Temple Warhammer (Orchid Mod)

From Terraria Mods Wiki
Jump to navigation Jump to search
1.4-Only Content.
1.4-Only Content: The content described on this page is only available for versions of Orchid Mod for 1.4.x versions of Terraria.
Temple Warhammer
  • Temple Warhammer item sprite
Stack digit 1.png
Statistics
Type
Damage243 (Opposing)
Knockback10 (Extremely strong)
Critical chance4%
Use time20 (Very fast)
TooltipReleases homing sparks
RarityRarity level: 7
Sell7
 Obtained from
EntityQty.Rate
GolemGolem133.3%
Treasure Bag (Golem)Treasure Bag(Golem)133.3%

The Temple Warhammer is a Hardmode, post-Plantera warhammer that can be dropped by the Golem.

Melee hits from this warhammer will release a spark projectile that automatically home in on nearby enemies, while thrown hits will release 0 to 4 sparks; if fully-thrown, it releases an additional 6 sparks. Whilst the warhammer is thrown after being fully-charged, it will randomly release additional sparks. Each spark deals 60% of the weapon's base damage and can hit multiple enemies.

By default, it takes 2 seconds to fully charge the throw, and successfully hitting an enemy with the melee swing will provide 1 seconds' worth of charge time. Melee speed modifiers will affect both the charge time and charge filled by the melee swing.

Hitting an enemy with a fully-charged warhammer throw will restore 2 guard charges and 2 slam charges.

Its best modifier is Legendary.

Notes

  • The first enemy hit with a melee hit will fire an additional spark.
  • The chance of the warhammer releasing sparks after being thrown while at full-charge is 1/15 (6.67%) every in-game frame.