0.2.1.3 (GaMeTerraria)

From Terraria Mods Wiki
Jump to navigation Jump to search

GaMeTerraria 0.2.1.3 adds several new changes and bugfixes.

Changes

  • Enemies that are small or face the screen, and have more common methods of attack, no longer do contact damage.
  • Experimental: Made significant changes to flow.
    • Special weapons no longer use flow, and instead go on a shared cooldown.
    • Flow is now built up by recharging special weapons, instead of passively. It still decays the same way.
    • Shock Absorber now refreshes cooldowns instead of increasing flow.
    • (Super moves were originally intended to be follow-ups to special weapons, so this more closely matches that design, while also making the currently half-baked flow mechanic less intrusive.)
  • Experimental: Enemies no longer drop random amounts of money, and higher difficulties no longer increase how much is dropped.
    • (The game's economy has been out of whack for quite a while, with this being one of the reasons for it. Later updates will bring more tweaks to item and enemy value.)
  • Updated Dave Language localization files, with 765 new item names. (ver.33 > ver.36)
  • Set the Lunar Pillars free.
  • The Lunar Pillars now always drop 60 + (players * 30) fragments.
  • Renamed "super power" back to critical damage.
  • Banners now grant critical hits against their associated enemy.
  • Temporarily disabled being kicked out of Grug's World on death in Multiplayer.

Fixes