Voltaic Climax
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Voltaic Climax
Statistics
Type | Weapon – Crafting material |
---|---|
Damage | 235 Magic |
Knockback | 5 (Average) |
Mana cost | 32 |
Critical chance | 4% |
Use time | 29 Slow |
Velocity | 12 |
Tooltip | Conjures a ring of supercharged magnet spheres around the cursor |
Inflicts Debuff | Electrified 100% chance |
Debuff duration | 1.5 seconds |
Debuff tooltip | Moving hurts! |
Rarity | |
Sell | 28 |
Research | 1 required |
Projectile created
Sounds
Use
The Voltaic Climax is a craftable post-Moon Lord wand. When used, it summons a circular spread of 9 tile-ignoring magnetic orbs around the cursor. Each orb fires one electric beam in a consecutive order and pierce infinity when dealing more than 1 damage and inflict the Electrified debuff. The orbs cannot target enemies through tiles.
Its best modifier is Mythical.
Crafting
Recipe
Crafting Station | ||
---|---|---|
Cosmic Anvil | ||
Ingredient(s) | Amount | |
Magnetic Meltdown | 1 | |
Darksun Fragment | 8 | |
Result | ||
Voltaic Climax | 1 |
Used in
Result | Ingredients | Crafting station |
---|---|---|
Void Vortex | Cosmic Anvil |
Notes
- The Voltaic Climax only deals 80% damage to XM-05 Thanatos.
Tips
- The Voltaic Climax has great potential against bosses, as the sheer size of bosses can allow all eight orbs to fire upon them at once.
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.0.4.001:
- Buffed damage from 104 to 235 and use time from 33 to 29, but nerfed mana cost from 30 to 32.
- Now fires 9 orbs per shot instead of 8. Increased orb target range from 40 tiles to 50, but each orb only fires one beam in consecutive order.
- Beams now pierce infinitely until dealing more than 1 damage instead of hitting once, and now inflict Electrified for 1.5 seconds.
- Increased sell price from 28 to 40 .
- 2.0.3.007: Nerfed damage from 123 to 104, but increased orb attack range from 25 tiles to 40.
- 2.0.3.005: Buffed damage from 100 to 123.
- 1.5.0.001:
- Nerfed damage from 131 to 122.
- Magnetic orbs now fire beams 50% less often and now linger for 0.8 seconds instead of 2.5.
- Beam projectiles now travel 50% further and can pass through tiles.
- Now uses 5 Auric Bars in its recipe instead of 15 Darksun Fragments, and now requires a Cosmic Anvil to craft instead of a Draedon's Forge.
- 1.4.5.006: Resprited orbs.
- 1.4.5.001:
- Buffed damage from 80 to 131, but orbs now shoot electric beams half as fast.
- Fixed projectiles interfering with enemy immunity frames.
- 1.4.2.108: Fixed its held position.
- 1.4.1.001: Nerfed damage from 110 to 90.
- 1.3.2.001: Now uses 15 Darksun Fragments in its recipe instead of 10.
- 1.2.4.205: Buffed damage from 100 to 110.
- 1.2.4.101: Projectiles now last 2.5 seconds instead of 3.
- 1.2.3.008: Projectiles now last 3 seconds instead of 4.
- 1.2.3.004: Projectiles now last 4 seconds instead of 4.5.
- 1.2.1.007: Introduced.