1.3.0.4 (Orchid Mod)
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1.3.0.4 added various items to the Mineshaft and other small changes.
Additions
- Added Static Quartz, Static Quartz Spear, Static Quartz Blowpipe, Static Quartz Dart, Static Quartz Scythe, and Static Quartz armor.
- Added Salvaged Toolbox.
- Added Escape Rope.
- Added Fragile Wood.
- Added Forest Samples and Gelatinous Samples.
Changes
- Added a tag to test items.
- Massively Buffed the spirit bond main active ability.
- Changed Empty Flask tooltip.
- Changed Daybloom Extract recipe.
- Catalytic Dagger is now sold by the Chemist, removed recipe, and changed its name to Catalytic Syringe.
- Changed Spectral Skull tooltip.
- Cobalt Scepter orb effect now increases active bonds duration.
- Alchemist weapons now display crit chance.
- Changed all references to "Tiamat" into "Tyche".
- Bound Chemist is now tracked by the Lifeform Analyzer.
- Reworked alchemist spores, and made each subtype unique in behavior:
- Removed extracts flat damage increase if another element is used.
- Changed all extracts tooltips (except the Glowing Mushroom Extract).
- Changed Air and Water spores to make them more recognisable.
- Extracts now release more spores for each ingredient used that is not a spore extract.
- Attactite counts as an extract for the above (changed its tooltip).
- Fire spores now repeatedly twitch towards the target in an inaccurate manner, and deal massive damage on contact (buffed all fire spore damage by 4).
- Water spores are very accurate, and goes faster the further they are from their target. They also reduce the enemy velocity on hit.
- Air spores now phase through tiles, and will pierce targets that are unnafected by attractite. They will try to follow the cardinal directions.
- Nature spores will now bouce on the ground towards enemies, dealing a second, delayed, instance of AoE damage on hit.
- Changed the following sprites:
- Attractite and Glowing Attractite Flasks potency cost reduced by 1.
- The Glowing Mushroom Extract buff now lasts for 5 seconds when going into its aura.
- Changed Blood Mist Flask droprate to 2.5%.
Fixes
- Fixed Bound chemist not being freed with autopause on.
- Fixed Destroyer Necklace buff tooltip (20% > 15%).
- Fixed Aquaite Scepter tooltip (wrong bond).
- Fixed multiple Mineshaft generation issues.
- Fixed Abyss Weapons, Nirvana, The Core, and multiple other shaman weapons projectiles not behaving properly with gore turned off.
- The spirit bond main active ability will not fill inactive bonds anymore.
- Fixed Blooming armor tooltip (typo).
- Fixed Shamanic empowerment potion tooltip (empowerments to bonds).
- Fixed Natural and Spiritual prefixes tooltip (empowerment to bond).
- Fixed Frostburn Sigil tooltip.
- Fixed Diabolist Rune tooltip (typo).
- Fixed Meteor Phasestaff being able to deal no damage, and fixed its dust.
- Fixed Gambling Die, Wax Die and Gemstone Die buff names and tooltips (dice to die).
- Fixed Depths Weaver armor defensive effect being triggered by water instead of earth, and changed its dust effects.
- Fixed Shiverthorn Extract tooltip.
- Fixed PC : Shuffle tooltip (clover to club).
- Fixed PC : Desert tooltip (cacti to cactus).
- Fixed PC : Guardian of the Night tooltip (typo).
- Fixed Coating bonus damage not working in multiplayer.
Template:Orchid Mod/Version history