Armor (Eternal)

From Terraria Mods Wiki
Jump to navigation Jump to search

Armor is a set of equipable defense items that reduce damage taken from enemies and most other damage sources. Armor pieces are equipped by placing them in the armor slots of the player's inventory. Armor can also be placed in vanity slots to change the player's appearance without affecting stats. Armor pieces are either crafted, purchased from NPCs, or dropped from enemies.

Each piece of armor has a defense statistic that reduces inflicted damage by half / 3/4 its value, rounded up. For example, Iesnium armor grants a total of 21 defense, increasing the player's damage by 20%.

In addition to the defense provided by individual armor pieces, most armor types provide a Set Bonus when all three pieces of the same armor type are worn simultaneously. For example Carminite armor will increase melee damage based on the player's maximum HP.

Eternal adds 4 new armor sets. 3 sets can be obtained Pre-Hardmode, ? sets in Hardmode and 5 sets Post-Moon Lord, with some armor sets being class-specific.

Armor Sets

Pre-Hardmode

Appearance Set Defense Bonuses / Effects / Notes Cost / Source / Crafted At
Head Chest Legs Total
Carminite armor 0? 0? 0? 0?
  • Set Bonus: Increased melee damage based on your maximum HP
Iesnium armor 05 010 06 021
  • +20% increased movement speed
  • Set Bonus: 20% increased damage
Infernomancer armor 010 015 010 035
  • +10% increased movement speed
  • Set Bonus: 30% increased radiant damage
  • Note: Radiant class is currently unfinished)

Hardmode

Post-Moon Lord

Appearance Set Defense Bonuses / Effects / Notes Cost / Source / Crafted At
Head Chest Legs Total
Ancient Starborn armor 08 021 012 041
  • Set Bonus: Some weapons recieve special abilities

Weapon projectiles heal the player by 15 HP when below half health upon hitting an enemy +15% increased damage when below half health

Starborn armor 016 042 024 082
  • Set Bonus: Some weapons recieve special abilities

Weapon projectiles heal the player by 15 HP when below half health upon hitting an enemy +15% increased damage when below half health

Arkanium armor 020 048 024 092
  • +20% increased movement speed
  • Set Bonus: Swords rain down on you upon getting hit
Ultimus armor 020 096 030 0146
  • Set Bonus: You emit a source of light

Starborn and Arkanium armor effects

Naquadah armor 040 050 036 0126
  • Set Bonus: Some weapons recive special abilites

Starborn, Arkanium and Ultimus armor effects

  • Rift Bonus: Immunity to Rift Withering (WIP) and the Rod of Distortion's unstability
  • Note: Radiant class is currently unfinished)