Rocket Launcher (Team Fortress 2)

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Rocket Launcher
  • Rocket Launcher item sprite
Statistics
Type
RarityNormal
This weapon supports focus shot
Rocket Launcher (Team Fortress 2).png
Rocket Launcher
Soldier's Starter Primary

The Rocket Launcher is a primary weapon for the Soldier. It fires a rocket that deals splash damage with knockback. Additionally, the Soldier can perform a rocket jump by shooting below him, while standing on the ground, propelling him upwards with some self-damage. This weapon is a stock weapon and can be obtained immediately if the Soldier class is chosen.

Damage and Function Times

Statistics
Weapon Type Rocket Launcher
Clip Size 4
Reload Type Single
Damage
Base Damage 90
Pellet Count {{{Pellet Count}}}
Pellet Spread {{{Pellet Spread}}}
Afterburn {{{Afterburn}}}
Bullet Spread {{{Bullet Spread}}}
Splash Damage
Splash Radius 25 feet
Self-Damage 15%
Healing
Healing Amount {{{Healing Amount}}}
Function Times
Attack Interval 0.8 seconds
Reload {{{Reload}}}
Reload (First) 0.92 seconds
Reload (Consecutive) 0.8 seconds
Ammo Consumption Interval {{{Ammo Consumption Interval}}}
Afterburn Duration {{{Afterburn Duration}}}
Airblast Cooldown {{{Airblast Cooldown}}}
Windup Time {{{Windup Time}}}
Maximum Charge Time {{{Maximum Charge Time}}}
Aim Fatigue {{{Aim Fatigue}}}
Effect Duration {{{Effect Duration}}}
Spread Recovery {{{Spread Recovery}}}

Notes

  • Since the Rocket Launcher uses local immunity frames, a single rocket can hit and damage multiple enemies simultaneously.
  • Rockets have a slower velocity than bullets.

Strategies

  • The Rocket Launcher is one of the best weapons for dealing medium to long-ranged damage.
    • Since this weapon supports focus shot, the Soldier can fire homing rockets and stop worrying about missing his target.
    • The Soldier may want to switch to his close-ranged weapon, like the Shotgun if he is worried about getting self-damaged from his rockets' explosions.
  • Rocket jumping is an easy and fun way of moving around.
    • However, the Soldier must keep track of his health to avoid accidentally blowing himself up.
  • The Rocket Launcher's single reload style can diminish damage output. Therefore, it's important for the Soldier to know when to reload.
  • Rockets can only hit a single enemy (not including the explosion, which have a small splash radius). This means the Rocket Launcher shouldn't be relied upon for crowd control.
    • Soldier must be careful of using this weapon against bosses consisting of multiple segments or summoned minions.

Trivia

  • The Rocket Launcher, like other explosive weapons in the Team Fortress 2 mod, originally had the ability to damage friendly NPCs.
    • However, this was changed due to the addition of the Flymeal.