Living Eye Lasher (Spooky Mod)

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Living Eye Lasher
  • Living Eye Lasher item sprite
Stack digit 1.png
Statistics
Type
Damage75 (Summon)
Knockback2 (Very weak)
Use time22 (Fast)
Velocity5
TooltipYour summons will focus stuck enemies
Hitting enemies may halve their defense for a short time
Inflicts DebuffSpooky Mod/Eye Lasher Defense 2Eye Lasher Defense 2
Debuff duration4 seconds
Inflicts DebuffSpooky Mod/Eye Lasher CooldownEye Lasher Cooldown
Debuff duration20 seconds
RarityRarity level: 6
Sell3
Research1 required
Creates Projectile
  • Living Eye Lasher (red)
    Living Eye Lasher (red) (Spooky Mod).png
Creates Projectile
  • Living Eye Lasher (blue)
    Living Eye Lasher (blue) (Spooky Mod).png

The Living Eye Lasher is a craftable Hardmode whip. Like other whips, it causes minions and sentries to focus on the last-struck enemy. If the Living Eye Lasher hits multiple targets in a single attack, the damage dealt by each consecutive hit will be reduced by 20%. When used, the whip will alteranate between red and blue lashes, which behave identically. Hitting enemies has a 6.67*1/15 (6.67%) chance to afflict them with the Eye Lasher Defense debuff for 4 seconds and Eye Lasher Cooldown debuff for 20 seconds. The Eye Lasher Defense decreases the target's defense by 50% and Eye Lasher Cooldown prevents the target from being afflicted with the Eye Lasher Defense again.

Its best modifier is Legendary.

Crafting

Recipe

ResultIngredientsCrafting station
Spooky Mod/Living Eye LasherLiving Eye LasherMythril AnvilMythril Anvil
or
Orichalcum AnvilOrichalcum Anvil
total: 1 row(s)

History

  • 1.2:
    • Buffed damage from 60 to 75.
    • Buffed use time from 25 to 22.
    • Increased the amount of whip's segment from 28 to 35.
    • Increased range multiplier from 1.35 to 1.75.
  • 1.1: Buffed damage from 45 to 60.
  • 1.0:
    • Resprited.
    • Buffed damage from 35 to 45.
    • Buffed use time from 40 to 25.
    • Increased velocity from 3 to 5.
    • Changed rarity from Light Red to Light Purple.
    • Increased the chance to inflict the debuffs from 5% to 6.67%
    • Increased the duration of Eye Lasher Cooldown from 15 to 20 seconds.
    • Increased range multiplier from 1.2 to 1.35.
    • Fixed not being able to get melee modifiers.
    • Fixed incorrect offset on use.
  • 0.6: Introduced.