Machines (Macrocosm)
Machines are a category of functional furniture introduced by the Macrocosm mod. They play an important part in the mod's progression, being required to produce materials for the construction of a Rocket.
Machines are split into generators, consumers, and batteries, for producing, using, and storing power respectively.
Power
Power is required to operate most of the functional machines and can be produced in a variety of ways. Power is transmitted by connecting a generator and a consumer via wires, which will form a circuit. Consumer machines will not function until the circuit they are connected to has enough power to operate all of them. Power consumption is split equally between all connected generators.
A Circuit Probe can be used to view the power generated and consumed by machines.
Generators
Machine | Power production |
Notes |
---|---|---|
![]() |
Up to 5 kW | Consumes flammable fuel to produce heat, increasing power output based on the hull's temperature |
![]() |
Up to 1 kW | Passively generates power based on current wind speed |
![]() |
0.5 kW | Passively generates power during the day |
![]() |
Up to 4 kW | Passively generates power based on current wind speed |
![]() |
2 kW | Passively generates power during the day |
Consumers
Machine | Power consumption |
Notes |
---|---|---|
![]() |
5 kW | Processes Oil Shale into Oil and processes Oil into Rocket Fuel |
![]() |
25 kW | Produces various ores and soils, depending on the biome it is placed in |
Batteries
Machine | Power storage |
Notes |
---|---|---|
![]() |
750 kJ | Stores power. |
History