Sapper (Team Fortress 2)

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Sapper
  • Sapper item sprite
Statistics
Type
RarityNormal
This weapon supports focus shot
Sapper (Team Fortress 2).png
Sapper
Spy's Starter PDA
Throw onto enemies to electrocute them and slowly drain away their health.

The Sapper is a PDA for the Spy. It is a utility weapon as when thrown, it attaches itself to any enemy. The affected enemy is sapped, taking damage over time and being briefly stunned. This weapon is a stock weapon and can be obtained immediately if the Spy class is chosen.

Damage and Function Times

Statistics
Weapon Type Sapper
Reload Type No Reload
Damage
Base Damage 25
Health Drain 25 / second
Function Times
Attack Interval 1 second
Sapper Lifetime 10 seconds

Notes

  • Since the Sapper uses local immunity frames, it means that it does not lose any damage output due to invincibility frames.
  • Sappers have impact damage.
  • Sappers cannot stack their damage as only one sapper can attach itself to an enemy. New sappers destroy any existing sappers on the same enemy.
  • Sappers stun by resetting their target's velocity to zero.

Strategies

  • The Sapper should only be thrown to sap an enemy. The Spy should use his other weapons instead of continuously throwing more Sappers.

Trivia

  • Although classified as a PDA, the Sapper functions more as a secondary weapon for Spy.
  • The Sapper has different mechanics compared to the one from its original game.
    • Sappers don't have impact damage nor can be thrown in the original game.
    • Sappers are placed onto buildings or robots in the original game.
    • Sappers can only be attached to buildings or robots in the original game.
    • Sappers either have no cooldown or a 15-second cooldown in Mann vs. Machine in the original game.