Warlock (Anarchist Mod)

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Nurse.png
This is a Town NPC. A House may be required in order for it to appear.
Warlock
Warlock (Anarchist Mod).png
Warlock Map Icon (Anarchist Mod).png
Map Icon
Statistics
Type
Town
Environment
Damage30
Max Life250
Defense60
KB Resist50%

The Warlock is a Town NPC vendor that sells variety of items mainly pertaining to the Acolyte class depending on the player's progression.

The Warlock will spawn once the following conditions have been met:

  • There is an empty house.
  • Two in game days have passed.

When threatened by enemies, he will defend himself by firing a Necro Bolt (Anarchist Mod).png Necro Bolt that homes in on enemies and inflicts the Frostburn debuff. Although the Warlock will run away from and attack enemies, he is incapable of taking damage, so they pose no threat to him.

Items sold

Shop

Inventory
Item Cost Availability

Anarchist Mod/Warrior Class TokenWarrior Class Token No value Always available.
Anarchist Mod/Ranger Class TokenRanger Class Token No value Always available.
Anarchist Mod/Mage Class TokenMage Class Token No value Always available.
Anarchist Mod/Summoner Class TokenSummoner Class Token No value Always available.
Anarchist Mod/Acolyte Class TokenAcolyte Class Token No value Always available.
Anarchist Mod/Cursed SkullCursed Skull No value In Master Mode.
Anarchist Mod/Altar of Occult ConjuringAltar of Occult Conjuring 5 Always available.
Anarchist Mod/Soul WhistleSoul Whistle 1 Always available.
Anarchist Mod/Enchanting CrystalEnchanting Crystal 75 Always available.
BookBook 15 Always available.
Anarchist Mod/Cleansing TomeCleansing Tome 40 Always available.
Anarchist Mod/Old CurseOld Curse 5 After defeating Skeletron.
Any PylonAny Pylon 10 When in a specific biome and is happy enough.

Gear Shop

Inventory
Item Cost Availability

Wizard HatWizard Hat 12 Always available.
Anarchist Mod/Seeking SoulSeeking Soul 12 Always available.
Anarchist Mod/Occult TomeOccult Tome 1 Always available.
Anarchist Mod/Empty RuneEmpty Rune 20
50 (After defeating Eye of Cthulhu)
1 (After defeating Eater of Worlds or Brain of Cthulhu)
180 (After defeating Skeletron or Queen Bee)
350 (Hardmode)
5 (After defeating any Mechanical boss)
8 (After defeating Plantera)
12 (After defeating Golem)
15 (After defeating Moon Lord)
Always available.
Anarchist Mod/Lightning RodLightning Rod 30 Always available.
Anarchist Mod/Heavenly LightHeavenly Light 20 After defeating Eater of Worlds.
Anarchist Mod/Warlock BladeWarlock Blade 35 After defeating the Wall of Flesh.
Any PylonAny Pylon 10 When in a specific biome and is happy enough.

Living preferences

See The Main Terraria Wiki for more information on Town NPC Happiness

Biome Neighbor
Love n/a DryadDryad
Like UndergroundUnderground Snow biomeSnow biome WizardWizard
Dislike Glowing Mushroom biomeGlowing Mushroom biome ClothierClothier
Hate The HallowThe Hallow MechanicMechanic

Names

The Townsperson can have the following names:

  • Balthazar
  • Octavius
  • Sargith

Quotes

Interaction Quotes

  • Anytime:

    • "Dark magic is not easy to master."
    • "I can't and never have been able to raise the dead. Where do people keep getting that idea from?"
    • "Come here you slimy little!... Oh, hello! I just was wrestling with an occult spirit. Never mind that."

    If the player is not a Pure Class:

    • "You could be a decent apprentice. How would you like to learn the dark arts?"
    • "I don't respect your choice of combat proficiency. Thought you should know."
    • "You look like one who needs to start specializing."
    • "There's some strange aura about you. I can't quite place it, all I know is that it isn't good."
    • "I met a man like you once. Jumping from mentor to mentor, never staying with one person too long."
    • "We used to have a name for people like you."

    If the player is Pure Mage:

    • "You are getting quite adept in magic."
    • "Your magic is good, but I've seen better."
    • "I have much respect for you, my friend."

    If the player is Pure Warrior:

    • "Don't come crying to me when you need your limbs grown back. I'm not healing you."
    • "Ah yes, the warrior. I heard you were around here somewhere."
    • "I have nothing to say to you."

    If the player is Pure Summoner:

    • "Conjuring beasts to defend you? That just sounds like slavery with extra steps. Well, no. Just slavery."
    • "You order those things with a whip? And I thought I was cruel."
    • "I wish I had a following that loyal."
    • "Oh, they're not your slaves? Ah, yes. Forced volunteers, much better."

    If the player is Pure Acolyte:

    • "Ah, a fellow conjurer of the occult. I have some things that might interest you."
    • "Your occult aura is strong."
    • "Conjuring dark spirits can be dangerous, but you seem to know what you're doing."

    If the player is Pure Ranger:

    • "You fight reliably, but at what cost?"
    • "You seem like a boring person."
    • "The way you engage an enemy is not bad, just not good either."

    If Dryad is present:

    • "Do you think that [Name of Dryad] remembers me?"
    • "Does [Name of Dryad] ask about me?"
    • "[Name of Dryad] and I stood against Cthulhu hundreds of years ago. I remember those days fondly."

    If Wizard is present:

    • "I think [Name of Wizard] has gone senile since I last met him."
    • "[Name of Wizard] used to be capable of more than a party trick."

    If Clothier is present:

    • "I think [Name of Clothier] might still be in league with Cthulhu."
    • "[Name of Clothier] says he was under mind control, but I'm not so sure that's the truth."

    If Mechanic is present:

    • "[Name of Mechanic] says she was forced against her will to try and rebuild Cthulhu. I think that's malarkey."
    • "If [Name of Mechanic] is on our side, why can't she produce the technical readouts of her constructions for us to study?"
    • "That Mechanic tells a good joke. Says she was 'forced against her will' to build mechanical abombinations."

    If Guide is present:

    • "I have a feeling that [Name of Guide] doesn't approve of my methods."
  • Happiness Quotes

  • When Happiness is neutral:

    • "I'm not doing too bad."

    When homeless:

    • "I can defend myself just fine, but do you happen to have an open room?"

    When in a sparse area:

    • "All alone again. I love it!"

    When far from home:

    • "Where am I?"

    When overcrowded:

    • "It has been quite some time since I have been around this many people."
    • "Okay, this is a bit much. If I see one more person I'm blasting them!"

    When in Liked Biome:

    • "This place is nice and cold, I like being in [Name of Biome]."

    When in Loved Biome:

    • "[Name of Biome] is just so nice. This place really just has everything I want."

    When in Disliked Biome:

    • "This is just a bit too funky for me. I see the appeal, but it's just not my thing."

    When in Hated Biome:

    • "This place is awful, [Name of Biome] is just too bright and sparkly."

    When near Liked NPC

    • "I know [Name of Liked NPC], he's a bit older than the last time I saw him, but he's still fun."

    When near Loved NPC:

    • "[Name of Loved NPC] helped me avenge my family. I am forever in her debt."

    When near Disliked NPC:

    • "[Name of Disliked NPC] says he had no choice helping in rebuilding Cthulhu, but I'm not too sure if that's the truth."

    When near Hated NPC:

    • "I don't care if [Name of Hated NPC] said she was forced to build those mechanical abombinations. She could've refused."
  • Trivia

    • The BestiaryBestiary entry for the Townsperson: "A master of the dark arts and once kin to the Lost Heroes, the Warlock is preparing the new age of Heroes to fight off cosmic threats."

    History

    • 1.3.0.1: Introduced.

    Template:Anarchist Mod/Master Template Characters