Blood Caller (Orchid Mod)

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Blood Caller
  • Blood Caller item sprite
Auto-use
Stack digit 1.png
Statistics
Type
Damage30 (Shamanic)
Knockback5.5 (Average)
Critical chance4%
Use time45 (Very slow)
Velocity9.5
TooltipHitting an enemy will grant you a crimson heart
If you have 3 crimson hearts, your next hit will recover some life
RarityRarity level: 1
Sell60
Template:Orchid Mod/Shaman infobox
Dropped by
Entity Quantity Rate Requirement
Crimson Heart
Crimson Crate
Hematic Crate
1 25%

The Blood Caller is a Pre-Hardmode shamanic weapon that has a chance to be dropped by Crimson Hearts; it also has a chance to be obtained from Crimson and Hematic Crates. As with all shamanic weapons, the Blood Caller's attacks are fired from a catalyst, whose position and direction are based on the position of the cursor.

On use, the Blood Caller fires a crimson bolt that travels a short distance and explodes. The bolt will additionally bounce off tiles and pierce through an enemy before slowing and exploding early. Upon successfully hitting an enemy, the player will gain a crimson heart. After collecting 3 crimson hearts, the following strike will consume them all to heal the player by 10 health.

Damaging non-Target Dummy enemies will grant the player the Shaman Element Fire (Orchid Mod).png Fire Element for a length of time.

Its Corruption counter part is the Shadow Weaver.

Its best modifier is Ethereal.

Template:Orchid Mod/Master Template Content