0.2.1.3 (GaMeTerraria)
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GaMeTerraria 0.2.1.3 adds several new changes and bugfixes.
Changes
- Enemies that are small or face the screen, and have more common methods of attack, no longer do contact damage.
- All Casters
- Goblin Warlock
- Prime Cannon & Prime Laser
- Gastropod
- Angry Nimbus
- Ichor Sticker
- Blood Squid
- Mourning Wood & Pumpking
- Everscream & Ice Queen
- Nailhead & Dr. Man Fly
- Desert Spirit
- Dutchman Cannon (???)
- Martian Probe (???)
- Tesla Turret & Martian Saucer
- Cultist Archer & Lunatic Cultist
- Flow Invader & Nebula Floater
- Moon Lord (why...)
- True Eye of Cthulhu
- Experimental: Made significant changes to flow.
- Special weapons no longer use flow, and instead go on a shared cooldown.
- Flow is now built up by recharging special weapons, instead of passively. It still decays the same way.
- Shock Absorber now refreshes cooldowns instead of increasing flow.
- (Super moves were originally intended to be follow-ups to special weapons, so this more closely matches that design, while also making the currently half-baked flow mechanic less intrusive.)
- Experimental: Enemies no longer drop random amounts of money, and higher difficulties no longer increase how much is dropped.
- (The game's economy has been out of whack for quite a while, with this being one of the reasons for it. Later updates will bring more tweaks to item and enemy value.)
- Updated Dave Language localization files, with 765 new item names. (ver.33 > ver.36)
- Set the Lunar Pillars free.
- The Lunar Pillars now always drop 60 + (players * 30) fragments.
- Renamed "super power" back to critical damage.
- Banners now grant critical hits against their associated enemy.
- Temporarily disabled being kicked out of Grug's World on death in Multiplayer.
Fixes
- Fixed the Demolitionist not selling Rocket IIIs.
- Fixed Necromancers not being stunned.
- Fixed Shock Absorber missing a tooltip.