Guardian (Orchid Mod)
The Guardian is a new class added in the Orchid Mod. The Guardian class' weapons generate two separate resources, blocks and slams, which are then used to block enemies and inflict opposing damage onto them.
The Guardian is fully developed for a vanilla Terraria playthrough, with content available throughout the game.
Mechanics
Opposing Damage
The Guardian's weapons hit with a specific damage type called opposing damage. Accessories and armor can be used to augment opposing damage output, and generic 'damage' buffs still increase the Guardian's damage.
Charges
The Guardian class is centered around two resources: guard charges and slam charges. Various guardian items may consume or restore these charges, requiring the use of different item types to best manage the resources. By default, the player can have a maximum of 3 guard and slam charges, but can increase their capacity with certain equipment.
Guard Charges
Guard charges are one of the two primary resources the Guardian class is centered around. Indicated as shield icons below the player while holding a Guardian weapon, they are consumed to avoid damage from enemies and projectiles when blocking with a pavise or parrying with a gauntlet. Guard charges slowly generates over time, but may also be restored through the use of certain guardian items, such as attacking with certain warhammers or activating standards.
It takes 10 seconds for a guard charge to recharge by default, but can be decreased with certain equipment.
Slam Charges
Slam charges are one of the two primary resources the Guardian class is centered around. Indicated as sword icons below the player while holding a Guardian weapon, they are consumed by various opposing weapons to deal large bursts of damage, including slamming with pavises, enhancing gauntlet punches, or activating runes.
Slam charges slowly generates over time, but may also be restored through the use of certain guardian items, such as blocking with pavises, parrying with gauntlets, attacking with certain warhammers, or activating standards. It takes 10 seconds for a slam charge to recharge by default, but can be decreased with certain equipment.
Item Types
Pavises
Pavises are the main type of opposing weapon available to the Guardian class.
When held, pavises can be freely rotated around the player, but upon right-clicking will materialize and be locked in place until the weapon's use time has completed. In this state, the pavise is able to physically block and push enemies, as well as destroy hostile projectiles. Enemies blocked by pavises will be unable to damage the player for a period of time, based on the duration of the block.
The right-click block requires and consumes 1 guard charge on use. Blocking at least one enemy or projectile will restore 1 slam charge, and certain pavises may trigger additional effects upon blocking. Right-clicking while a pavise is active will cancel the block.
Left-clicking will consume 1 slam charge to launch the pavise a short distance in the direction of the cursor dealing damage to enemies that come into contact with the pavise. Additionally, certain pavises may trigger additional effects upon slamming.
Each pavise's block duration, distance to the player, and slam distance are dependant on the type of pavise.
The slam distance can be increased with melee speed bonuses.
The best modifier for pavises is Empyrean.
Warhammers
Warhammers are a type of opposing weapon available to the Guardian class.
When used, warhammers are thrown in the direction of the cursor before returning to the player. By holding down the attack button, the distance and damage of the thrown warhammer will increase. Successfully hitting an enemy with a fully-charged warhammer throw will restore guard and/or slam charges, depending on the warhammer.
Right-clicking while charging a warhammer throw will pause charging to swing the warhammer; hitting an enemy with the swing deals less damage, but will provide a bonus charge worth 0.5 seconds to the throw.
Charge time can be decreased with melee speed bonuses.
The best modifier for warhammers is Legendary.
Runes
Runes are a type of opposing weapon available to the Guardian class. Runes require slam charges to use, creating lingering projectiles or other effects around the player for a period of time.
Holding left-click will charge the rune; charging will gradually reduce the amount of slam charges consumed on use, with it not consuming any charges upon reaching 66% charge. Additionally, fully charging the rune charge will reinforce and empower its effect. Re-using a rune that is already active will provide charge time based on its remaining effect time.
Charge time can be decreased with melee speed bonuses.
The best modifier for runes is Godly.
Gauntlets
Gauntlets are a type of opposing weapon available to the Guardian class. They act similarly to pavises, but are more offensive in comparison.
Right-clicking with a gauntlet will cause the player to briefly parry attacks from enemies. Successful parries will restore 1 slam charge, and may trigger additional effects based on the specific gauntlet.
Left-clicking will punch in the cursor's direction. Holding left-click will charge the punch, increasing the damage and distance of the punch. If the player has at least one slam charge available and the punch was not fully-charged, the slam charge will be consumed to fully charge the punch.
Charge time can be decreased with melee speed bonuses.
The two gauntlets the player holds can be independently controlled, allowing any combination of parrying, charging, and punching between the two arms.
The best modifier for gauntlets is Empyrean.
Standards
Standards are a type of tool that provides supportive effects to the player and their nearby allies, as well as additional bonuses for the Guardian class.
Holding left-click will charge the standard; once fully-charged, the standard will provide some effect depending on the type of standard used, from positive effects for the user and their allies, or negative effects for nearby enemies. Additionally, they will restore guard or slam charges for the user.
Charge time can be decreased with melee speed bonuses.
An active standard can be charged again to reinforce the standard, providing bonus effects for the user only.
When active, standards will be flown over the player's back.
Accessories
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Armor
Armor sets
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Single pieces
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Buffs
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Items
Pavises
Warhammers
Runes
Gauntlets
Other
Standards