Rarity (The Galactic Mod)

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Rarity is a property that applies to all items, loosely indicating their value and the difficulty through which they are obtained. An item's rarity is indicated in-game by the color of its name text, as displayed, for example, when rolling the cursor over the item in an inventory slot. An item's rarity can be raised or lowered by up to two tiers depending on its modifier.


Click a rarity color to see a listing of items of that rarity.

Tier Color Description
-1 Rarity Level: -1 The lowest tier. Only "junk" items caught from fishing (Tin Can, Old Shoe, and Seaweed) and the Used Gas Trap have this as a base rarity. This tier mainly accommodates White or Blue-tier equipment with poor modifiers, such as a Shameful Iron Broadsword.
0 Rarity Level: 0 Items without a rarity value specified in Terraria's game code default to this tier. It is by far the rarity containing the most items, many of which could be considered the most common items in the game. Coins, Hearts and Mana Stars are in this tier. It includes most furniture; building materials (blocks and walls); early tools, weapons, and armor (made from wood or low-tier ores); common crafting materials like Gel and herbs; and most of the items that are sold by early NPCs. Items from this tier will be destroyed in lava, with a few exceptions.
1 Rarity Level: 1 Some weapons and armor crafted from early ores, along with early dropped/looted items like the Shackle and Lucky Horseshoe. Also includes banners, trophies, masks, fish, pre-Hardmode dyes, and all buff potions (except for the Stink Potion and Love Potion which have a rarity of white and the Biome Sight Potion which has a rarity of pink). Items in this tier and above will not be destroyed in lava.
2 Rarity Level: 2 Midway pre-Hardmode items. These are mostly looted, dropped, or purchased (non-craftable) items, with the exception of Necro armor, Sandgun, Spinal Tap, Sunglasses, Obsidian Skull, Star Cannon, Diamond Staff, and Tinkerer's Workshop combinations.
3 Rarity Level: 3 Late-stage pre-Hardmode items: Weapons and armor made of Hellstone, Jungle and Underground Jungle items, Underworld items and Void Bag. Several Hardmode ores, crafting materials, and consumables (Greater Healing Potion and some ammunition items) also fall into this category.
4 Rarity Level: 4 Early Hardmode items, including those crafted from the six Hardmode ores spawned from destroying Altars, and item drops from early and/or common Hardmode enemies. Also includes flasks, and some items that are rare, but still obtainable very early on, such as the Golden Bug Net and Slime Staff. Also includes some late pre-Hardmode items such as Mana Flower, and most of the items crafted with the Shiny Red Balloon.
5 Rarity Level: 5 Mid-Hardmode (pre-Plantera) items, including those acquired after defeating mechanical bosses, e.g. Flamethrower, Optic Staff, and Hallowed armor. Also includes the more expensive Hardmode NPC purchases like the Clentaminator, and the rarer Hardmode drops, including the special mid-tier wing ingredients (Tattered Bee Wing, Fire Feather, etc). Also includes certain pre-Hardmode vanity items such as the Winter Cape.
6 Rarity Level: 6 A smaller tier consisting of the rarest pre-Plantera items, mostly purchased or dropped, like the Death Sickle and Coin Gun. Also some higher-tier Tinkerer's Workshop combinations, like the Ankh Charm, and the Ammo Box.
7 Rarity Level: 7 Items acquired around Plantera and Golem, and the Hardmode Underground Jungle. Chlorophyte tools and weapons, Ankh Shield, Temple Key, some Frost Moon drops, and the Candy Cane Hook. Also some powerful yet pre-Hardmode Tinkerer's Workshop combinations, like the Template:Eil, Frostspark Boots, Lava Waders, and Terraspark Boots.
8 Rarity Level: 8 Items acquired or crafted from loot obtained in the post-Plantera Dungeon: Spectre/Ectoplasm items, Biome Chest items like Vampire Knives; Certain Mimic drops with high modifiers such as the Unreal Daedalus Stormbow; Shroomite items; Drops from the late-game events: Martian Madness, Pumpkin Moon, Frost Moon, Betsy; and Duke Fishron drops. Also Beetle armor, Terra Blade, Portal Gun, and all mounts (except for Minecarts and Master Mode-exclusive mounts).
9 Rarity Level: 9 This smaller tier contains early items acquired from the Lunar Events, primarily Lunar Fragments and Monoliths, and some Moon Lord drops. Also contains the developer items that can be obtained rarely from Treasure Bags in Expert Mode, and streamer items
10 Rarity Level: 10 Items crafted at the Ancient Manipulator from Lunar Fragments and/or Luminite. Also some direct Moon Lord drops, Yellow items with high-level modifiers, and the Ancient Manipulator crafting station itself.
11 Rarity Level: 11 This tier consists of early Post-Moon Lord items.
12 Rarity 12 (The Galactic Mod).png This tier consists of items dropped by the The Galactic Mod/Hellfire DragonHellfire Dragon
13 Rarity 13 (The Galactic Mod).png This tier consists of items dropped by The Galactic Mod/The Galactic PerilThe Galactic Peril


Rarity Level: Rainbow This special tier contains Expert mode-exclusive items obtained by opening Treasure Bags dropped by Expert Mode and Master Mode bosses, as well as the Treasure Bags themselves. All Expert-exclusive items have this rarity, with the exception of developer items.

In the game code, these items contain other tier numbers, despite displaying the animated Rainbow rarity color in-game.



Rarity Level: Fiery Red This special tier contains Master Mode-exclusive items dropped by bosses in Master Mode. All Master-exclusive items have this rarity, with the exception of 0x33's Aviators.
Quest (-11) Rarity Level: Quest This special tier contains only "quest items" to be turned over to quest-giving NPCs (currently the Dye Trader and Angler) for rewards. Quest items have no other use.