Sapper (Team Fortress 2)
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The Sapper is a PDA for the Spy. It is a utility weapon as when thrown, it attaches itself to any enemy. The affected enemy is sapped, taking damage over time and being briefly stunned. This weapon is a stock weapon and can be obtained immediately if the Spy class is chosen.
Damage and Function Times
Statistics | |
---|---|
Weapon Type | Sapper |
Reload Type | No Reload |
Damage | |
Base Damage | 25 |
Health Drain | 25 / second |
Function Times | |
Attack Interval | 1 second |
Sapper Lifetime | 10 seconds |
Notes
- Since the Sapper uses local immunity frames, it means that it does not lose any damage output due to invincibility frames.
- Sappers have impact damage.
- Sappers cannot stack their damage as only one sapper can attach itself to an enemy. New sappers destroy any existing sappers on the same enemy.
- Sappers stun by resetting their target's velocity to zero.
Strategies
- The Sapper should only be thrown to sap an enemy. The Spy should use his other weapons instead of continuously throwing more Sappers.
Trivia
- Although classified as a PDA, the Sapper functions more as a secondary weapon for Spy.
- The Sapper has different mechanics compared to the one from its original game.
- Sappers don't have impact damage nor can be thrown in the original game.
- Sappers are placed onto buildings or robots in the original game.
- Sappers can only be attached to buildings or robots in the original game.
- Sappers either have no cooldown or a 15-second cooldown in Mann vs. Machine in the original game.
Categories:
- Team Fortress 2
- Team Fortress 2/Weapon items