Chemical Buffs (Orchid Mod)
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Icon | Name | Source | Effect | Buff Tooltip | Duration |
---|---|---|---|---|---|
Meteor Agility | Meteor Toolbelt | Gives knockback immunity and increases movement speed by 20% | Immune to knockback, 20% increased movement speed | 10 seconds | |
Mushroom Spores | Glowing Mushroom Extract | Alchemist weapons produce more spores | Alchemist attacks will create more spores | Infinite while in Glowing Mushroom Extract's mushroom aura. Lasts 5 sec. after exiting the aura | |
Lesser Attractite Aura | File:Attractite Flask (Orchid Mod).png Attractite Flask | Applies attractite like File:Attractite Flask (Orchid Mod).png Attractite Flask but to all nearby enemies: spores will chase the closest with the debuff. | Applies attractite to nearby enemies | 60 seconds | |
Stardust Confusion | Stardust Samples | Sunflowers spawned by Forest Samples will apply Confused on hit. | Sunflowers created by Forest Samples apply confusion | 60 seconds | |
Misty Steps | Blood Mist Flask | Periodically releases a cloud of blood mist while moving. It deals 8 base damage and ignores damage bonuses | Periodically releases blood mist while moving | 60 seconds | |
Demon Reek | Demon Breath | Demon Breath's projectiles will go diagonally once after their usual horizontal/vertical trajectory | Demon Breath will create more projectiles | 60 seconds | |
Permanent Freeze | Flash Freeze | Freezes projectiles just like Flash Freeze and slows enemies around you | Constantly freezes various alchemical projectiles and slows enemies around you | 60 seconds | |
Purifying Lilies | Jungle Lily Extract | Cleanses most common early-game debuffs and blooms jungle lilies in a big area | Each alchemical attack using 2 or more elements will release a purifying aura | 60 seconds | |
Human Beehive | Royal Jelly | Attacking with 3 or more elements will summon bees from the player position | Attacking with 3 or more elements will summon bees | 60 seconds | |
Reactive Elements | Reactive Vials | Increses the damage of the next mixture by 10% | 10% increased chemical damage for the next chemical mixture | 10 seconds | |
Burning Samples | Gelatinous Samples | Mixture containing Gelatinous Samples and a Fire element will release damaging embers. | Using slimy samples with a fire element will release damaging embers. | 60 seconds | |
Stellar Talc Orbit | Stellar Talc | Makes the stars from Stellar Talc orbit the player instead of the hitted target | Stellar Talc projectiles will orbit the user | 60 seconds | |
Spirited Droplets | Spirited Water | Chemical attacks will release Spirited Water's spirited water flames. | Chemical attacks will release spirited water flames. | 60 seconds |