Talent Tree (Conquest)
< Conquest
Conquest adds 4 separate talent trees, to access them you need to use a eight trigrams mirror which your character spawns with. To activate a skill simply click on one the dots in your skill tree, dots that have no description mean they aren't implemented yet!
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Skills cost points to activate, you gain more points as your progress. The bosses that give more points are eye of cthulu, wall of flesh, plantera and moon lord. The max amount of points you can have is 24.
Talents
Magic
Talent | Effect. | Cost | |
---|---|---|---|
Spirit Vein | +2% Magic Damage | 1 | |
Scorching Spells | Magic projectiles inflict the On Fire! debuff | 2 | |
Magic Reflux | Magic projectiles have a chance to restore mana on death | 2 | |
Resonance | Increases Magic Damage based on current mana | 3 | |
Magic Absorb | Hostile projectiles grant mana based on however much damage you received | 3 | |
Land Mine | If a projectile hits a tile, when it dies it will leave behind a land mine | 4 | |
Support Star | Spawns a minion who can grant 4 different effects see Support Star | 4 |
Melee
Talent | Effect. | Cost | |
---|---|---|---|
Strength | +2% Melee Damage, +20 max health | 1 | |
Deadly Rhythm | Hitting the same target increases melee speed | 2 | |
Bulwark | Provides damage reduction for a short period after a true melee strike | 2 | |
Egoism | Increases melee damage based on movement speed and attack speed | 3 | |
Beast Blood | Non-Lethal damage is converted to lost life which can be recovered by attacking enemies | 3 | |
Warrior | Increases attack speed based on current health | 4 | |
Ultragen | Increases life regeneration based on max health | 4 |
Ranged
Talent | Effect. | Cost | |
---|---|---|---|
Anger | +2% Ranged Crit Chance and Damage | 1 | |
Charge Shot | The longer you go without firing your weapon the more damage it gains | 2 | |
Savings | All ranged weapons have a chance to not consume ammo | 2 | |
Weak Points | Enemies recieve weak points, if you hit one it will explode and do extra damage | 3 | |
Arms Master | +10% Crit Chance for ranged weapons | 3 | |
Patience | Items with a 35 use time or higher receive 25% more damage | 4 | |
Hat Trick | Chance to fire a random ranged projectile | 4 |
Summonner
Talent | Effect. | Cost | |
---|---|---|---|
Nourishment | +2% Summon Damage and 1 minion slot | 1 | |
Super Minions | +2 Flat Damage for summoner weapons | 2 | |
Marshal | +2 Minion Slots | 2 | |
Savior | When you receive fatal damage, revive yourself and consume all your minions, can only be triggered once per life | 3 | |
Willpower | Adds minion slots based on max mana | 3 | |
Combined Attack | Adds a mark to enemies hit by projectiles marked as summon damage, enemies take more damage | 4 | |
Suppressive Fire | Gain Bonus Damage Based on Max Minions | 4 |
Math
Suppressive Fire - Player.GetDamage<SummonDamageClass>() *= 1f + (Player.maxMinions * 0.02f + Player.maxTurrets * 0.04f); & Player.GetDamage<SummonMeleeSpeedDamageClass>() *= 1f + (Player.maxMinions * 0.02f + Player.maxTurrets * 0.04f);
Resonance - Player.GetDamage(DamageClass.Magic) += (float)Player.statMana / 1000;
Willpower - Player.maxMinions += (int)(Player.statManaMax2 / 100); & Player.maxTurrets += (int)(Player.maxMinions / 4);
Egoism - if (Player.velocity.Y > 0) = Player.GetDamage<MeleeDamageClass>() *= Player.velocity.X * Player.velocity.X / 400 + Player.velocity.Y / 20 + Player.GetAttackSpeed(DamageClass.Melee);
if (Player.velocity.Y <= 0) Player.GetDamage<MeleeDamageClass>() *= Player.velocity.X * Player.velocity.X / 400 + Player.GetAttackSpeed(DamageClass.Melee);
Warrior -