SMG (Team Fortress 2)
Jump to navigation
Jump to search
The SMG is a secondary weapon for the Sniper. It fires a single bullet with low damage, but has a rapid rate of fire and high accuracy. Like the Pistol and the Revolver, the SMG is perfectly accurate, with all succeeding shots having slight bullet spread. However, waiting 1.25 seconds resets the accuracy, making the SMG perfectly accurate again. This weapon is a stock weapon and can be obtained immediately if the Sniper class is chosen.
Damage and Function Times
Statistics | |
---|---|
Weapon Type | SMG |
Clip Size | 25 |
Reload Type | Magazine |
Damage | |
Base Damage | 8 |
Bullet Spread | 2.5° |
Function Times | |
Attack Interval | 0.105 seconds |
Reload | 1.1 seconds |
Spread Recovery | 1.25 seconds |
Notes
- Since the SMG uses local immunity frames, it means that it does not lose any damage output due to invincibility frames.
Strategies
- Due to the SMG's low damage, the Sniper shouldn't use it as a main damage source.
- The SMG is safer to use than sniper rifles for medium to close-ranged combat due to its high rate of fire.
- The SMG can reload its entire clip at once, giving it a consistent damage output.
Trivia
- The SMG is one of two of Sniper's damage-dealing secondary weapons. (The other one is currently unimplemented.)
Categories:
- Team Fortress 2
- Team Fortress 2/Weapon items