Otherworldly Construct (1) (Secrets Of The Shadows)
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The Otherworldly Construct (1) is a Pre-Hardmode Enemy that is spawned anywhere in the Planetarium by using an Electromagnetic Lure.
It flies to the player, stops then continues flying toward the player. After flying it stops in place and spawns three Tracers within close proximity of the player, then it shoots out a Otherworldly Ball at each Tracer, the Otherworldly Balls explode upon reaching the Tracer and split into eight equally spaced Otherworldly Bolts that move in a sound wave pattern.
Killing it will summon a Otherworldly Spirit.
Notes
- Being near the Otherworldly construct (1) gives the player the Intimidating Presence debuff that lowers enemy spawns and prevents other constructs from spawning.
- Because it doesn't spawn naturally the Disruptive Electromagnetic Field Emitter is completely useless against it.
- While it does fly toward the player, it does not try to do contact damage, stopping about seven blocks away from the player.
- It can still do contact damage despite not trying to cause it.
- The Bestiary entry for Otherworldly Construct: "Like all constructs, its body serves as a container for the volatile spirit inside. As Otherworldly Spirits are relatively docile, Otherworldly Constructs have among the simplest internals."
Trivia
- Otherworldly constructs are the only Constructs to have bestiary entries, different variations, a different special drop drop chance, and a Spirit that isn't intended to be killed.
- Both Otherworldly constructs share the same bestiary entry.
- While other Constructs' special drop drop chances are 3.33%, the Otherworldly construct's drop chance is 1%.
- Also check out Otherworldly Construct (2), its counterpart.
Categories:
- Secrets Of The Shadows
- Secrets Of The Shadows/Flying Enemy NPCs
- Secrets Of The Shadows/Planetarium NPCs