The Jack-Rabbit (AFK Pets and more)
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The Jack-Rabbit
Statistics
Type | |
---|---|
Knockback | 6 (Average) |
Use time | 32 (Slow) |
Tooltip | 'A legendary sword once forged for the Bunny King to symbolize his might' 'Even though it's too heavy for the king you can carry it easily.' Holding the weapon will grant an additional jump and movement speed increase When this special jump is being made closer enemies will get poisoned |
Grants Buff | Might of the Forest Lord |
Buff tooltip | Your wisdom lets you know carrot will not hop into you |
Inflicts Debuff | Poisoned |
Debuff duration | 5 seconds |
Debuff tooltip | No health regeneration |
Rarity | |
Sell | 20 |
Research | 1 required |
Obtained from
Entity | Quantity | Rate |
---|---|---|
Bunny Zeppelin | 1 | 25% |
Bunny Zeppelin | 1 | 16.66% |
The Jack-Rabbit is a Pre-Hardmode Sword dropped by the Bunny Zeppelin with a 25*1/4 (25%) chance (16.67*1/6 (16.67%) in Expert Mode). When held, it grants a double jump and increases movement speed by 0.1, jump speed by 2, and jump height by 2. When performing the double jump, nearby enemies will be inflicted with poison for 5 seconds in a 15-20 tile radius around the jump.
Its best modifier is Legendary.
Tips
- This weapon makes a great early game transversal tool with its given double jump and movement stats.
- If equipped with items that add more jumps, the special jump only will inflict Poisoned.
Trivia
- This weapons name is in reference to the Jackrabbit, which is a type of hare in the Western United states. The name is also based on the Jack be Nimble nursery rhyme, where he jumps over a candlestick.
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