Clubs (AFK Pets and more)
Clubs are Melee Weapons that acts more like True melee swords, but with a few new mechanics attached to them that makes them stand out, those being the Slam, Strike, and Berserk Mechanics. There are currently 7 bats in the game, along with a single Trinket that is tailored to said subclass.
Mechanics
Slam
All Clubs have this ability by default. It is activated upon hitting an enemy. Each clubs has their own slam ability.
Strike
Most Clubs have the ability to throw baseball-type ammos. These ammos are needed to activate their strike ability (with a few exceptions).
Upon throwing a baseball, the player must hit the ball before it touches any solid terrain. If they successfully hit the ball using said bat, it will launch the ball to the cursor's direction, along with granting the player the Home Run Buff, which increases Movement speed, Wing time, and Jump Height by 20%. If unsuccessful however, the player is penalized with 10 seconds of Ball Miss debuff, which disallows the player from throwing another ball until the timer is up.
Berserk
All clubs has this mechanic. Every hits on an enemy fills the meter until it's full. Once it fills, it becomes empty again, and the player now turns red, as indicated by a sound effect. During this time, the ball-throwing ability will no longer be usable, but in exchange, slightly heals the player and refills the berserk meter for every enemies they defeat. Additionally, it increases the weapon's dmg by 150%, Melee speed by 50%, and +10 crit chance. This usually lasts for 10 seconds before the effect wears off.
Weapons
Clubs | Source | Damage | Usetime | Knockback | Effect | Hardmode? | Notes |
---|---|---|---|---|---|---|---|
Rolled Newspaper | 4 Paper + 2 Rotten Chunk/Vertebrae + Black Ink @ Work Bench | Slam Ability: Does 80% increase against Vanilla Bug enemies + leaves behind bug bloods | |||||
Sturdy Wood Bat | 10 Boreal Wood + 10 Rich Mahogany + 6 Purification Powder @ Heavy Work Bench | Slam Ability: Has a 5% chance to fire off any non-boss flying enemy to the cursor's direction. Any non-boss enemy that gets in the way of said fired enemy will take the highest contact damage of the 2 + 20% additional damage to the struck enemy. Boss enemy will instead lose 4 defense + gets the Bleeding Debuff.
|
|||||
Samson's Jawbone | Has a chance to drop from Bone Serpent at a ??% chance. | Slam Ability: Has a 20% chance to fire off bloody waves that pierces multiple enemies. Any enemy killed by said wave has a 50% chance to drop bloody heart that lingers for a short time.
|
|||||
Jeremy's Bat | Sturdy Wood Bat + 6 Titanium Bar/Adamantite Bar + 4 Silver Bar/Tungsten Bar @ Mythril Anvil | Slam Ability: Enemy hit has a chance to be a BONK hit. This makes the enemy dizzy and fires off blood to the mouse direction
|
|||||
Saint's Strike | Jeremy's Bat + Samson's Jawbone + 6 Hallowed Bar + 8 Purification Powder + 12 Ectoplasm @ Mythril Anvil | Slam Ability: Enemy hit has a chance to fire holy wave, which can pierce multiple enemies. Said wave can inflict Angelic flames
|
|||||
Kizuna's Wrath | Saint's Strike + Death's Touch + 12 Lightning Bolt + 20 Martian Conduit Plating + 8 Boiling Blood @ Ancient Manipulator | Slam Ability: Enemy hit has a chance to inflict Electrified, and also has a small chance to inflict Kizuna's Attraction, which makes other enemy gravitate towards the inflicted enemy. Any enemy touching said inflicted enemy will lose health, with the DoT area being greater the more enemy is in the area at the time
|
Also functions as a farming scythe | ||||
Casey | Can be bought from Big Game Hunter after giving Betsy Trophy to him | Slam Ability: Enemy hit has a chance to be further knocked back, which upon hitting another enemy, it will make them take the damage of the 2 by 200%, while the struck enemy takes even more damage
|
- Pages setting LuaCache keys
- AFK Pets and more