Template:Item battlerod-box/doc
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Describe the template's function here.
Usage
Used to create Item boxes for the Battlerod items. Contains a section for the item and the bobber that is launched.
{{item infobox | |||||||||
| | boxwidth | = | width of infobox; default = 21em or stretches to image width | ||||||
| | float | = | default is right | ||||||
| | css / style | = | css style for infobox box, if width:xx or float:xx inclueded it will override boxwidth= or float=. | ||||||
| | name | = | custom item name; default = page name | ||||||
| | namesub | = | custom item name, displays below name | ||||||
| | image | = | inventory image; default = name.png (also used for sets) | ||||||
| | type | = | eg. Weapon, Tool, Furniture, etc. | ||||||
| | type2 | = | secondary type; =Set for armor and vanity sets | ||||||
| | damage | = | damage inflicted per hit | ||||||
| | damagetype | = | melee, ranged, magic, summon, or thrown | ||||||
| | no_of_bobbers | = | number of bobbers this battlerod has | ||||||
| | bob_time | = | time for a bob, in seconds | ||||||
| | bob_time_ticks | = | time a bob takes, in ticks (1/60) | ||||||
| | reel_speed | = | the Maximum speed this rod reels an enemy at, in pix/s | ||||||
| | tensile | = | force of the line before it breaks, in pix/s2 | ||||||
| | fish_power | = | the fishing power of this rod | ||||||
| | no_baits | = | the number of simultaneous baits this battlerod allows | ||||||
| | tooltip | = | Tooltip | ||||||
| | critical | = | if no value is entered and the main Type is "Weapon", a default value of 4% is displayed | ||||||
| | buff | = | buff provided (up to 5 as buff2, buff3...) | ||||||
| | bufflink | = | no: when buff doesn't have it's own page | ||||||
| | duration | = | buff duration | ||||||
| | bufftip | = | buff tooltip | ||||||
| | debuff | = | debuff provided (up to 3 as debuff2, debuff3...) | ||||||
| | debufflink | = | no: when debuff doesn't have it's own page | ||||||
| | debuffduration | = | buff duration | ||||||
| | debufftip | = | buff tooltip | ||||||
| | stack | = | max quantity of this item that can be stacked in a single inventory slot; defaults to 1 for all items | ||||||
| | rare | = | rarity value, eg. '1' for Blue, '2' for Green, 'q' for Amber (quest), 'rainbow' for expert-exclusive. | ||||||
| | buy | = | buy value in coins, enter using coin templates ({{cc}}, {{sc}}, {{gc}}, {{pc}}) Placing // within either the sell value or buy value will return separate lines for Buy and Sell. | ||||||
| | sell | = | sell value in coins, also enter using coin templates | ||||||
| | projectile | = | Name of the projectile the item creates. It can also be used for summons, i.e. to incorporate {{summoned}} into the infobox. (up to 3 as projectile2, projectile3...). The first projectile is the Bobber of the rod, second is the turret projectiles spawned, third is more projectiles if needed. Projectile 2_2 and 3_2 exist for cases where more than one projectile is spawned in crowd control mode. | ||||||
| | projectiletype | = | Type of the projectile created; affects the section's header. Leave it empty to set the header to "Creates Projectile". Set it to minion /sentry to set the header to "Summons Minion"/"Summons Sentry". Anything else will set it to "Summons <parameter value>"; example: Set it to [[Mod of Redemption/Guardian|Guardian]] (or faster: {{+|Guardian}} on the Mod of Redemption Wiki) to set the section's header to "Summons Guardian".
| ||||||
| | projectileimage | = | Image of the projectile, without brackets (e.g. File:Wooden Arrow.png ). Defaults to File:<value of the projectile parameter>.png .
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| | consumable | = | true: (found in source code) leaves player's inventory with ⚒ Use / Attack, includes placeable items | ||||||
| | listcat | = | a supplemental category name to include the current item in a DPL list, eg. "arrows" causes the item to display at Arrows | ||||||
| | listcat2 ... listcat5 | = | identical to listcat: an additional supplemental category name | ||||||
| | listexclude | = | yes, to exclude the current template from DPL lists | ||||||
| | hardmode | = | yes, for items that only become available in Hardmode worlds | ||||||
}} |