0.2 (GaMeTerraria)

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GaMeTerraria 0.2 is a major update that includes a Frost Legion rework, 2 new bosses, and many new experimental changes and bugfixes.

Additions

  • Frost Legion has been given much love that it so badly needed, complete with a whole new boss: Boss 3, Snow Don!
    • The Snow Globe now bestows Christmas spirit on the world for a day, and is obtainable from the start of the game.
    • Snowman Gangstas and Snow Ballas have had their attacks tweaked, and Mister Stabby has been given an attack of his own.
    • Snow Angels carrying presents can be found in the Snow biome. They drop what they're carrying if hit hard enough, but killing one is ill-advised...
  • Added Boss 4??? A little shark showed up in the mod one day, and...I guess he's GMT's fourth boss now!

Changes

  • Promotion Day now takes place on the roof of Saul Goodman's office in Albuquerque, New Mexico.
  • Removed the Drakomire wave from Promotion Day.
  • Hornlitz has a new look, thanks to Lemonful Tea!
  • Hornlitz no longer periodically tires out. This should keep the fight's pacing consistent, though might make it repetitive for the time being.
  • Experimental: Made some changes to mana.
    • Removed the regeneration penalty for moving.
    • Increased the mana regeneration penalty when low on mana. To compensate, mana potions now work like healing potions instead of lowering damage.
    • The idea is that you are given a few choices when using mana: do you maintain it, use it all up and then restore it, or go all in?
  • Experimental: Increased acceleration from 0.08 to 0.15.
    • The player's terrible acceleration seems to make grappling and dashes feel vital, or encourage fleeing from enemies. This is an attempt to alleviate that.
  • Experimental: Increased tile and wall placing speed by 25% and 17% respectively. Using any other item halves it for 2 seconds.
    • This will be relevant in the future :smiling_imp:
  • Experimental: Implemented Super Power, which replaces critical hits and boosts the damage of special weapons and super moves.
  • Landing a hit with a club now lets you swing it again 25% sooner.
  • Clubs now double in size while being swung, allowing you to hit enemies with them more easily.
  • Moon Lord's weapons are now crafted instead of dropped. Moon Lord now drops a consistent amount of Luminite, and way more of it.
  • Bangerang is now crafted with a Wooden Boomerang and a Flintlock Pistol at a Tinkerer's Workbench.
  • Paint is now consumable.
  • Stoffie's Angry Sun and Speedy Sun attacks now have a more vibrant trail.

Fixes

  • Fixed a bug where, due to not being in a cutscene, challenge subservers would update despite no-one being ready, and attempt to enter the "challenge failed" state, which amusingly prevented a NullReferenceException (also fixed) that would've made the subservers not work entirely.
  • Fixed NPCs dropping items in challenges.
  • Fixed the animation of clubs stopping a frame early.
  • Fixed Solar Battery not reducing the damage of Stoffie weapons.
  • Fixed Heliobow and Markmaker arrows in multiplayer.
  • Fixed Stoffie's bestiary image.
  • Fixed Lightning Rod's tooltip still stating it has a 10-second cooldown.