Template:Anarchist Mod/Item infobox
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Documentation The documentation below is transcluded from Template:Anarchist Mod/Item infobox/doc. (edit | history)
[purge]
Usage
- Everything is optional.
- You can add a "name," "image," "imagefemale," and "imagebreak." Fill these values if the ROOTPAGENAME macro is not adequate (if the page name has a disambig qualifier for example)
{{item infobox | |||||||||
| | boxwidth | = | width of infobox; default = 21em or stretches to image width | ||||||
| | float | = | default is right | ||||||
| | css / style | = | css style for infobox box, if width:xx or float:xx inclueded it will override boxwidth= or float=. | ||||||
| | name | = | custom item name; default = page name | ||||||
| | namesub | = | custom item name, displays below name | ||||||
| | image | = | inventory image; default = name.png (also used for sets) | ||||||
| | imagefemale | = | female equipped variant; default = name female.png | ||||||
| | imageplaced | = | placed image; default = name (placed).gif; if no GIF exists, default = name (placed).png | ||||||
| | imageequipped | = | equipped image; default = name (equipped).gif; if no GIF exists, default = name (equipped).png | ||||||
| | imagebreak | = | if yes, placed/equipped image is pushed to a new line below the inventory image; default = no | ||||||
| | type | = | eg. Weapon, Tool, Furniture, etc. | ||||||
| | type2 | = | secondary type; =Set for armor and vanity sets | ||||||
| | damage | = | damage inflicted per hit | ||||||
| | damagetype | = | melee, ranged, magic, summon, or thrown | ||||||
| | autoswing | = | yes, if weapon/item autoswings/autofires by holding the use key/button | ||||||
| | defense | = | defense provided | ||||||
| | bonus | = | |||||||
| | setbonus | = | for armor sets, where type2 = Set | ||||||
| | pick | = | pickaxe power, without "%" | ||||||
| | axe | = | axe power, without "%" | ||||||
| | hammer | = | hammer power, without "%" | ||||||
| | pickreq | = | Required pickaxe power for destroying, without "%" | ||||||
| | hammerreq | = | Required hammer power for destroying, without "%" | ||||||
| | bait | = | bait power, without "%" | ||||||
| | knockback | = | knockback inflicted per hit, if more than one value needed, you should wrap the values with {{kb}}, e.g. {{kb|7.5}}/{{kb|6}} | ||||||
| | placeable | = | yes/no | ||||||
| | width | = | width when placed, tiles | ||||||
| | height | = | height when placed, in tiles | ||||||
| | mana | = | mana cost per use | ||||||
| | mregen | = | mana regeneration | ||||||
| | mheal | = | mana heal | ||||||
| | arcturum | = | arcturum cost per use | ||||||
| | arcturum2 | = | arcturum cost per knife charge | ||||||
| | ahealMin | = | minimum arcturum heal | ||||||
| | aheal | = | maximum arcturum heal | ||||||
| | lregen | = | health (life) regeneration | ||||||
| | hheal | = | health heal | ||||||
| | tooltip | = | Tooltip | ||||||
| | velocity | = | |||||||
| | critical | = | if no value is entered and the main Type is "Weapon", a default value of 4% is displayed | ||||||
| | body slot | = | |||||||
| | use | = | use time | ||||||
| | toolspeed | = | |||||||
| | tool | = | tool used to free this item if in its placed form (this field is somewhat deprecated) | ||||||
| | buff | = | buff provided (up to 5 as buff2, buff3...) | ||||||
| | bufflink | = | no: when buff doesn't have it's own page | ||||||
| | duration | = | buff duration | ||||||
| | bufftip | = | buff tooltip | ||||||
| | debuff | = | debuff provided (up to 3 as debuff2, debuff3...) | ||||||
| | debufflink | = | no: when debuff doesn't have it's own page | ||||||
| | debuffduration | = | buff duration | ||||||
| | debufftip | = | buff tooltip | ||||||
| | stack | = | max quantity of this item that can be stacked in a single inventory slot; defaults to 1 for all items | ||||||
| | rare | = | rarity value, eg. '1' for Blue, '2' for Green, 'q' for Amber (quest), 'rainbow' for expert-exclusive. | ||||||
| | buy | = | buy value in coins, enter using coin templates ({{cc}}, {{sc}}, {{gc}}, {{pc}}) Placing // within either the sell value or buy value will return separate lines for Buy and Sell. | ||||||
| | sell | = | sell value in coins, also enter using coin templates | ||||||
| | projectile | = | Name of the projectile the item creates. It can also be used for summons, i.e. to incorporate {{summoned}} into the infobox. (up to 3 as projectile2, projectile3...) | ||||||
| | projectiletype | = | Type of the projectile created; affects the section's header. Leave it empty to set the header to "Creates Projectile". Set it to minion /sentry to set the header to "Summons Minion"/"Summons Sentry". Anything else will set it to "Summons <parameter value>"; example: Set it to [[Mod of Redemption/Guardian|Guardian]] (or faster: {{+|Guardian}} on the Mod of Redemption Wiki) to set the section's header to "Summons Guardian".
| ||||||
| | projectileimage | = | Image of the projectile, without brackets (e.g. File:Wooden Arrow.png ). Defaults to File:<value of the projectile parameter>.png .
| ||||||
| | rune | = | Name of the item's built in rune. | ||||||
| | runetype | = | Type of the rune imbued; affects the section's header. Leave it empty to set the header to "Runes". Set it to minion /sentry to set the header to "Summons Minion"/"Summons Sentry". Anything else will set it to "Summons <parameter value>"; example: Set it to [[Mod of Redemption/Guardian|Guardian]] (or faster: {{+|Guardian}} on the Mod of Redemption Wiki) to set the section's header to "Summons Guardian".
| ||||||
| | runeimage | = | Image of the rune, without brackets (e.g. File:Wooden Arrow.png ). Defaults to File:<value of the rune parameter>.png .
| ||||||
| | consumable | = | true: (found in source code) leaves player's inventory with ⚒ Use / Attack, includes placeable items | ||||||
| | listcat | = | a supplemental category name to include the current item in a DPL list, eg. "arrows" causes the item to display at Arrows | ||||||
| | listcat2 ... listcat5 | = | identical to listcat: an additional supplemental category name | ||||||
| | listexclude | = | yes, to exclude the current template from DPL lists | ||||||
| | hardmode | = | yes, for items that only become available in Hardmode worlds | ||||||
}} |