Armor (Spooky Mod)

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Armor is a set of equipable defense items that reduce damage taken from enemies and most other damage sources.

The Spooky Mod adds 14 new armor sets. 11 sets can be obtained pre-Hardmode, and 3 sets are Hardmode-exclusive.

Armor Sets

Pre-Hardmode

Appearance Set Defense Bonuses / Effects / Notes Cost / Source / Crafted At
Head Chest Legs Total
Old Wood armor (Spooky Mod).png Old Wood armor 1 2 1 5
(4+1)
  • Set Bonus: +1 defense
Root armor (Spooky Mod).png Root armor 2 3 2 7
  • +12% ranged damage
  • +5% ranged critical strike chance
  • Set Bonus: Your ranged projectiles have a 20% chance to heal you
Gilded Mage armor (Spooky Mod).png Gilded Mage armor 2 4 3 9
  • +10% magic damage
  • +20 maximum mana
  • Gilded Wizard Hat: +5% magic critical strike chance
    • Set Bonus: Grants +2% magic damage for each gold coin you have, up to +20%
  • Gilded Magician Hat: +5% magic damage
    • Set Bonus: Grants -2% mana usage for each gold coin you have, up to -20%
Broccoli armor (Spooky Mod).png Broccoli armor 3 4 3 10
  • +10% summon damage
  • +1 minion slot
  • +0.5 HP/s life regeneration
  • Set Bonus: Minions have a 20% chance to plant damaging broccoli on enemies
Goldrush armor (Spooky Mod).png Goldrush armor 2 3 3 8
  • +30% mining speed
  • Set Bonus: All of your attacks inflict Midas, causing enemies to drop more money
Kinder Tar-prise Egg

Obtained by putting Kinder Tar-prise Egg into an Extractinator

Yuletide Wood armor (Spooky Mod).png Yuletide Wood armor 3 4 3 10
  • +10% magic damage
  • -10% mana cost
  • +20% magic speed
  • Set Bonus: Double tap ▼ Down to combust and scatter damaging embers
    This ability has a 20 second cooldown before it can be used again
Fish Bone armor (Spooky Mod).png Fish Bone armor 4 5 4 13
  • +8% damage
  • +5% damage reduction
  • +8% attack speed
  • +13 fishing power
  • Set Bonus: Summons a skeleton shark friend to fight with you
    The shark's power will scale based on the power of any fishing rod you are holding
Spi-Ops armor (Spooky Mod).png Spi-Ops armor 3 4 3 10
  • +10% damage
  • +3% critical strike chance
  • +15% movement speed
  • Increased movement acceleration
  • +74.48% jump height
  • Night Owl effect
  • Taking a large amount of damage will give you a short speed boost
  • Set Bonus: Double-tap ▼ Down to enter spider stealth for 10 seconds
    While in spider stealth your damage reduction is increased by 12%
    This ability has a 2 minute cooldown before you can use it again
Rotten Gourd armor (Spooky Mod).png Rotten Gourd armor 4 5 4 13
  • +12% melee damage
  • +10% melee critical strike chance
  • +10% melee speed
  • Set Bonus: Melee weapons have a 12.5% chance to inflict Rotting
Living Flesh armor (Spooky Mod).png Living Flesh armor 4 5 4 13
  • +14% summon damage
  • +1 minion slot
  • +1 sentry slot
  • +15% whip range
  • +12% movement speed
  • Set Bonus: Hitting enemies with whips has a 20% chance to spawn eyes that deal additional damage
Spirit Horseman's armor (Spooky Mod).png Spirit Horseman's armor 6 7 6 19
  • +12% damage
  • +12% critical strike chance
  • +20% movement speed
  • Set Bonus: Your own head will now fight alongside you
Spooky Spirit

Drops from the Spooky Spirit

Hardmode

Appearance Set Defense Bonuses / Effects / Notes Cost / Source / Crafted At
Head Chest Legs Total
Flower armor (Spooky Mod).png Flower armor 8 12 15 35
  • +15% damage
  • +15% critical strike chance
  • -15% mana usage
  • +8% damage reduction
  • Thorns effect
  • Provides knockback immunity
  • +2 maximum minions
  • +1 maximum sentry
  • Increases maximum fall speed
  • Set Bonus: Increases life regeneration by +2.5 HP/s
    Double-tap ▼ Down to summon a large amount of pollen to attack your enemies
    This ability has a 30 second cooldown before it can be used again
Hazmat armor (Spooky Mod).png Hazmat armor 10 15 12 37
  • +10% summon damage
  • Allows minions and sentries to critically strike at a fixed 5% chance
  • +2 minion slots
  • Set Bonus: Gain a toxic goo friend for each bloom buff you have
    Your minions become radioactive, causing damage over time to enemies near them
Gore armor (Spooky Mod).png Gore armor Hood: 14
Mask: 10
15 12 Hood: 41
Mask: 37
  • +10% damage
  • +17% critical strike chance
  • +20% movement speed
  • +175 aggro
  • Gore Hood: +20% melee and ranged damage, +12% melee speed, +10% chance not to consume ammo, +75 aggro
    • Set Bonus: Summons a baby orro to fight alongside you
  • Gore Mask: +20% magic and summon damage, -10% mana usage, +2 minion slots, +75 aggro
    • Set Bonus: Summons a baby boro to fight alongside you