Solutions (Spooky Mod)

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Solutions
  • Orange Solution (Spooky Mod).png Dark Green Solution (Spooky Mod).png Red & Purple Solution (Spooky Mod).png
Stack digit 9.pngStack digit 9.pngStack digit 9.pngStack digit 9.png

Solutions are a type of ammunition used solely by the Clentaminator and Terraformer. Each solution will convert certain blocks and walls to other blocks and walls, creating and/or destroying different biomes in the process. The Spooky Mod adds 3 new solutions.

Types

Solution Available Effect Tooltip
Spooky Mod/Orange SolutionOrange Solution From the Steampunker Spreads Spooky Forest Used by the Clentaminator
Spreads the Spooky Forest
Spooky Mod/Dark Green SolutionDark Green Solution From the Steampunker Spreads Swampy Cemetery Used by the Clentaminator
Spreads the Swampy Cemetery
Spooky Mod/Red & Purple SolutionRed & Purple Solution From the Steampunker Spreads Valley of Eyes Used by the Clentaminator
Spreads the Eye Valley onto underworld blocks

Conversions

The solutions convert tiles as displayed below.

Orange Solution

Resulting converted tile Original tiles
Spooky Mod/Orange Spooky grassOrange Spooky grass
Spooky Mod/Green Spooky grassGreen Spooky grass
Spooky Mod/Spooky DirtSpooky Dirt
Spooky Mod/Mossy StoneMossy Stone
Spooky Mod/Orange Grass WallOrange Grass Wall

Dark Green Soultion

Resulting converted tile Original tiles
Spooky Mod/Cemetery grassCemetery grass
Spooky Mod/Swampy MudSwampy Mud
Spooky Mod/Swamp RockSwamp Rock
Spooky Mod/Cemetery Grass WallCemetery Grass Wall

Red & Purple Solution

Resulting converted tile Original tiles
Spooky Mod/Organic MushOrganic Mush[1]
Spooky Mod/Flesh grassFlesh grass[2]

History

  • 1.2: Decreased buy price from 25 to 15.
  • 1.0:
    • Introduced Red & Purple Solution.
    • Renamed "Teal Solution" to "Dark Green Solution"
    • Resprited Orange Solution and Dark Green Solution.
  • 0.6: Introduced Teal Solution.
  • 0.5: Introduced Orange Solution.

References

  1. Only if surrounded by solid blocks in all four directions.
  2. Only if there is at least one adjacent empty tile in the four directions.