Otherworldly Construct (2) (Secrets Of The Shadows)
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The Otherworldly Construct (2) is a Pre-Hardmode Enemy that spawns on the main Planetarium platform, even though it spawns naturally, it can be manually summoned by using the Planetary Analyzer outside of the Planetarium.
It flies to the player. After flying it stops in place and spawns five Tracers within close proximity of the player, then it shoots out a Otherworldly Ball at each Tracer, the Otherworldly Balls explode upon reaching the Tracer and split into eight equally spaced Otherworldly Bolts that move in a sound wave pattern.
Killing it will summon a Otherworldly Spirit.
Notes
- It isn't affected by the Disruptive Electromagnetic Field Emitter.
- While it does fly toward the player, it does not try to do contact damage, stopping about seven blocks away from the player.
- It can still do contact damage despite not trying to cause it.
- The Bestiary entry for Otherworldly Construct: "Like all constructs, its body serves as a container for the volatile spirit inside. As Otherworldly Spirits are relatively docile, Otherworldly Constructs have among the simplest internals."
Trivia
- Otherworldly constructs are the only Constructs to have bestiary entries, different variations, a different special drop drop chance, and a Spirit that isn't intended to be killed.
- Both Otherworldly constructs share the same bestiary entry.
- While other Constructs' special drop drop chances are 3.33%, the Otherworldly construct's drop chance is 1%.
- Unlike all the other Constructs, the Otherworldly construct (2) does not inflict Intimidating Presence.
- Also check out Otherworldly Construct (1), its counterpart.
History
- 0.21.0: Resprited.
- 0.18.3: Introduced.
Categories:
- Secrets Of The Shadows
- Secrets Of The Shadows/Flying Enemy NPCs
- Secrets Of The Shadows/Planetarium NPCs
- Secrets Of The Shadows/Entities patched in 0.21.0
- Secrets Of The Shadows/Entities introduced in 0.18.3