Shotgun (TF2Mod)
< TF2Mod
The Shotgun is a secondary weapon for the Soldier, Pyro, and Heavy and a primary weapon for the Engineer. It fires a spread of 10 pellets with random bullet spread, but consumes only one ammo. This weapon is a stock weapon and can be obtained immediately if the Soldier, Pyro, Heavy, and Engineer class is chosen.
Damage and Function Times
Statistics | |
---|---|
Weapon Type | Shotgun |
Clip Size | 6 |
Reload Type | Single |
Damage | |
Base Damage | 6 |
Pellet Count | 10 |
Pellet Spread | 12° |
Function Times | |
Attack Interval | 0.625 seconds |
Reload (First) | Soldier: 1.005 seconds Pyro: 1.035 seconds Heavy: 0.87 seconds Engineer: 0.87 seconds |
Reload (Consecutive) | 0.51 seconds |
Notes
- Since the Shotgun uses local immunity frames, all pellets can hit and damage a single enemy simultaneously. This results in a total base damage of 60.
- Since 10 pellets are shot from this weapon, the chances of a health kit spawning is increased.
- The Shotgun consumes secondary ammo for the Soldier, Pyro, and Heavy and primary ammo for the Engineer.
Strategies
- In order to deal consistent damage with the Shotgun, the Soldier, Pyro, Heavy, or Engineer must be near his target.
- However, Soldier or Heavy should switch to his primary weapon for medium- to far-ranged combat, Pyro should always use their flamethrower, and Engineer should only use this weapon if he feels that his sentry gun isn't dealing enough damage.
- The Shotgun is a great weapon to spawn in health kits with as it shoots 10 pellets at a time.
- The Shotgun's single reload style can diminish damage output. Therefore, it's important for the Soldier, Pyro, Heavy, or Engineer to know when to reload.
Trivia
- The Shotgun used to be four separate weapons, one for the Soldier, Pyro, Heavy, and Engineer respectively.
- However, all of them were merged into one weapon.
- The Shotgun has nearly identical statistics to the Scattergun.
- The only difference is reload time.