Zomboid Necromancer (Spooky Mod)
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Zomboid Necromancer
Statistics
Type | |
---|---|
Environment | |
AI Type | Fighter AI |
Damage | 20 / 40 / 60 |
Max Life | 150 / 300 / 450 |
Defense | 0 |
KB Resist | 50% |
Immune to |
Drops
Coins | 3 |
---|
- Item (Quantity)Rate
- Skull Amulet(Spooky Mod)8.33%
- Necromancer Hood(Spooky Mod)20%
- Franken Marshmallow(Spooky Mod)1%
Zomboid Necromancer is an enemy that spawns in the Creepy Catacombs. If an undead Catacomb enemy is killed within 31.25 tiles of the Necromancer, it will produce an Undead Soul that flies towards the Necromancer and is absorbed by it on contact. After absorbing at least 1 Soul, the Necromancer will consume all Souls to summon a Phantom Rolling Skull or a Phantom Big John after 7.5 seconds, with the summoned Phantom gaining bonus damage and maximum life equal to the amount of Souls spent multiplied by 3.
Phantoms
Notes
- The following enemies will summon an Undead Soul when killed near a Zomboid Necromancer:
Trivia
- The Bestiary entry for the Zomboid Necromancer: "These zomboids spend their time locked away in the catacombs learning necromancy. They can conjure spirits by harnessing the souls from undead creatures around them."
History
- 1.2:
- Increased the amount of coins dropped from 175 to 3.
- Increased the chance to drop Skull Amulet from 3.33% to 8.33%
- Changed the glow of Necromancer's attacking state, Undead Souls, and Phantoms to alternate between gold and indigo instead of cyan and purple.
- 1.1:
- Reworked:
- No longer periodically summons a Soul Skull.
- Killing certain undead enemies near the Zomboid Necromancer will now summons Undead Souls that are absorbed by the Necromancer. After absorbing a Soul, the Necromancer will summon a Phantom Rolling Skull or a Phantom Big John.
- Decreased the chance to drop Franken Marshmallow from 2% to 1%
- Now immune to Confused.
- Reworked:
- 1.0: Introduced.