Natascha (Team Fortress 2)

From Terraria Mods Wiki
Jump to navigation Jump to search
Natascha
  • Natascha item sprite
Statistics
Type
RarityUnique
Natascha (Team Fortress 2).png
The Natascha
Heavy's Unlocked Primary
On Hit: 100% chance to slow target
20% damage resistance when below 50% health and spun up
-25% damage penalty
30% slower spin up time

The Natascha is a primary weapon for the Heavy. It fires bullets that deals less damage than the Minigun, but can slow enemies down. Also, it has a longer spin-up time, but gives the Heavy damage resistance towards high-damage attacks.

Damage and Function Times

Statistics
Weapon Type Minigun
Clip Size {{{Clip Size}}}
Reload Type No reload
Damage
Base Damage 6.75
Pellet Count {{{Pellet Count}}}
Pellet Spread {{{Pellet Spread}}}
Afterburn {{{Afterburn}}}
Bullet Spread 10°
Splash Damage
Splash Radius {{{Splash Radius}}}
Self-Damage {{{Self-Damage}}}
Healing
Healing Amount {{{Healing Amount}}}
Function Times
Attack Interval 0.105 seconds
Reload {{{Reload}}}
Reload (First) {{{Reload (First)}}}
Reload (Consecutive) {{{Reload (Consecutive)}}}
Ammo Consumption Interval {{{Ammo Consumption Interval}}}
Afterburn Duration {{{Afterburn Duration}}}
Airblast Cooldown {{{Airblast Cooldown}}}
Windup Time 1.16 seconds
Maximum Charge Time {{{Maximum Charge Time}}}
Aim Fatigue {{{Aim Fatigue}}}
Effect Duration {{{Effect Duration}}}
Spread Recovery {{{Spread Recovery}}}

Notes

  • Since the Natascha uses local immunity frames, it means that it does not lose any damage output due to invincibility frames.
  • While spun up, this weapon slows the Heavy to 47% of his original speed.
  • If the weapon is winding down, it can be spun back up, taking a shorter amount of time than if the barrel has fully stopped.
  • The Natascha consumes one unit of ammo every fourth shot.
  • The damage resistance only applies if incoming damage is enough to drain 50% of the Heavy's health.

Strategies

  • The Natascha's high firing speed and the ability to not require reloading makes it an all-rounded primary weapon with consistent damage.
    • However, the inaccuracy of each shot may hinder far-ranged combat.
  • The Heavy must be careful of when to start firing due to the spin-up time.
    • This is apparent with the increased spin-up time when compared to the Minigun.
    • Heavy can prepare to shoot by spinning up via right-click.
  • The Heavy must be ready to tank incoming hits due to this weapon's speed penalty while spun.
    • Luckily, the damage resistance makes this less of an issue.

Trivia

  • The Natascha once didn't have a slowdown time after firing.
    • This means that the Heavy had to always spin up for the full duration, but didn't have to wait to switch to another weapon.