Machines (Macrocosm)

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Machines are a category of functional furniture introduced by the Macrocosm mod. They play an important part in the mod's progression, being required to produce materials for the construction of a Rocket.

Machines are split into generators, consumers, and batteries, for producing, using, and storing power respectively.

Power

An example of a power circuit with 2 Burner Generators powering an Oil Refinery.

Power is required to operate most of the functional machines and can be produced in a variety of ways. Power is transmitted by connecting a generator and a consumer via wires, which will form a circuit. Consumer machines will not function until the circuit they are connected to has enough power to operate all of them. Power consumption is split equally between all connected generators.

A Circuit Probe can be used to view the power generated and consumed by machines.

Generators

Machine Power
production
Notes
Macrocosm/Burner GeneratorBurner Generator Up to 5 kW Consumes flammable fuel to produce heat, increasing power output based on the hull's temperature
Macrocosm/Wind TurbineWind Turbine Up to 1 kW Passively generates power based on current wind speed
Macrocosm/Solar PanelSolar Panel 0.5 kW Passively generates power during the day
Macrocosm/Large Wind TurbineLarge Wind Turbine Up to 4 kW Passively generates power based on current wind speed
Macrocosm/Large Solar PanelLarge Solar Panel 2 kW Passively generates power during the day

Consumers

Machine Power
consumption
Notes
Macrocosm/Oil RefineryOil Refinery 5 kW Processes Oil Shale into Oil and processes Oil into Rocket Fuel
Macrocosm/Ore ExcavatorOre Excavator 25 kW Produces various ores and soils, depending on the biome it is placed in

Batteries

Machine Power
storage
Notes
Macrocosm/Industrial BatteryIndustrial Battery 750 kJ Stores power.

History