Shortstop (Team Fortress 2)

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Shortstop
  • Shortstop item sprite
Statistics
Type
RarityUnique
Shortstop (Team Fortress 2).png
The Shortstop
Scout's Crafted Primary
+100% damage bonus
+40% faster firing speed
40% more accurate
-34% clip size
-60% bullets per shot
Increase in push force taken from damage while item is active
Alt-Fire to reach and shove someone!

The Shortstop is a Hardmode primary weapon for the Scout. It fires a spread of 4 pellets with random bullet spread, but consumes only one ammo. Although the weapon has a smaller clip size than the Scattergun, it deals more damage, has a quicker firing speed, and reloads its entire clip at once. When pressing the Open / Activate button, the Scout can shove a group of targets, dealing 1 damage and inflicting knockback.

Damage and Function Times

Statistics
Weapon Type Shotgun
Clip Size 4
Reload Type Clip
Damage
Base Damage 12
Pellet Count 4
Pellet Spread 7.2°
Afterburn {{{Afterburn}}}
Bullet Spread {{{Bullet Spread}}}
Splash Damage
Splash Radius {{{Splash Radius}}}
Self-Damage {{{Self-Damage}}}
Healing
Healing Amount {{{Healing Amount}}}
Function Times
Attack Interval 0.36 seconds
Reload 1.52 seconds
Reload (First) {{{Reload (First)}}}
Reload (Consecutive) {{{Reload (Consecutive)}}}
Ammo Consumption Interval {{{Ammo Consumption Interval}}}
Afterburn Duration {{{Afterburn Duration}}}
Airblast Cooldown {{{Airblast Cooldown}}}
Windup Time {{{Windup Time}}}
Maximum Charge Time {{{Maximum Charge Time}}}
Aim Fatigue {{{Aim Fatigue}}}
Effect Duration {{{Effect Duration}}}
Spread Recovery {{{Spread Recovery}}}

Shove

Statistics
Weapon Type {{{Weapon Type}}}
Clip Size {{{Clip Size}}}
Reload Type {{{Reload Type}}}
Damage
Base Damage 1
Pellet Count {{{Pellet Count}}}
Pellet Spread {{{Pellet Spread}}}
Afterburn {{{Afterburn}}}
Bullet Spread {{{Bullet Spread}}}
Splash Damage
Splash Radius {{{Splash Radius}}}
Self-Damage {{{Self-Damage}}}
Healing
Healing Amount {{{Healing Amount}}}
Function Times
Attack Interval 1.5 seconds
Reload {{{Reload}}}
Reload (First) {{{Reload (First)}}}
Reload (Consecutive) {{{Reload (Consecutive)}}}
Ammo Consumption Interval {{{Ammo Consumption Interval}}}
Afterburn Duration {{{Afterburn Duration}}}
Airblast Cooldown {{{Airblast Cooldown}}}
Windup Time {{{Windup Time}}}
Maximum Charge Time {{{Maximum Charge Time}}}
Aim Fatigue {{{Aim Fatigue}}}
Effect Duration {{{Effect Duration}}}
Spread Recovery {{{Spread Recovery}}}

Crafting

Recipe

ResultIngredientsCrafting station
ShortstopShortstop
Team Fortress 2/Crafting AnvilCrafting Anvil

Notes

  • Since the Shortstop uses local immunity frames, all pellets can hit and damage a single enemy simultaneously. This results in a total base damage of 48.
  • Since 4 pellets are shot from this weapon, the chances of a health kit spawning is increased.
  • Firing speed and shove cooldown are independent of each other.
  • Scout takes increased knockback while this weapon is held.
  • Shoving is an area of effect attack.
  • Shoving will always deal 1 damage.

Strategies

  • In order to deal consistent damage with the Shortstop, the Scout must be near his target. However, his low health makes it risky to stay at a close range. If he feels overwhelmed, he should flee and strike back when ready.
  • The Shortstop is a great weapon to spawn in health kits with as it shoots 4 pellets at a time.
  • The Shortstop can reload its entire clip at once, giving it more consistent damage over the Scattergun.
  • The Shortstop's reduced pellet spread gives it more range than the Scattergun.
  • If enemies get too close, shove enemies to knock them back.
    • However, shoving should be timed carefully as it has a cooldown.
  • If the Scout is too far away from his target, he is better of switching to his pistol if he has it in his loadout.

Trivia

  • The Shortstop is one of the only weapons that has knockback in the Team Fortress 2 mod that is not explosive.
    • However, it can only do this as an alternate attack.
    • Unlike most Terraria weapons, it can knock back bosses.