Bosses (GaMeTerraria)

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Bosses are aggressive, resilient enemies that offer a substantial challenge to players. Defeating a boss is usually instrumental in advancing the game in some way. Each has its own particular way of being summoned. For example, most bosses have associated summoning items that can be used to spawn them manually under certain conditions, while there are others that will appear after the player interacts in a certain way with the environment. Event bosses will only appear during their respective events and leave when the event ends. Mini-bosses also exist and spawn naturally in various biomes under various conditions, which pose a lesser yet still difficult challenge for unsuspecting players.

GaMeTerraria expands on the number of bosses that can be challenged throughout the game, each featuring unique AI and drops. Most require the use of boss summoning items in order to spawn, but others have more unique prerequisites. The mod currently adds 4 new boss encounters and 1 new mini-boss encounter.

Pre-Hardmode bosses

Lad

For elaborate strategies on defeating Lad, including weapon and arena recommendations, see Guide:Lad strategies.

Lad is a white shark with 2,000 health. He is summoned by powering a Lad Statue.

Lad will alternate between shooting Heart Bubbles, rolling towards the player and jumping towards the player. Lad will split into 2 Lil' Lads when reaching 50% health, and returns when both Lil' Lads are killed.

In Expert Mode, Lad will perform faster attacks.

Hornlitz

For elaborate strategies on defeating Hornlitz, including weapon and arena recommendations, see Guide:Hornlitz strategies.

Hornlitz is an electrical lizard with 4,000 health. She is summoned by using a Transmitter. Hornlitz has a variety of dash attacks and drops Charged Scales, which are used to craft powerful loot.

Snow Don

For elaborate strategies on defeating Snow Don, including weapon and arena recommendations, see Guide:Snow Don strategies.

Snow Don is a giant snowman and the leader of the Snow Legion. He has 3,000 health and spawns after 95% of the invasion is completed.

He has a unique mechanic where his body parts must be killed before his core can be damaged. After a while, his body parts will reappear with full health.

Snow Don drops various snow tiles and Frost Cores, which can be used to craft new Snow Don-themed weapons.

Hardmode bosses

Stoffie

For elaborate strategies on defeating Stoffie, including weapon and arena recommendations, see Guide:Stoffie strategies.

Stoffie is a giant sun with 90,000 / 125,000 health. He is summoned by using the Megaphone and clicking Fight.

Stoffie attacks with a variety of sun-related projectiles, alongside charging at the player.

When defeated, you can convert Shadow Chest weapons into upgraded sun-themed weapons, with one conversion per kill.

Hidden bosses

A hidden boss is a boss that is not intended to be fought by the player as part of normal progression, and its existence is not readily apparent to the average player. As such, it is excluded from mods such as Boss Checklist, and the player will receive minimal unique rewards for defeating it.

D-Worms (GaMeTerraria).png
Summoned with a Celestial SigilCelestial Sigil or by defeating the Celestial Pillars in Dave Mode
D-Worms

For elaborate strategies on defeating the D-Worms, including weapon and arena recommendations, see Guide:D-Worms strategies.

The D-Worms are a pair of earthworms that replace the Moon Lord in Dave Mode. They have a combined health of 180,000 health and shoot a large amount of projectiles that can be dodged by either holding or not holding Use / Attack.

When killed, they will drop the normal loot of the Moon Lord, along with Thing.

Mini-bosses

Mini-bosses are special enemies that that do not fit the criteria for being a boss. They are not as powerful as proper bosses but are still more dangerous than normal enemies.

Soldier

For elaborate strategies on defeating Soldier, including weapon and arena recommendations, see Guide:Soldier strategies.

Soldier is a construct of unknown origin with 10,000 health. It always spawns naturally in several static locations in Grug's World, but it is intended to be fought after Golem has been defeated.

Soldier periodically charges at the player whilst alternating between a lock-on explosion attack and reticles that shoot the player if intersected.

Soldier drops Foreign Material, which is used to craft several weapons.

Boss Progression