Pulsar (User:MeurdMeister/Bee Swarm Simulator Mod)

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Pulsar
  • Pulsar item sprite
Auto-use
Stack digit 1.png
Statistics
Type
Damage52 (Hive)
Knockback4 (Weak)
Critical chance4%
Use time40 (Very slow)
Velocity12
TooltipFires an orb of dark energy that implodes upon impact with terrain or enemies

This implosion vortex pulls enemies towards its center

After 1 second of flight, the orb becomes charged, homing in on enemies and creating a larger implosion vortex
RarityRarity level: 5
Buy / Sell500,000Honey Money / 480
Creates Projectile
  • Dark Energy Orb
    Dark Energy Orb (User-MeurdMeister-Bee Swarm Simulator Mod).png

The Pulsar is a Hardmode Collector that can be purchased from the Pro Bear. It has a base Pollen Collection of 152.

It is used like a staff, similar to the Diamond Staff for example. When used, it fires a Dark Energy Orb that travels slowly and implodes upon hitting something. After 1 second of travel time, this orb will become charged, gaining increased damage & pollen collection, homing in on nearby enemies and imploding in a larger radius.

Its best modifier is Connoisseur's.

Notes

  • The implosion created by Dark Energy Orbs pulls enemies towards its center, and will last longer & collect more pollen if the orb that created it was charged. However, it is important to note that these implosion vortexes can only collect pollen from up to a maximum of 15 hits.
  • Due to the projectiles this collector creates, the actual pollen collection can be much higher than the base number depending on how many enemies are hit simultaneously, with the highest possible base value being 1083 (from a charged Dark Energy Orb direct hit + at least 15 hits from the charged implosion vortex)
The Pulsar being used on Target Dummies. Note how the charged orb creates a stronger implosion.

History

  • 1.0:
    • Now sold by Pro Bear instead of the Merchant
    • Defeating The Twins no longer required for this to be sold
    • Changed value from 50 to 500,000Honey Money
    • Decreased base damage from 57 to 52
  • 0.5.1:
    • The implosions created by Dark Energy Orbs now emit a lower-pitched sound if the orb was charged
    • Decreased the travel time for a Dark Energy Orb to become charged from 1.5 seconds to 1 second
  • 0.5: Introduced