Acolyte (Anarchist Mod)

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The Acolyte is a new class added by the Anarchist Mod. The acolyte class utilizes arcturum to utilize various types of occult weapons. The acolyte class focuses less on defense from armor, and more on increasing survivability through providing many options for life steal and overall increasing the player's maximum life. There are also options to help benefit allies through the use of certain items.

The acolyte class is currently under development, as with the rest of the mod. In the current state it includes 66 weapons, 19 runes, 22 accessories, 7 new full armor sets, 2 armor helmets, 1 modified vanilla armor set, and new modifiers.

Mechanics

Occult Damage

Most projectiles from occult weapons and accessories hit with a damage class called occult damage. Weapons with occult damage contain a unique set of modifiers. Acolyte accessories and armor can be used to augment occult stats. Acolyte stats can be inherited the generic damage class.

Arcturum

Arcturum
  • Arcturum Bar (Anarchist Mod).png

Arcturum is an acolyte-exclusive stat that the player gains access to while an occult weapon is in their inventory. Of the weapons that use it, they each have a specific arcturum cost that depletes the player's arcturum upon use. When a player's arcturum is depleted completely, tomes and knives cannot be used again until that weapon's arcturum cost has regenerated. While in active spectre mode, a scepter can still be used, depleting the user's arcturum below 0 to a minimum of -50 by default. Through the use of armor, accessories, and other means, this negative arcturum cap can be increased. While arcturum is negative, the player will be inflicted with the Soul Reaping debuff, which causes the afflicted player to lose health over time.

Similar to player Health and Mana, the player's current arcturum supply and capacity are represented by a meter: a bar with a white fill displayed near the top-right of the screen (by default). The bar's length does not change and a completely full bar always represents your maximum arcturum. The bar color will change to red when it is representing negative arcturum. Arcturum regenerates automatically as long as the player is not using an item. It fills more quickly if the player stands still. The arcturum bar will also turn green for 1 second immediately after taking damage and have an increased rate of regeneration during this period.

For more information on arcturum, visit arcturum's dedicated page.

Accessories

  • Accessory Source Tooltip Hardmode Visible on
    Character
    Pure Acolyte
    Restriction
    Anarchist Mod/Acolyte BadgeAcolyte Badge Dropped by Skeletron 20 increased max arcturum
    5% increased occult damage
    Anarchist Mod/Acolyte EmblemAcolyte Emblem Dropped by the Wall of Flesh 15% increased occult damage
    Anarchist Mod/Band of ArcturusBand of Arcturus Crafted at an Anvil Summoned spectres provide their positive effects to the caster
    10 increased max arcturum
    Anarchist Mod/Barrier SpellBarrier Spell Found in Shadow Chests Spectres cannot apply Soul Reaping to their host
    20% decreased scepter damage
    Anarchist Mod/Bleeding SacrificeBleeding Sacrifice Crafted at an Altar of Occult Conjuring Striking an enemy with an occult blade's lunge will provide a buff
    This buff will make non-lunge occult blade strikes ignore 25% more immunity frames
    Anarchist Mod/Conjuring SpellConjuring Spell Crafted at an Altar of Occult Conjuring 15% increased spectre radius
    Having an occult spectre active increases damage by 10%
    Allies in your radius gain 5% increased damage
    Increases the delay of the arcturum cost of scepters
    Increases the number of enemies an occult spectre can damage
    Enemies with resistance to occult spectres take extra damage
    Anarchist Mod/Emblem of the AccursedEmblem of the Accursed Crafted at an Altar of Occult Conjuring You can survive a lethal hit and revive to 120 life
    This ability has a cooldown of 1 minute
    While on cooldown your occult critical strike chance is boosted
    Anarchist Mod/Dark Spell BookDark Spell Book Crafted at an Altar of Occult Conjuring 20% increased spectre radius
    'Filled with occult incantations'
    Anarchist Mod/Evil CharmsEvil Charms Crafted at an Altar of Occult Conjuring Having an occult spectre active increases damage by 10%
    Allies in your radius gain 5% increased damage
    Increases the delay of the arcturum cost of scepters
    Anarchist Mod/Mortem GlypthMortem Glypth Crafted at an Altar of Occult Conjuring Having an occult spectre active increases damage by 10%
    Allies in your radius gain 5% increased damage
    Increases the delay of the arcturum cost of scepters
    Increases the number of enemies an occult spectre can damage
    Enemies with resistance to occult spectres take extra damage
    Increases the negative arcturum cap by 10
    Anarchist Mod/Flesh TalismanFlesh Talisman Crafted at an Altar of Occult Conjuring Press Q to allow occult tomes to lifesteal, but their arcturum cost increases
    8% increased occult tome damage
    Your first occult rune will double its effects
    Anarchist Mod/Leeching DaggerLeeching Dagger Dropped by Herplings Critical hits with occult blades will drop hearts
    This effect can only activate once every 3 seconds
    Anarchist Mod/Magna DaggerMagna Dagger Found in Lost Chests Occult blades striking an enemy above 90% life will always critically strike
    Increases the size of occult blades
    Anarchist Mod/Necro BladeNecro Blade Dropped by Angry Bones Occult blade lunges will inflict organic enemies with a powerful debuff
    This debuff drains life and lowers enemy protection
    All other enemy types will take 25% more damage
    Anarchist Mod/Needlepoint BladeNeedlepoint Blade Crafted at an Altar of Occult Conjuring Striking an enemy with an occult blade will steal their life and boost your max life
    This boost caps at X bonus and will slowly fade away
    Anarchist Mod/Occult CuffsOccult Cuffs Transformation Enchantment 10 increased max arcturum
    Restores arcturum when healing through occult methods
    Anarchist Mod/Canister of Runic EnergyCanister of Runic Energy Crafted at an Altar of Occult Conjuring Increases maximum rune slots by 1
    Runic occult attacks deal 15% less damage
    Anarchist Mod/Runic TalismanRunic Talisman Crafted at an Altar of Occult Conjuring 10% increased occult tome damage
    Your first occult rune will double its effects
    Anarchist Mod/Sacrificial DaggerSacrificial Dagger Crafted at an Altar of Occult Conjuring Occult blades will summon a blade beam when lunging
    Anarchist Mod/Shadow TabletShadow Tablet Crafted at an Altar of Occult Conjuring Increases maximum rune slots by 1
    Runic occult attacks will steal an enemy's life
    Decreases healing potion cooldown by 10 seconds
    Your first occult rune will double its effects
    Anarchist Mod/Spectre GlyphSpectre Glyph Crafted at an Altar of Occult Conjuring Increases the number of enemies an occult spectre can damage
    Enemies with resistance to occult spectres take extra damage
    Increases the negative arcturum cap by 10
    Anarchist Mod/Worm Tooth NecklaceWorm Tooth Necklace Crafted at an Altar of Occult Conjuring Having an occult spectre active increases damage by 10%
    Allies in your radius gain 5% increased damage
  • Armor

    Vanilla

    The Anarchist Mod modifies one vanilla armor set to benefit the acolyte class.

  • Set Head Chest Legs Total Bonuses/Effects/Notes
    Palladium armorPalladium armor 3 / 5 / 7 9 7 19 / 21 / 23
    • Headgear: Rune imbuement damage increases by 3. 20 (80) increased max life.
    • Helmet: 15% increased spectre radius. 20 (80) increased max life.
    • Mask: Occult blade lunges deal bonus damage. 20 (100) increased max life.
    • 15% increased occult damage
    • 50 increased max arcturum
    • 24% increased movement speed
    • 9% increased occult critical strike chance
    • 60 (240) increased max life.
    • Set Bonus: Greatly increases life regeneration after striking an enemy. Every attack with occult weapons will heal 1 life.
  • Anarchist

  • Pre-Hardmode

    Set Head Chest Legs Total Bonuses/Effects/Notes
    Anarchist Mod/Bronze armorBronze armor 2 3 3 8
    • 10 increased max arcturum
    • 5% reduced arcturum cost
    • 7% increased occult damage
    • 10% increased movement speed
    • Set Bonus: Increases the negative arcturum cap by 15. (30 increased max life).
    Anarchist Mod/Steel armorSteel armor 3 3 3 9
    • 5 increased max arcturum
    • 15% increased occult knockback
    • 5% increased occult damage
    • 10% increased movement speed
    • Set Bonus: Increases the negative arcturum cap by 15. (35 increased max life).
    Anarchist Mod/Runic armorRunic armor 2 4 2 8
    • 9% increased occult damage
    • 5% increased occult critical strike chance
    • 5% increased movement speed
    • 15 increased max arcturum
    • 60 increased max life
    • Set Bonus: Runic spells travel 50% faster. Reduced arcturum cost by 10%.
    Tidal armor Visage (Anarchist Mod).png Tidal armor (Visage) 3 6 5 14
    • 8% increased occult damage
    • 8% increased occult critical strike chance
    • 50 increased max life
    • Set Bonus: Occult blades will provide a longer immunity period. Allows swimming, water walking, and you move freely in liquids. 15% increased occult damage while submerged in liquids.
    Anarchist Mod/Astriam Arcturus armorAstriam Arcturus armor 2 7 3 12
    • 12% increased occult critical strike chance
    • 12% increased movement speed
    • 20 increased max arcturum
    • 15% increased spectre radius
    • 50 increased max life
    • Set Bonus: Press F to rapidly drain the life of enemies in your occult spectre's radius. While active, your occult spectres will heal you.
    Frozen armor Hood (Anarchist Mod).png Frozen armor (Hood) 0 5 4 9
    • 12% increased occult damage
    • 4% increased occult critical strike chance
    • 10% increased movement speed
    • 15 increased max arcturum
    • Provides extra mobility on ice
    • 60 increased max life
    • Set Bonus: While in the radius of a spectre, you and your allies will inflict Frostbite. Occult blades will send out a flying icicle when lunging.
    Anarchist Mod/Nightmare armorNightmare armor Hood: 3

    Horned Hood: 5
    Visage: 7

    5 4 Hood: 12

    Horned Hood: 14
    Visage: 16

    • 10% increased occult weapon damage (weapon type varies depending on helmet type)
    • 9% increased occult critical strike chance
    • 10% increased movement speed
    • 20 increased max arcturum
    • 70 (100 with Visage) increased max life
    • Set Bonus (Hood): Rune imbuement damage increased by 1. Press F to summon an aura of shadows. The shadows will weaken nearby foes but rapidly sap your life.
    • Set Bonus (Horned Hood): 25% increased spectre radius. Press F to summon an aura of shadows. The shadows will weaken nearby foes but rapidly sap your life.
    • Set Bonus (Visage): Occult blade lunges will summon seeking shadow blades. Press F to summon an aura of shadows. The shadows will weaken nearby foes but rapidly sap your life.
    Anarchist Mod/Flesh Reaver armorFlesh Reaver armor 4 6 5 15
    • 12% increased occult damage
    • 4% increased occult critical strike chance
    • 15% increased movement speed
    • 20 increased max arcturum
    • 120 increased max life
    • Set Bonus: Any life regenerated through occult methods will boost damage temporarily
    Anarchist Mod/Skeletal armorSkeletal armor 5 6 5 16
    • 8% increased occult damage
    • 10% increased occult critical strike chance
    • 30 increased max arcturum
    • 120 increased max life
    • Set Bonus: Occult damage increases per nearby undead enemy. Press F to summon a friendly undead creature. This ability has a cooldown of 10 seconds.
  • Potions

  • Potion Ingredients Effects Duration Icon
    Anarchist Mod/Channeling PotionChanneling Potion Bottled Water + Blue Oceanic Scale + Shiverthorn ( @Placed Bottle / Alchemy Table ) 6% increased spectre radius and occult scepter damage 5 minutes
    Channeling (Anarchist Mod).png
    Anarchist Mod/Connoisseur PotionConnoisseur Potion Bottled Water + Undead Soul + Deathweed ( @Placed Bottle / Alchemy Table ) Reduces tome arcturum cost by 20% 5 minutes
    Connoisseur (Anarchist Mod).png
    Anarchist Mod/Safeguard PotionSafeguard Potion Bottled Water + Blood Sample + Daybloom ( @Placed Bottle / Alchemy Table ) 25 increased max arcturum 6 minutes
    Safeguard (Anarchist Mod).png
  • Weapons

    For a sortable list, see Occult weapons.

    Scepters

    Scepters are one of the three primary weapon types for the acolyte to utilize. Scepters have two main functions, they can fire bolts of various types and behaviors. Using Open / Activate while holding a scepter will switch it between Standard and Spectre firing modes. In standard firing mode, scepters will not consume arcturum. In spectre firing mode, the scepter will conjure an occult spectre. Occult spectres are usually malicious spirits that you force into submission using the magic of the scepter. As such, spectres are usually not your friend. Each spectre has an attitude that effects how it behaves. These can give positive, negative or neutral effects to the caster, but most attitudes are negative.

    While a spectre is being conjured, the scepter will drain your arcturum. Scepters interact with arcturum in a unique way, being that they can reduce your arcturum below 0. Arcturum serves as a magical barrier that prevents the spectre from directly harming you. While your arcturum is negative, you will gain the Soul Reaping debuff and begin losing life. With a few rare exceptions, having a spectre active will double the damage that the bolts of the scepter deal as well as creating an aura of damaging energy. Any enemies in this radius will periodically take damage. Most scepters will have a positive effect that can be given to allies that are also inside this radius.

    The spectre will free itself from you if your arcturum goes below -50 and all the above effects of having a spectre active will be cancelled.

    • Anarchist Mod/Amethyst ScepterAmethyst Scepter
    • Anarchist Mod/Bone ScepterBone Scepter
    • Anarchist Mod/Crimera's ClaspCrimera's Clasp
    • Anarchist Mod/Cthulhu's GazeCthulhu's Gaze
    • Anarchist Mod/Diamond ScepterDiamond Scepter
    • Anarchist Mod/Emerald ScepterEmerald Scepter
    • Anarchist Mod/Granite Storm ScepterGranite Storm Scepter
    • Anarchist Mod/HellbornHellborn
    • Anarchist Mod/Lightning RodLightning Rod
    • Anarchist Mod/MoonshaftMoonshaft
    • Anarchist Mod/Necroscepter of ThanatosNecroscepter of Thanatos
    • Anarchist Mod/Prism ScepterPrism Scepter
    • Anarchist Mod/Ruby ScepterRuby Scepter
    • Anarchist Mod/Sapphire ScepterSapphire Scepter
    • Anarchist Mod/Scepter of FrostScepter of Frost
    • Anarchist Mod/ShadowcasterShadowcaster
    • Anarchist Mod/Stinger ScepterStinger Scepter
    • Anarchist Mod/Topaz ScepterTopaz Scepter
  • Ritual Blades

    Ritual Blades are one of the three primary weapon types for the acolyte to utilize. The blades category of weapons is split into two subcategories. Ritual Blades and Scythes. Ritual blades summon a physical blade when holding down the Use / Attack button which can be moved through use of the mouse. Ritual blades can only deal damage while they are moving. A still ritual blade does not have the ability to damage enemies.

    All occult blades have a lunge and some regenerative factor. When striking enemies, a ritual blade will restore life to the wielder. Additionally, by pressing the Open / Activate button you can activate a short dash in the direction of the mouse. During this dash, you gain a brief period of immunity to damage, increased damage, increased life heal, and the blade will ignore some enemy immunity frames. Each dash has a short cooldown before it can be used again.

    • Anarchist Mod/Blade of WrathBlade of Wrath
    • Anarchist Mod/Boreal DaggerBoreal Dagger
    • Anarchist Mod/Bronze GladiusBronze Gladius
    • Anarchist Mod/Cactus BladeCactus Blade
    • Anarchist Mod/Crimson ColliderCrimson Collider
    • Anarchist Mod/Ebonwood DaggerEbonwood Dagger
    • Anarchist Mod/Forbidden BladeForbidden Blade
    • Anarchist Mod/Green-Flame BladeGreen-Flame Blade
    • Anarchist Mod/Molten EdgeMolten Edge
    • Anarchist Mod/Palladium ZweihanderPalladium Zweihander
    • Anarchist Mod/Palm DaggerPalm Dagger
    • Anarchist Mod/Poison EdgePoison Edge
    • Anarchist Mod/Rich Mahogany DaggerRich Mahogany Dagger
    • Anarchist Mod/RiptideRiptide
    • Anarchist Mod/Sandstorm BladeSandstorm Blade
    • Anarchist Mod/Shadewood DaggerShadewood Dagger
    • Anarchist Mod/Stabby KnifeStabby Knife
    • Anarchist Mod/Steel BladeSteel Blade
    • Anarchist Mod/Training DaggerTraining Dagger
    • Anarchist Mod/Warlock BladeWarlock Blade
    • Anarchist Mod/Winter Blade of HiemsWinter Blade of Hiems
  • Scythes

    Scythes are one of the three primary weapon types for the acolyte to utilize. The blades category of weapons is split into two subcategories. Ritual Blades and Scythes. Scythes summon a physical scythe blade when pressing the Use / Attack button. After a short delay, the blade will arc downward by ninety degrees, damaging enemies it comes in contact with. Scythes can only deal damage while they are arcing downward. While in the delay, a scythe does not have the ability to damage enemies.

    All occult blades have a lunge and some regenerative factor. When striking enemies, a scythe will restore arcturum to the wielder. Additionally, by pressing the Open / Activate button you can activate a short dash in the direction of the mouse. During this dash, you gain a brief period of immunity to damage, increased damage, increased arcturum heal, and the scythe will ignore some enemy immunity frames. Each dash has a short cooldown before it can be used again.

    • Anarchist Mod/Aero SlicerAero Slicer
    • Anarchist Mod/Astral ArcturumAstral Arcturum
    • Anarchist Mod/Crescent ReaperCrescent Reaper
    • Anarchist Mod/Darkwood ReaperDarkwood Reaper
    • Anarchist Mod/Flesh WrencherFlesh Wrencher
    • Anarchist Mod/GraverenderGraverender
    • Anarchist Mod/Hell ReaperHell Reaper
    • Anarchist Mod/MalumMalum
    • Anarchist Mod/Mandible ScytheMandible Scythe
    • Anarchist Mod/Nice Ice ScytheNice Ice Scythe
    • Anarchist Mod/Obsidian WarmongerObsidian Warmonger
    • Anarchist Mod/Tail SlasherTail Slasher
    • Anarchist Mod/Tangle VineTangle Vine
    • Anarchist Mod/Terrus SlasherTerrus Slasher
    • Anarchist Mod/Unholy PurgatoryUnholy Purgatory
  • Tomes and Runes

    Tomes and Runes are one of the three primary weapon types for the acolyte to utilize. On a basic level, tomes behave similar to most ranged weapons, in that that they require runes before they can be used. Each player has rune slots tied to their character. These will be displayed above your head when you are holding a tome or a rune. By default, each player has one rune slot, but this can be increased through the use of armor and accessories. While holding a rune, pressing Use / Attack will charge the rune to one of your rune slots. If you have at least one charged rune, you can use tomes. For each cast of a tome, it will consume the arcturum tied to the tome. Tomes cannot be used when you do not have the arcturum cost.

    Runes will augment the spell that the tomes conjure. Some runes will change the behavior of the spell, while others can inflict debuffs. There is a large variety of runes to choose from. If you have more than one rune slot, runes can be stacked and switched out with each other to create a large number of combinations. Different runes will interact with each other in unique ways, sometimes just doing both of the runes effects, other times creating entirely new effects. Runes also have an imbuement damage tied to them. When charging a rune, the imbuement damage will be added to the base damage of the tome. You also gain a slight amount of bonus damage for not using runes of the same type. However, if one does use runes of the same type, usually their effect will compound and become stronger.

    Some tomes will come with a rune built into them. This rune will only display when holding that tome and will be instead displayed below the player. Built in runes do not allow you to use the tome by itself. All tomes will require one manually charged rune in order for use.

    • Anarchist Mod/AttractorAttractor
    • Anarchist Mod/Bright LightBright Light
    • Anarchist Mod/Call of the UndeadCall of the Undead
    • Anarchist Mod/Elemental GradientElemental Gradient
    • Anarchist Mod/Flare LightFlare Light
    • Anarchist Mod/Fleshrent RuneFleshrent Rune
    • Anarchist Mod/Gilded HemorrhageGilded Hemorrhage
    • Anarchist Mod/Glacial StormGlacial Storm
    • Anarchist Mod/Healing FocusHealing Focus
    • Anarchist Mod/Hidden DarknessHidden Darkness
    • Anarchist Mod/Honey DropHoney Drop
    • Anarchist Mod/Infernal BlastInfernal Blast
    • Anarchist Mod/Rune of EarthRune of Earth
    • Anarchist Mod/Rune of FireRune of Fire
    • Anarchist Mod/Rune of WaterRune of Water
    • Anarchist Mod/Rune of WindRune of Wind
    • Anarchist Mod/Star StormStar Storm
    • Anarchist Mod/Vampiric RuneVampiric Rune
    • Anarchist Mod/Water SphereWater Sphere
  • Knives

    Knives are not a primary weapon type. They serve more as tools to use occasionally. Using Open / Activate charges another knife to the weapon use. Each knife has a maximum number of knives it can charge. Charging knives consumes arcturum and cannot be done if you do not meet the arcturum requirements of the weapon. The number of knives currently charged will be displayed in front of your player and show their spread.

    Using Use / Attack will throw the knives in the spread displayed. This action will consume arcturum as well and cannot be done if you do not meet the arcturum cost. Each usage of the knives has a cooldown of several seconds. If all of the knives thrown do not hit an enemy, this cooldown will be cancelled but the arcturum will still be consumed. When a knife strikes an enemy, it will stick to them, dealing damage over time and charging itself full of life energy from the enemy. After reaching a maximum, the knives will fly off and return to the player that threw them. Upon reaching them, the player will be healed the total health that the knives stole. Switching to another item at any time while the knives are stuck into an enemy, will automatically recall them to the user. This makes knives a tool you only want to use when you can focus on dodging in exchange for a large amount of health to be restored.

    • Anarchist Mod/Aqua DaggerAqua Dagger
    • Anarchist Mod/Crystal BladeCrystal Blade
    • Anarchist Mod/Red DaggerRed Dagger