- Skeleton Bone Lobber
- Flying Knife
- Crystal Grenade
- Crystal Flail
- Pearlwood Disc
Post-Mech boss
- Psi Prime Vice
- Cerebral Mod/Hallowed CanisterHallowed Canister
- Pearl Cactus Ball
- Psi Prime Saw
- Cerebral Mod/Hallowed SawbladeHallowed Sawblade
- Psi Prime Laser
- Psi Prime Cannon
Pre-Plantera
Pre-Golem
Pre-Lunar Events
Weapons from the previous stage still work well here as well, just not listed here again. New weapons obtainable between defeating Golem and taking on the Cultist are listed.