For an extensive guide on the Shaman class, see
Guide:Shaman.
The Shaman is a new class added in the Orchid Mod. The Shaman class' weapons, armor, and accessories revolve around actively switching between elements to balance out various meters, while augmenting and empowering other shamanic weapons in turn. The class inflicts shamanic damage.
The class is highly developed within the bounds of a vanilla Terraria playthrough, with content available throughout the journey. This includes ? armor sets and ? individual armor pieces, ? accessories, ? buffs, and ? items.
Mechanics
Shamanic Damage
The Shaman's weapons hit with a specific damage type called shamanic damage. Accessories and armor can be used to augment shamanic damage output, and generic 'damage' buffs still increase the Shaman's damage.
Elements
Each shamanic weapon is associated with a specific element: Fire, Water, Air, Earth, and Spirit.
Each element has its own exhaustion meter and duration meter. The exhaustion meter indicates how much weapons of a specific element can be used at full power, while duration indicates the number of active elements empowering the effects of various Shaman items. Both can be affected by various equipment.
Exhaustion
When a shamanic weapon is used, part of its corresponding element's exhaustion meter will be consumed, with the amount consumed referred to as energy. Should an element's exhaustion meter be fully depleted, all weapons of that element's type will only deal 50% of its normal damage. Exhaustion meters regenerate over time, with the rate increasing as the player uses shamanic weapons of differing elements.
In addition to the last-used element's exhaustion meter appearing underneath the player, all exhaustion meters can be seen on the bottom-right corner of the screen as colored meters.
Duration
Upon damaging a non-Target Dummy enemy with a shamanic weapon, part of its corresponding element's duration meter will be fully filled, with the total duration length increasing based on how long the target has gone since taking damage from a shamanic weapon. Various Shaman equipment will have their effects augmented or empowered based on the number of active elements the player has at once. For example, the Bulb Scepter fires additional projectiles based on how many active elements the player has.
In addition to all active elements' durations appearing as fading icons underneath the player, each element's duration can be seen on the bottom-right corner of the screen as red meters below their exhaustion meters.
Catalysts
Catalysts are visual indicators of where the attacks of a shamanic weapon will be fired from. They position themselves a certain distance and direction from the player, based on the direction of the cursor. Catalysts additionally do not travel instantaneously.
Orbs
Orbs are a mechanic utilized by certain shamanic weapons. Orbs are gained upon successfully striking enemies with the weapon, sometimes with added criteria, and linger above or around the player. After the player obtains a given maximum number of orbs, the next hit against enemies will cause the orbs to be consumed for a special effect, such as granting a buff, or restoring health. These weapons are affected by the Treasured Baubles and Hallowed Baubles accessories, causing every cycle completed to grant the player a free orb (or initial progress on single-orb weapons) on the following cycle.
Weapon |
Orb |
Maximum Orbs |
Effect |
Notes
|
|
Amethyst Scepter
|
|
3
|
Grants Amethyst Empowerment buff, increasing effectiveness of Spirit Bonds
|
|
|
Topaz Scepter
|
|
3
|
Grants Topaz Empowerment buff, increasing effectiveness of Earth Bonds
|
|
|
Sapphire Scepter
|
|
3
|
Grants Sapphire Empowerment buff, increasing effectiveness of Water Bonds
|
|
|
Emerald Scepter
|
File:Emerald Orb (Orchid Mod).gif
|
3
|
Grants Emerald Empowerment buff, increasing effectiveness of Air Bonds
|
|
|
Amber Scepter
|
|
3
|
Grants Amber Empowerment buff, increasing defense by 3 and restoring 10 life
|
|
|
Ruby Scepter
|
|
3
|
Grants Ruby Empowerment buff, increasing effectiveness of Fire Bonds
|
|
|
Diamond Scepter
|
|
3
|
Grants Diamond Empowerment buff, increasing the duration of all of the player's Bonds by 3 seconds
|
|
|
Avalanche
|
|
10
|
Launches itself downwards to damage enemies
|
Single orb that activates after 10 hits
|
|
Shadow Weaver
|
|
3
|
Grants Shadow Empowerment buff, increasing movement speed and shamanic damage by 10%
|
|
|
Blood Caller
|
|
3
|
Restores 5 health
|
|
|
The Hive
|
|
1
|
Explodes into a swarm of bees
|
Single orb that activates after 20 hits
|
|
Cobalt Scepter
|
|
5
|
Restores 75 mana
|
Requires all 3 hits from projectile to gain orb
|
|
Palladium Scepter
|
|
5
|
Restores 25 health
|
Requires all 3 hits from projectile to gain orb
|
|
Mythril Scepter
|
|
5
|
Grants Mythril Defense buff, increasing effectiveness of Defense Empowerments
|
Requires all 3 hits from projectile to gain orb
|
|
Orichalcum Scepter
|
|
5
|
Causes orbs to release a burst of damaging petals
|
Requires all 3 hits from projectile to gain orb
|
|
Adamantite Scepter
|
|
5
|
Causes next attack to fire an extra projectile
|
Requires all 3 hits from projectile to gain orb
|
Orchid Mod/Titanium Scepter |
Titanium Scepter
|
File:Titanium Orb (Orchid Mod).gif
|
5
|
Grants the Shadow Dodge buff, granting a dodge in place of the next hit taken
|
Requires all 3 hits from projectile to gain orb
|
|
Corrupt Scepter
|
|
1
|
Bursts into a shower of cursed flame in direction of player's movement
|
Single orb that activates after 20 hits
|
|
Ichor Scepter
|
|
1
|
Bursts into a shower of ichor in direction of player's movement
|
Single orb that activates after 20 hits
|
|
Sanctify
|
|
7
|
Causes orbs to fly out and home in on nearby enemies to deal damage
|
Gains an orb after every 5 hits
|
|
Chlorophyte Scepter
|
|
5
|
Causes orbs to release a burst of damaging spore clouds
|
Requires all 3 hits from projectile to gain orb
|
|
True Sanctify
|
|
7
|
Causes orbs to fly out and home in on nearby enemies to deal damage
|
Gains an orb after every 5 hits
|
|
Terra Scepter
|
|
1
|
Causes orb to fly out and home in on nearest enemy to explode
|
Single orb that activates after 25 hits
|
|
Reviver of Souls
|
|
12
|
Grants Spiritual Burst buff, empowering Reviver of Souls
|
Gains a flame after 3 hits
|
|
Abyss Precinct
|
|
5
|
Grants Abyss Empowerment buff, increasing effectiveness of all Empowerments
|
Requires all 3 hits from projectile to gain orb
|
|
Accessories
Accessory
|
Source
|
Effect
|
Hardmode
|
Visible on Character
|
Amber Idol |
Crafted at an Anvil |
Your shamanic earth bonds will increase your maximum life by 50. |
✗ |
|
Amethyst Idol |
Crafted at an Anvil |
Increases the effectiveness of your shamanic spirit bonds. |
✗ |
|
Deep Forest Charm |
Found in Ivy Chests |
Your shamanic earth bonds will summon sharp leaves around you. |
✗ |
✗
|
Destroyer Necklace |
Crafted at a Hardmode Anvil |
Enter a frenzied state by dealing 5 critical strikes in a short period of time under the effect of a shamanic water bond. While frenzied, shamanic damage and critical strike damage is increased by 15%. |
✓ |
✓
|
Diabolist Rune |
Dropped by Diabolists |
Allows you to cauterize your injuries if you take heavy damage while a shamanic earth bond is active. The cauterization will occur if you loose over 50% of your total health without interruption, and has a 1 minute cooldown. |
✓ |
✗
|
Diamond Idol |
Crafted at an Anvil |
Increases the duration of your shamanic bonds by 3 seconds. |
✗ |
|
Dryad's Gift |
Sold by Dryad for 5 |
Getting a new shamanic bond will increase the duration of your lowest duration one. |
✗ |
✗
|
Emerald Idol |
Crafted at an Anvil |
Increases the effectiveness of your shamanic air bonds. |
✗ |
|
Floral Stinger |
Dropped by Plantera |
Under the effect of a shamanic earth bond, falling under 50% life will make you enrage. While enraged, the effectiveness of your shamanic fire and earth bonds is increased a lot. |
✓ |
✗
|
Fragile Present |
Dropped by Santa-NK1 |
8% increased shamanic damage. Increases the effectiveness of all your shamanic bonds. However, taking direct damage will nullify theses effects, and reduce their effectiveness for 15 seconds. |
✓ |
✗
|
Frostburn Sigil |
Dropped by Undead Vikings |
Your fire bonds empowerments allows you to frostburn your foes on hit. |
✗ |
✗
|
Furnace Sigil |
Dropped by Demons |
Your shamanic fire bonds allows you to ignite your foes on hit. |
✗ |
✗
|
Hallowed Baubles |
Crafted at a Tinkerer's Workshop |
After completing an orb weapon cycle, you will be given a bonus orb on your next hit. You will also recover some health and mana based on the number of orbs in the cycle. |
✓ |
✗
|
Harpy Anklet |
Crafted an an Anvil |
Releases a burst of feathers around you when using a double jump. Allows you to double jump, if you cannot already. Increases harpy agility potion damage. These effects will only occur if you have an active shamanic air bond. |
✗ |
✗
|
Heavy Bracelet |
Dropped by Mimics |
An active shamanic earth bond will increase your armor by 10 but reduce your movement speed by 20%. |
✓ |
|
Molten Ring |
Dropped by Fire Imps |
Allows the wearer to release damaging droplets of lava while under the effect of shamanic air bond. |
✗ |
|
Mourning Torch |
Dropped by Mourning Woods |
10% increased shamanic damage. Your shamanic bonds will last 10 seconds longer. However, taking direct damage will reduce their current duration by 5 seconds. |
✓ |
|
Ondine Tear |
Found in Dungeon Chests |
Your shamanic water bonds will increase your shamanic critical strike chance by 10%. |
✗ |
|
Poison Sigil |
Dropped by Hornets |
Your shamanic fire bonds allows you to poison your foes on hit. |
✗ |
✗
|
Prismatic Idol |
Crafted at a Tinkerer's Workshop |
Having more than 3 active shamanic bonds increases the effectiveness of all your shamanic bonds. Your shamanic earth bonds will increase your maximum life by 50. Increases the duration of your shamanic bonds by 3 seconds. 10% increased shamanic damage |
✓ |
|
Ruby Idol |
Crafted at an Anvil |
Increases the effectiveness of your shamanic fire bonds. |
✗ |
|
Sapphire Idol |
Crafted at an Anvil |
Increases the effectiveness of your shamanic water bonds. |
✗ |
|
Shaman Emblem |
Dropped by Wall of Flesh |
15% increased shamanic damage. |
✓ |
✗
|
Shamanic Magnet |
Crafted at a Tinkerer's Workshop |
10% increased shamanic damage. Increases pickup range for stars. |
✓ |
✗
|
Sinister Present |
Crafted at a Tinkerer's Workshop |
15% increased shamanic damage. Increases the effectiveness of all your shamanic bonds. However, taking direct damage will reduce their current duration by 5 seconds. It will also reverse the effectiveness upgrade and remove the damage increase for 15 seconds. |
✓ |
✗
|
Spectral Skull |
Crafted at a Hardmode Anvil |
While under the effect of a shamanic water bond, your shamanic critical strikes will release a lost soul to chase down your enemies. |
✓ |
|
Sun Priest Cloak |
Crafted at a Hardmode Anvil |
Defense increased by 2. Having all five shamanic bonds active at once will allow them to fade out 50% slower. |
✓ |
|
Topaz Idol |
Crafted at an Anvil |
Increases the effectiveness of your shamanic earth bonds. |
✗ |
|
Toxic Sigil |
Crafted at a Tinkerer's Workshop |
Your shamanic fire bonds allows you to poison and envenom your foes on hit. |
✓ |
✗
|
Treasured Baubles |
Dropped by Undead Miners |
After completing an orb weapon cycle, you will be given a bonus orb on your next hit. |
✗ |
✗
|
Venom Sigil |
Dropped by Black Recluses |
Your shamanic fire bonds allows you to envenom your foes on hit. |
✓ |
✗
|
Waxy Incense |
Dropped by Queen Bee |
Your shamanic earth bonds will cover you in honey. You have a chance to release harmful bees when under the effect of shamanic earth bonds. |
✗ |
|
Waxy Tear |
Crafted at a Tinkerer's Workshop |
Your shamanic water bonds will increase your shamanic critical strike chance by 10%. Your shamanic critical strikes will recover you some health. Your shamanic earth bonds will cover you in honey. You have a chance to release harmful bees when under the effect of shamanic earth bonds. |
✗ |
|
Wyvern Tail Feather |
Dropped by Wyverns |
Increases flight time as long as you have an active shamanic air bond. Shamanic damage is increased by 10% during flight, but reduced by 5% on land. |
✓ |
✗
|
|
Armor
Armor Sets
Appearance
|
Set
|
Head
|
Chest
|
Legs
|
Sum
|
Bonuses / Effects / Notes
|
Cost / Source / Crafted At
|
Pre-Hardmode
|
|
|
Harpy armor |
|
04
|
05
|
04
|
013
|
- 12% increased shamanic damage
- 8% increased shamanic critical strike chance
- 10% increased movement speed
- Set Bonus: Shamanic air bonds slow falling speed. Press ▼ Down to fall faster. Your shamanic bonds will last 3 seconds longer.
|
|
|
|
Dark Shaman armor |
|
04
|
05
|
04
|
013
|
- 14% increased shamanic damage
- 10% increased shamanic critical strike chance
- Set Bonus: Shamanic fire bonds are more effective and cause attacks to shadowburn. Your shamanic bonds will last 3 seconds longer.
|
|
|
|
Blood Shaman armor |
|
04
|
05
|
05
|
014
|
- 10% increased shamanic damage
- 7% increased shamanic critical strike chance
- Set Bonus: Shamanic earth bonds are more effective and cause attacks to steal life. Your shamanic bonds will last 3 seconds longer.
|
|
|
|
Vampire armor |
Template:Orchid Mod/Thorium item
|
06
|
07
|
06
|
019
|
- 16% increased shamanic damage
- 8% increased shamanic critical strike chance
- Set Bonus: Dealing damage has a chance to spawn catchable orbs. Blood orbs restore health, sound orbs increase shamanic bond duration. Your shamanic bonds will last 3 seconds longer.
|
|
|
|
Depths Weaver armor |
|
04
|
05
|
05
|
014
|
- 14% increased shamanic damage
- 8% increased shamanic critical strike chance
- Set Bonus: Shamanic fire bonds are more effective and cause attacks to release spreading fire. Shamanic earth bonds are more effective and reflect damage to nearby enemies. Your shamanic bonds will last 3 seconds longer.
|
|
Hardmode
|
|
|
Downpour armor |
|
08
|
016
|
011
|
035
|
- 15% increased shamanic damage
- 15% increased shamanic critical strike chance
- Your shamanic bonds will last 4 seconds longer
- Set Bonus: Shamanic fire and air bonds are more effective. Dealing damage with 3 or more bonds has a chance to electrocute the enemy.
|
|
|
|
Sun Priest armor |
|
020
|
018
|
015
|
053
|
- 24% increased shamanic damage
- 4% increased shamanic critical strike chance
- 5% increased movement speed
- Your shamanic bonds will last 5 seconds longer
- Set Bonus: Releases homing bursts of light while under the effect of a shamanic fire bond.
|
|
|
|
Abyssal armor |
|
018
|
032
|
020
|
070
|
- 26% increased shamanic damage
- 16% increased shamanic critical strike chance
- 10% increased movement speed
- Your shamanic bonds will last 5 seconds longer
- Set Bonus: All shamanic bonds are more effective. Double tap ▼ Down to summon an abyss portal. Portal damage grants an air V shamanic bond.
|
|
Miscellaneous
Appearance
|
Item
|
Body Slot
|
Defense
|
Bonuses
|
Cost / Source
|
Pre-Hardmode
|
|
|
Amethyst Tiara |
|
Head
|
2
|
- 6% increased shamanic damage
- Increases maximum the effectiveness of your shamanic spirit bonds
- Your shamanic bonds will last 3 seconds longer
|
|
|
|
Topaz Tiara |
|
Head
|
2
|
- 6% increased shamanic damage
- Increases maximum the effectiveness of your shamanic earth bonds
- Your shamanic bonds will last 3 seconds longer
|
|
|
|
Sapphire Tiara |
|
Head
|
2
|
- 6% increased shamanic damage
- Increases maximum the effectiveness of your shamanic water bonds
- Your shamanic bonds will last 3 seconds longer
|
|
|
|
Emerald Tiara |
|
Head
|
2
|
- 6% increased shamanic damage
- Increases maximum the effectiveness of your shamanic air bonds
- Your shamanic bonds will last 3 seconds longer
|
|
|
|
Ruby Tiara |
|
Head
|
2
|
- 6% increased shamanic damage
- Increases maximum the effectiveness of your shamanic fire bonds
- Your shamanic bonds will last 3 seconds longer
|
|
|
|
Diamond Tiara |
|
Head
|
2
|
- 10% increased shamanic damage
- 5% increased shamanic critical strike chance
- Your shamanic bonds will last 3 seconds longer
|
|
Hardmode
|
|
|
Cobalt Spangenhelm |
|
Head
|
7
|
- 9% increased shamanic critical strike chance
- Set Bonus (Cobalt armor): Your shamanic bonds will last 4 seconds longer.
|
|
|
|
Palladium Spangenhelm |
|
Head
|
8
|
- 7% increased shamanic damage
- 7% increased shamanic critical strike chance
- Your shamanic bonds will last 3 seconds longer
- Set Bonus (Palladium armor): Greatly increases life regeneration after striking an enemy.
|
|
|
|
Mythril Spangenhelm |
|
Head
|
9
|
- 15% increased shamanic damage
- Set Bonus (Mythril armor): Your shamanic bonds will last 4 seconds longer.
|
|
|
File:Orichalcum Spangenhelm (equipped) (Orchid Mod).png
|
Orichalcum Spangenhelm |
|
Head
|
10
|
- 18% increased shamanic critical strike chance
- Your shamanic bonds will last 3 seconds longer
- Set Bonus (Orichalcum armor): Flower petals will fall on your target for extra damage.
|
|
|
|
Adamantite Spangenhelm |
|
Head
|
11
|
- 11% increased shamanic damage
- 11% increased shamanic critical strike chance
- Set Bonus (Adamantite armor): Your shamanic bonds will last 5 seconds longer.
|
|
|
|
Titanium Spangenhelm |
|
Head
|
11
|
- 16% increased shamanic damage
- 7% increased shamanic critical strike chance
- Your shamanic bonds will last 4 seconds longer
- Set Bonus (Titanium armor): Briefly become invulnerable after striking an enemy.
|
|
|
|
Hallowed Spangenhelm |
|
Head
|
12
|
- 12% increased shamanic damage
- 12% increased shamanic critical strike chance
- Set Bonus (Hallowed armor): Your shamanic bonds will last 5 seconds longer.
|
|
|
|
Titan Spangenhelm |
Template:Orchid Mod/Thorium item
|
Head
|
14
|
- Increases the effectiveness of your shamanic fire and water bonds
- Your shamanic bonds will last 4 seconds longer
- Set Bonus (Titan armor): 18% increased damage.
|
|
|
|
Chlorophyte Spangenhelm |
|
Head
|
14
|
- 16% increased shamanic damage
- Your shamanic bonds will last 4 seconds longer
- Set Bonus (Chlorophyte armor): Summons a powerful leaf crystal to shoot at nearby enemies.
|
|
|
Buffs
Icon
|
Name
|
Source
|
Effect
|
Tooltip
|
Duration
|
|
Abyss Empowerment
|
Abyss Precinct
|
- Increases the effectiveness of all Empowerments by one level
|
Increases the effectiveness of all your shamanic empowerments
|
15 seconds
|
|
Amber Empowerment
|
Amber Scepter
|
|
Increases defense by 3
|
15 seconds
|
|
Amethyst Empowerment
|
Amethyst Scepter
|
|
Increases the effectiveness your shamanic damage empowerments
|
15 seconds
|
|
Diamond Empowerment
|
Diamond Scepter
|
|
Increases the duration of your shamanic empowerments by 3 seconds
|
15 seconds
|
|
Emerald Empowerment
|
Emerald Scepter
|
|
Increases the effectiveness your shamanic movement speed empowerments
|
15 seconds
|
|
Mythril Defense
|
Mythril Scepter
|
|
Increases the effectiveness your shamanic damage resistance empowerments
|
15 seconds
|
|
Ruby Empowerment
|
Ruby Scepter
|
|
Increases the effectiveness your shamanic life regeneration empowerments
|
15 seconds
|
File:Sapphire Empowerment (Orchid Mod).png
|
Sapphire Empowerment
|
Sapphire Scepter
|
|
Increases the effectiveness your shamanic critical strike chance empowerments
|
15 seconds
|
|
Shadow Empowerment
|
Shadow Weaver
|
- Shamanic damage increased by 5%
- Movement speed increased by 5%
|
Increases movement speed and shamanic damage by 5%
|
15 seconds
|
|
Shamanic Empowerment
|
Shamanic Empowerment Potion
|
- Increases the effectiveness of all Empowerments by one level
|
Increases the effectiveness of all your shamanic empowerments
|
3 minutes
|
|
Spiritual Burst
|
Reviver of Souls
|
- Mana cost of Reviver of Souls reduced to 0
- Attacks with Reviver of Souls reset duration of all Empowerments
|
Empowers the Reviver of Souls weapon, and nullifies its mana cost All your attacks with it will refresh every single of your active shamanic empowerments They will also increase the weapon damage even more per hit
|
15 seconds
|
|
Spore Empowerment
|
Spore Caller
|
- Damage of Spore Caller increased by 10 on next use
|
Empowers the Spore Caller weapon, increasing it's base damage by 10 for your next use
|
5 seconds
|
|
Terra Blast
|
Terra Scepter
|
- Shamanic damage increased by 15%
|
Shamanic damage increased by 15%
|
15 seconds
|
|
Topaz Empowerment
|
Topaz Scepter
|
|
Increases the effectiveness your shamanic damage resistance empowerments
|
15 seconds
|
|
Debuffs
Icon
|
Name
|
Source
|
Effect
|
Tooltip
|
Duration
|
|
Broken Present
|
Fragile Present, Sinister Present
|
|
Reduces the effectiveness of all your shamanic empowerments Nullifies the positive effects of the fragile and sinister present accessories
|
15 seconds
|
|
Items
Orb weapons
Orb weapons are shamanic weapons that produce orbs as the player deals damage with their primary attack. After producing enough orbs, they are consumed for beneficial effects.
Other
Crafting Materials