Bosses (Homeward Journey)
Bosses are aggressive, resilient Enemies that offer a substantial challenge to players. Defeating a boss is usually instrumental in advancing the game in some way. Each has its own particular way of being summoned. For example, most bosses have associated summoning items that can be used to spawn them manually under certain conditions, while there are others that will appear after the player interacts in a certain way with the environment. Event bosses will only appear during their respective events and leave when the event ends. Mini-bosses also exist and spawn naturally in various biomes under various conditions, which pose a lesser yet still difficult challenge for unsuspecting players.
Homeward Journey expands on the number of bosses that can be challenged throughout the game, each featuring unique AI and drops. Most require the use of boss summoning items in order to spawn, but others have more unique prerequisites. The mod currently adds six new boss encounters.
Pre-Hardmode Bosses
Marquis Moonsquid
The Marquis Moonsquid is a large squid with 6,000 total health (? health in Expert Mode, and ? health in Master Mode). It is summoned but fishing using Squid Food as bait at the Ocean. Marquis Moonsquid drops several squid-themed items, as well as materials for the Fish Finder. |
Hardmode Bosses
Priestess Rod
The Priestess Rod is a sky rod with 38,000 total health (? health in Expert Mode, and ? health in Master Mode). It is summoned with a Canned Soul of Flight in Space at any time, and does not spawn naturally. Priestess Rod drops several sky-themed items. |
Diver
The Diver is a abyss boss with 52,000 total health (? health in Expert Mode, and ? health in Master Mode). It is summoned by killing a Portal to Another World in the Abyss at any time, and does not spawn naturally. Additionally, it can be summoned with the Unstable Space Crack. Diver drops Deep Bars and Otherworld Bars, which are used to make several items. |
The Motherbrain
The The Motherbrain is a mechanical Brain of Cthulhu with 50,000 total health (? health in Expert Mode, and ? health in Master Mode). It is summoned with a Metal Spine in the Dungeon at any time, and does not spawn naturally. The Motherbrain drops several dungeon items, and Souls of Blight, which are used to make several items. |
Post-Moon Lord Bosses
Wall of Shadow
The Wall of Shadow is a wall of shadows with 135,000 total health (? health in Expert Mode, and ? health in Master Mode). It is summoned with a Ultimate Torch in the seal at the bottom of the Abyss at any time, and does not spawn naturally. Wall of Shadow drops upgraded versions of the Wall of Flesh's drops, as well as upgraded versions of the emblems. Upon its defeat, Cubist Ore, Living Ore, and Forever Ore will generate in their respective biomes. |
Slime God
The Slime God is a large solar slime with 550,000 total health (? health in Expert Mode, and ? health in Master Mode). It is summoned with a Sunlight Crown in Space at any time, and does not spawn naturally. Slime God drops sun-themed items, as well as Solar Flare Scoria, which is used to make several items. |
The Overwatcher
The Overwatcher is a clock eye with 540,000 total health (? health in Expert Mode, and ? health in Master Mode). It is summoned by right-clicking a Hallowed Altar next to a hammered block with a Sand Block above it anywhere at any time, and does not spawn naturally. The Overwatcher drops Essence of Time and Forever Bars, which are used to make several items. |
The Lifebringer
The Lifebringer is a worm of vines with 210,020 total health (? health in Expert Mode, and ? health in Master Mode). It is summoned by right-clicking a Hallowed Altar with over 600 health anywhere at any time, and does not spawn naturally. The Lifebringer drops Essence of Life and Living Bars, which are used to make several items. |
The Materealizer
The Materealizer is a blue skeleton with 540,000 total health (? health in Expert Mode, and ? health in Master Mode). It is summoned by right-clicking a Hallowed Altar when water has Coins placed in it and lava is placed over it near the altar anywhere at any time, and does not spawn naturally. The Materealizer drops Essence of Matter and Cubist Bars, which are used to make several items. |
Ordeals
The Ordeals are the spirits of the past with 90 total health. It is summoned by searching around the world for them with a Karma Plug in the Cavern, The Corruption, The Crimson, Desert, Forest, The Hallow, Jungle, Space, Snow biome, and The Underworld.
The Ordeals drop a tank for the biome they were fought in, which are used to make several items.
Scarab Belief
The Scarab Belief is a sigil with 1,800,000 total health (? health in Expert Mode, and ? health in Master Mode). It is summoned by right-clicking a Hallowed Altar when placed above Echo Blocks anywhere at any time, and does not spawn naturally. Scarab Belief drops Essence of Nothingness, which is used to make several items. |
World's End Everlasting Falling Whale
The World's End Everlasting Falling Whale is a whale with 1,500,000 total health (? health in Expert Mode, and ? health in Master Mode). It is summoned by right-clicking a Hallowed Altar if an enemy spawned from a statue is in front of the altar in the Ocean biome at any time, and does not spawn naturally. World's End Everlasting Falling Whale drops Essence of Death, which is used to make several items. |
The Son
The Son is the son of god with 1,350,000 total health (? health in Expert Mode, and ? health in Master Mode). It is summoned by right-clicking a Hallowed Altar when in The Hallow with the structure from the Blueprint- Hallowed Altar built around it at any time, and does not spawn naturally. The Son drops Essence of the Grand Finale, which is used to make several items. |
Boss Progression
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See Also
- Bosses on the vanilla wiki.
Template:Homeward Journey/Master Template Characters
- Homeward Journey
- Homeward Journey/Boss NPCs