Sydney Sleeper (Team Fortress 2)

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Sydney Sleeper
  • Sydney Sleeper item sprite
Statistics
Type
RarityUnique
This weapon supports focus shot
Sydney Sleeper (Team Fortress 2).png
The Sydney Sleeper
Sniper's Crafted Primary
+25% charge rate
On Scoped Hit: Apply Jarate for 2 to 5 seconds based on charge level.
Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.
No random critical hits

The Sydney Sleeper is a Hardmode primary weapon for the Sniper. It charges quicker than the Sniper Rifle and soaks enemies in Jarate depending on the charge. When maximum charge is reached, a mini-crit is guaranteed.

Damage and Function Times

Statistics
Weapon Type Sniper Rifle
Clip Size {{{Clip Size}}}
Reload Type No Reload
Damage
Base Damage 50
Pellet Count {{{Pellet Count}}}
Pellet Spread {{{Pellet Spread}}}
Afterburn {{{Afterburn}}}
Bullet Spread {{{Bullet Spread}}}
Splash Damage
Splash Radius {{{Splash Radius}}}
Self-Damage {{{Self-Damage}}}
Healing
Healing Amount {{{Healing Amount}}}
Function Times
Attack Interval 1.5 seconds
Reload {{{Reload}}}
Reload (First) {{{Reload (First)}}}
Reload (Consecutive) {{{Reload (Consecutive)}}}
Ammo Consumption Interval {{{Ammo Consumption Interval}}}
Afterburn Duration {{{Afterburn Duration}}}
Airblast Cooldown {{{Airblast Cooldown}}}
Windup Time {{{Windup Time}}}
Maximum Charge Time 1.4 seconds
Aim Fatigue {{{Aim Fatigue}}}
Effect Duration 0%: 2 seconds
100%: 5 seconds
Spread Recovery {{{Spread Recovery}}}

Crafting

Recipe

ResultIngredientsCrafting station
Sydney SleeperSydney Sleeper
Team Fortress 2/Crafting AnvilCrafting Anvil

Notes

  • Since the Sydney Sleeper uses local immunity frames, it means that it does not lose any damage output due to invincibility frames.
  • A fully charged Sydney Sleeper does 203 base damage.
  • The Sydney Sleeper cannot scope during its animation time. It also unscopes when shooting.
    • This means that the maximum charge time is effectively 2.9 seconds after the first shot.
  • Scoping can be used as a substitute for the Binoculars.
  • The Sydney Sleeper cannot randomly crit.

Strategies

  • The Sydney Sleeper is a decent weapon for long-ranged damage.
    • Since this weapon supports focus shot, the Sniper can fire bullets and stop worrying about missing his target. It is also recommended to only use focus shot due to the weapon's slow rate of fire.
    • The Sniper may want to switch to his medium-ranged weapon, like the SMG if his target is too close.
  • Relying on unscoped shots is unrecommended, unless the Sniper is too close to his target and has no safer way to attack.
  • Scoping leaves the Sniper vulnerable to incoming attacks. Therefore, it's important for him to keep a safe distance away from his enemies.
  • Sniper can scope in order to see further away.
  • The Jarate effect is useful for extra damage from friendly NPCs and players.
    • Jarate increases damage from all of Sniper's primary weapons by 35%.

Trivia

  • The Sydney Sleeper is the only sniper rifle in the Team Fortress 2 mod that cannot deal critical hits by itself.