Malachite
Type | Weapon |
---|---|
Damage | 52 Rogue |
Knockback | 1.25 (Extremely Weak) |
Critical chance | 4% |
Use time | 14 Fast |
Velocity | 40 effective |
Tooltip | Throws a stream of kunai that stick to enemies and explode Press Right Click to throw a single kunai that pierces, after piercing an enemy it emits a massive explosion on the next enemy hit Stealth strikes fire three kunai that home in, stick to enemies, and explode |
Inflicts Debuff | Plague 100% chance |
Debuff duration | 2 seconds 4 seconds (Stealth strike hits) |
Debuff tooltip | Rotting from the inside |
Rarity | |
Sell | 12 |
Research | 1 required |
Dropped by | ||
---|---|---|
Entity | Quantity | Rate |
The Plaguebringer Goliath | 1 | 10% |
The Malachite is a Hardmode dagger that is dropped by The Plaguebringer Goliath. When used with its primary fire (left-click), it will rapidly throw kunai that are affected by gravity and stick to enemies or tiles, exploding after a brief delay. When used with secondary fire (right-click), it will fire a single larger kunai that pierces once and explodes upon hitting the next enemy or tile. This kunai has extremely high velocity, deals much more damage than the left-click kunai and is not affected by gravity. The kunai can inflict the Plague debuff.
Performing a stealth strike with the Malachite will cause it to throw three rapidly homing kunai that stick to enemies and hit 3 times before exploding after a short delay. Up to 6 kunai can be stuck on an enemy at a time. This delay is longer than the left click delay. This stealth strike is the same between the left and right click.
This weapon's left click is capable of damaging enemies through very thin tiles, and its right click can explode on single enemies if they are large enough or moving in the same direction as the projectile.
Its best modifier is Flawless.
Tips
- Due to its already low use time, the Glove of Precision can be a valuable accessory to pair with this weapon. It gains a good damage boost and an even higher velocity boost, while the use time increase doesn't affect it significantly.
Trivia
- In real life, malachite is a bright green mineral and is a copper hydroxyl carbonate. Malachite can be toxic when submerged in water.
History
- 2.0.4.001:
- Nerfed damage from 55 to 52, and stealth strikes no longer have a 130% damage modifier.
- Left click and right click projectiles now inflict Plague for 2 seconds.
- Stealth strike projectiles now home towards the closest enemy instead of the earliest enemy in the NPC array, hit 3 times before exploding, inflict Plague for 4 seconds, and up to 6 can be stuck in an enemy at once instead of 3.
- 2.0.1.001: Nerfed damage from 120 to 55, use time from 10 to 14, and stealth strike damage modifier from 200% to 130%.
- 2.0.0.001:
- Buffed damage from 50 to 120.
- Resprited it and projectile.
- 1.4.5.001: Now has a stealth strike effect.
- 1.4.3.001: Dagger now functions in PvP.
- 1.4.2.107: Resprited.
- 1.4.2.105:
- Alt fire explosions now pierce infinitely and grant 10 local immunity frames.
- Slightly increased the size of primary fire explosions, and increased the size of alt fire explosions.
- Fixed it playing explosion sound in the wrong place.
- 1.4.2.103: Now has afterimages.
- 1.4.2.102:
- Buffed damage from 58 to 62.
- Alt fire now deals 175% base damage instead of 200%.
- Fixed explosions dealing ranged damage.
- 1.4.2.001: Now drops from Treasure Bag instead of directly from The Plaguebringer Goliath.
- 1.4.0.001: Buffed damage from 46 to 58, but nerfed alt fire's damage by 20%.
- 1.3.3.001: Buffed damage from 42 to 46.
- 1.2.1.003: Now Revengeance Mode-exclusive, and drops at a 10% chance instead of a 2% / 2.5% chance.
- 1.2.1.001:
- Buffed damage from 9 to 36.
- Now only drops from The Plaguebringer Goliath, but increased drop chance from 0.2% / 0.22% in pre-Hardmode, 0.33% / 0.4% in Hardmode, and 2% / 2.5% post-Moon Lord to 2% / 2.5% at all times.
- Damage and knockback no longer scale with progression, and right click ability is no longer nerfed before defeating The Plaguebringer Goliath.
- 1.2.0.002:
- Increased drop chance from The Plaguebringer Goliath from 0.01% to 0.2% / 0.22% in pre-Hardmode, 0.02% / 0.022% to 0.33% / 0.4% in Hardmode, and 0.1% / 0.13% to 2% / 2.5% post-Moon Lord.
- Increased drop chance from normal enemies from 0.0002% to 0.001% during pre-Hardmode, 0.0004% to 0.002% in Hardmode, and 0.001% to 0.004% post-Moon Lord.
- 1.2.0.001: Nerfed damage multipliers from 1.4x to 1.2x after defeating King Slime, 1.8x to 1.4x after defeating Eye of Cthulhu, 2.2x to 1.6x after defeating Eater of Worlds or Brain of Cthulhu, 2.6x to 1.8x after defeating Queen Bee, 3x to 2x after defeating Skeletron, 4.75x to 2.35x after defeating Wall of Flesh, 5x to 2.45x after defeating The Twins, 5.25x to 2.55x after defeating The Destroyer, 5.5x to 2.65x after defeating Skeletron Prime, 6x to 2.95x after defeating Plantera, 6.5x to 3.25x after defeating Golem, 9.5x to 4.75x after defeating Lunatic Cultist, 19.5x to 8.75x after defeating Moon Lord, 29.5x to 16.75x after defeating Providence, 39.5x to 24.75x after defeating Devourer of Gods, and 129.5x to 44.75x after defeating Yharon.
- 1.1.7.949: Reduced damage boosts gained after defeating Lunatic Cultist, Moon Lord, Providence, and Devourer of Gods, and increased damage boost gained after defeating Yharon.
- 1.1.7.941: Decreased drop chance from bosses after defeating Moon Lord from 0.5% / 0.66% to 0.2% / 0.25% .
- 1.1.7.901:
- Nerfed base damage from 12 to 9.
- Increased damage buffs after defeating Lunatic Cultist, Moon Lord, Providence, Devourer of Gods, and Yharon.
- Decreased drop chance from normal enemies in Hardmode from 0.001% to 0.0004%, and post-Moon Lord from 0.005% to 0.001%.
- Decreased drop chance from bosses after defeating Moon Lord from 0.66% / 1% to 0.5% / 0.66% .
- 1.1.7.861: Now uses vanilla's built-in bools to alter stats instead of custom ones.
- 1.1.7.859: Optimized alt fire code.
- 1.1.7.855: Now grants local immunity frames instead of global immunity frames when hitting enemies.
- 1.1.7.704: Introduced.