Direct Hit (TF2Mod)
< TF2Mod
The Direct Hit is a primary weapon for the Soldier. It fires a rocket that travels quicker and deals 25% more damage than the Rocket Launcher. To compensate, its splash radius is severely decreased.
Damage and Function Times
Statistics | |
---|---|
Weapon Type | Rocket Launcher |
Clip Size | 4 |
Reload Type | Single |
Damage | |
Base Damage | 112 |
Splash Damage | |
Splash Radius | 7.5 feet |
Self-Damage | 18.75% |
Function Times | |
Attack Interval | 0.8 seconds |
Reload (First) | 0.92 seconds |
Reload (Consecutive) | 0.8 seconds |
Notes
- Since the Direct Hit uses local immunity frames, a single rocket can hit and damage multiple enemies simultaneously.
- Rockets have a slower velocity than bullets.
Strategies
- The Direct Hit is one of the best weapons for dealing medium to long-ranged damage.
- The increased rocket speed makes it less likely to miss without focus shot.
- Since this weapon supports focus shot, the Soldier can fire homing rockets and stop worrying about missing his target.
- The Soldier may want to switch to his close-ranged weapon, like the Shotgun if he is worried about getting self-damaged from his rockets' explosions.
- Rocket jumping is an easy and fun way of moving around.
- However, the Soldier must keep track of his health to avoid accidentally blowing himself up.
- Be wary as the Direct Hit deals slightly more self-damage.
- The Direct Hit's single reload style can diminish damage output. Therefore, it's important for the Soldier to know when to reload.
- Rockets can only hit a single enemy (not including the explosion, which have a small splash radius). This means the Direct Hit shouldn't be relied upon for crowd control.
- The decreased splash radius practically makes it a single-target weapon only.
- Soldier must be careful of using this weapon against bosses consisting of multiple segments or summoned minions.